Your mission is to get San Orestes maneuvering and jump-capable.  You also need to remove her original autocannons and replace them with our new ones to keep us legal.  Ask Dirk if you need the details.  Any human remains and personal effects will be handled with professional, military dignity and honors for transport back home. You should have plenty of supplies on Peach to get the job done, and she’ll stay on station as long as she can to give you a warm bunk to come home to at the end of the day.  I have the heavy graving dock at Sunrise Bay over Foxglove reserved starting in September to give her a proper refit and set her up to do business.

Starting Damage Report:

  • Sensors: Inoperative beyond Short range.  Sev 3.
  • Reactor: Inoperative. Sev 6.
  • Fuel: Water, Tritium, and Hydrazine reserves at 25%
  • Weapons:
    • 4 Quad Mounts require replacement
    • 2/4 Missile Mounds disabled
    • Torpedo bay functional
    • Mass Driver disabled
  • Armor: Reduced by 7.  Sev 4.
  • Hull: 300 units damage.
  • Korolev Drive: 3/4 cones destroyed.  1 Cone disabled, thrust reduced to 3 after repair.  Sev 5.
  • Cargo Bay: Nominal
  • Jump Drive:
    • Dive capacitor destroyed.
    • 5x Sev 3 Critical Hits to Dive Grid
  • Life Support: Most crew stations opened to space requiring multiple repairs.  Sev 6 each deck.
  • Computer: Computer destroyed.