The Old Town Echoes are a crew of Shadows focused on Espionage, now operating at Tier 1. They were formed by Cam Hartfield after her former crew were wiped out. They make their lair in the basement of the Ink & Anvil in Charterhall.
Members
Claims
- Lair: a hidden basement room beneath the Ink & Anvil.
- Hunting Grounds: The Artisan Quarter of Charterhall, including the Clerk St. Typesetters, where the Echoes receive a steady stream of intelligence about the Duskvol bureaucracy.
- Turf in the Alchemist Parish, taken after the fall of the Reclaimer’s Circle by sending the Reclaimed through the neighborhood to announce the change of management.
Cohort
- The Reclaimed — a gang of heavies drawn from the unpaid survivors of the Reclaimer’s Circle, led by Fat Eddie. They cannot be bought or turned, and they hold to one condition: they are muscle, not assassins, and will not kill on purpose. Told to burn a building, they will ask first how the people inside are getting out.
Upgrades & Abilities
- Hidden Lair
- Training: Prowess
- Underground Maps and Passkeys
- Thief Rigging
- Ghost Echoes (granted by Mistress Ash)
- Workshop
- Quarters
Allies & Contacts
- Mara Kettering operates the Ink & Anvil and allows the Echoes to occupy the basement room.
- Nyryx, a ghost possessing a prostitute, a friend of Boo
- Quellyn, a witch and friend of Crow
- Sawtooth, a physicker and friend of Deeds
- Darmot, a Bluecoat and friend of Eidolon
- Bryl, a drug dealer and friend of Freakshow
- Jul, a blood dealer and friend of Nyx
- Alistair Crowe, a records clerk and friend of Watcher
- Erik the Fox, a Skov elder and friend of Wolf
- Tweak, a local runner and informant, now formally on the crew’s payroll.
- Steiner, an assassin and friend of Cam — estranged while under contract to the Reclaimer’s Circle, reconciled after the Echoes freed his daughter and spared them both
- Fat Eddie, formerly of the Reclaimer’s Circle, now captain of the Reclaimed
Vice Purveyors
- Gabbart a gambler and contact of Crow — currently barred; Crow was thrown out of the game for winning too well and must earn his way back in
Enemies
- Flint, a trafficker in spirits and an enemy of Boo
- Casta, a bounty hunter and enemy of Cam
- Setarra. a demon and enemy of Crow
- Grace, an extortionist and enemy of Deeds
- Patra, a city clerk and enemy of Eidolon
- Barnaby Dawes, the head of a travelling circus and enemy of Freakshow
- Malista, a priestess and enemy of Nyx
- Rowan Bell, a Bluecoat sergeant and enemy of Watcher
- Skadi, a drug-dealer preying on the Skov community and enemy of Wolf
Faction Relationships
- Glasskeys: The Echoes are ALLIES with the Glasskeys.
- They have repeatedly paid tithes to keep the relationship productive. The Glasskeys see the Echoes as a cohort.
- Inkwrights: The Echoes are ADVERSARIES with the Inkwrights.
- They lost favor through the Echoes’ relationship with Mara Kettering, with whom the Inkwrigths bear a bitter grudge.
- Reclaimer’s Circle: DESTROYED. The war is over.
- Over their history, the Echoes were repeatedly at odds with the Circle. Their Underground Maps and Passkeys were originally stolen from the Circle, and the heist of Mistress Ash and the shriekslate from the Circle antique shop in Crow’s Foot was the last straw.
- Through a campaign of counterfeit evidence and misdirection, the Echoes arranged the arrest of Malus Thorne—the Circle’s chief enforcer—for the university theft. The Circle was downgraded to Tier 0 as a result. Despite an attempt to open peace negotiations, the Circle ambushed the Echoes near Wormwood Bridge on 1 January, 848 IE.
- The Echoes ended it on 11 January, 848 IE by killing Aldric Venn in his bed at Number 16 Camden Street. The Circle collapsed outright; its survivors were absorbed into the Reclaimed, and the Glasskeys took the remainder of its territory.
Potential Jobs & Mysteries
- The Carriage House in Six Towers could be used as a safe place to perform drops. It needs to be purified through a ritual. The Carriage House is claimed by the Dimmer Sisters, and they are willing to let the Echoes operate there if they perform a heist against Lord Kilgrave.
- Kilgrave’s Brightstone estate has been scouted from the tunnels. There is no way onto the grounds from below, and the property line is heavily warded.
- The war with the Reclaimer’s Circle needs to end, one way or another. — Ended. The Circle is destroyed.
- Oswin Rall of the Meridian will take the Echoes on as his new conduit — and the Meridian would serve as a loyal fence — if they bring him Sigmund Tarley’s “The Aria” out of the Charterhall Bluecoat evidence lock-up.
- The crew has evidence linking Aldric Venn to Camden Street in the Alchemist’s Parish
- 16 Camden Street stands in a dead man’s name with no next of kin and no death registered. The only route to owning it is altering the courthouse records or producing a will — and Malus Thorne, out of Iron Hook in early February, may have a better claim.
- The crew has numerous account numbers of Stillman Distillery customers
- Lancaster’s Obsession
- What’s up with the symbol of the five interlocking circles?
- The crew has possession of most, if not all of Lancaster’s notes. They need to be decrypted to understand.
- Lancaster’s Black Book
- The book itself is in the possession of the Constables. They have obviously translated at least part of it.
- The Constables revealed that Captain Klyra was a victim of the poisoning. What did Lancaster want her to do?