[Sat 12:58:56 PM] Angelica Triggs:
8
[Sat 1:05:27 PM] Angelica Triggs:
11
[Sat 1:09:10 PM] Daniel Eckhart:
Can we change the font color in the chat window here? It’s ok elsewhere, but too much blue against the black here.
[Sat 1:13:45 PM] Angelica Triggs:
7
[Sat 1:17:07 PM] Roland Denhardt:
9
[Sat 1:20:37 PM] Angelica Triggs:
1
[Sat 1:20:44 PM] Cara Burton:
Not sure about the font, let me look.
[Sat 1:20:50 PM] Roland Denhardt:
10
[Sat 1:20:51 PM] Angelica Triggs:
4
[Sat 1:21:37 PM] Daniel Eckhart:
12
[Sat 1:21:50 PM] Angelica Triggs:
14
[Sat 1:22:02 PM] :
I can’t seem to find a place to change font color. Still looking
[Sat 1:22:12 PM] Daniel Eckhart:
11
[Sat 1:22:19 PM] :
I might have to do some custom CSS
[Sat 1:22:27 PM] Daniel Eckhart:
No worries.
[Sat 1:22:36 PM] Aiden Harlan:
Changing the font size in core settings doesn’t change the actual chat font size - just the UI
[Sat 1:22:38 PM] Aiden Harlan:
Changing the font size in core settings doesn’t change the actual chat font size - just the UI
[Sat 1:22:47 PM] Daniel Eckhart:
The font size change (for us old peeps) doesn’t affect the chat once it’s posted either. :\
[Sat 1:22:55 PM] :
Test
[Sat 1:22:57 PM] :
Bah
[Sat 1:23:35 PM] Daniel Eckhart:
Can we change the chat?
[Sat 1:24:00 PM] Daniel Eckhart:
I can adjust the size of the window, but that just adjusts the width for the text.
[Sat 1:24:03 PM] Daniel Eckhart:
Heard ya Deb
[Sat 1:24:04 PM] Roland Denhardt:
Loud and clear.
[Sat 1:24:23 PM] Daniel Eckhart:
And I can’t stabby stabby this guy
[Sat 1:24:24 PM] Roland Denhardt:
Nice… Administration was the skill assigned to my melee weapon.
[Sat 1:24:30 PM] Daniel Eckhart:
12
[Sat 1:24:45 PM] Daniel Eckhart:
Or do you have to accept that each time, Deb?
[Sat 1:24:47 PM] Din Strata:
7
[Sat 1:24:48 PM] Roland Denhardt:
5
[Sat 1:25:01 PM] :
Only when you do damage to something.
[Sat 1:25:22 PM] Daniel Eckhart:
hm
[Sat 1:25:29 PM] Din Strata:
9
[Sat 1:25:29 PM] Din Strata:
3
[Sat 1:25:30 PM] Din Strata:
5
[Sat 1:26:35 PM] Aiden Harlan:
Ok, if you pop out the chat window you can widen it, then it’s just a browser window. Cntrl-mousewheel to zoom
[Sat 1:26:45 PM] Daniel Eckhart:
All the mouse pointers!
[Sat 1:27:33 PM] Dice So Nice!:
Dice So Nice - Your 3D dice
It seems like you're using 3D dice for the first time in this world.
You can configure (or disable) your 3D dice by clicking this button:
You can always change these settings later under 'Configure Settings > Module Settings > Dice So Nice!'
To take a quick tour of Dice So Nice features, check your Tour Management window or click this button.
You won't see this message again. Happy rolling!
Especially external emergency access, and if there is a way to tell if point defense or boarding defense is still active for some reason. -------------------------- [Sat 1:59:20 PM] : hopefully the food isn't related to the body bag -------------------------- [Sat 2:00:07 PM] Angelica Triggs: let me know if you see any chocolate -------------------------- [Sat 2:00:48 PM] : I'll make a Boarder's Manual. -------------------------- [Sat 2:00:38 PM] Aiden Harlan: Aiden Harlan starts a diagnostic on the drives and goes to inventory the modest medbay -------------------------- [Sat 2:01:21 PM] : I'll check out the food store and galley and see if I can make something edible. -------------------------- [Sat 2:01:24 PM] : Roland will also check out the inventory to see if he thinks we have everything it would take to get a ship into working shape again. -------------------------- [Sat 2:01:48 PM] : Unless the fluid does not expand when frozen, which would be a nice surprise -------------------------- [Sat 2:03:08 PM] Julian Felix: Julian Felix panics and flais about the interface -------------------------- [Sat 2:03:28 PM] Julian Felix: 8 -------------------------- [Sat 2:02:57 PM] : 'c' when your focus is in the main interface brings up your character -------------------------- [Sat 2:03:53 PM] : oh nice -------------------------- [Sat 2:04:51 PM] : Not really. -------------------------- [Sat 2:04:52 PM] : Whatever PT he needs to do while healing up. -------------------------- [Sat 2:05:07 PM] : And he'll push it harder when the doc says it's ok -------------------------- [Sat 2:04:28 PM] : Aiden does daily checkups on the wounded, u -------------------------- [Sat 2:06:56 PM] : can we use the luck stat for rerolls? -------------------------- [Sat 2:06:59 PM] : :P -------------------------- [Sat 2:07:34 PM] : I am not going to complain. -------------------------- [Sat 2:06:52 PM] : temp damage? -------------------------- [Sat 2:07:35 PM] : That works -------------------------- [Sat 2:07:41 PM] : sounds good to me. -------------------------- [Sat 2:07:21 PM] Aiden Harlan: 9 -------------------------- [Sat 2:08:08 PM] : how do we get luck back? -------------------------- [Sat 2:08:12 PM] : Is luck going to be used for check rolls, or is it just a counter for fate points? -------------------------- [Sat 2:08:55 PM] : YES! -------------------------- [Sat 2:08:27 PM] : cool -------------------------- [Sat 2:09:15 PM] Cara Burton: 4 -------------------------- [Sat 2:09:15 PM] : (and yes, I'm using caps on purpose :D ) -------------------------- [Sat 2:09:20 PM] : dies -------------------------- [Sat 2:09:27 PM] : Searching the ship for secret doors... or traps... -------------------------- [Sat 2:09:42 PM] : I'm sure that Daniel will find all the traps. :P -------------------------- [Sat 2:11:11 PM] : can't see that bit in the skill info -------------------------- [Sat 2:11:17 PM] : wait nevermind -------------------------- [Sat 2:13:14 PM] : Yeah much better -------------------------- [Sat 2:13:42 PM] : You've deleted the entire session? -------------------------- [Sat 2:15:30 PM] : Alcohol tolerance -------------------------- [Sat 2:15:36 PM] : So if I'm reading this right - if we gained one XP in a skill, and have one in that skill already, that bumps it to 2? -------------------------- [Sat 2:16:02 PM] : are these just direct or work toward the next level? -------------------------- [Sat 2:17:04 PM] : I think 0 -> 1 is 1 and 1 -> 2 is also 1 -------------------------- [Sat 2:16:25 PM] : I missed where we track those -------------------------- [Sat 2:17:55 PM] : So if I have "Electronics 0" and "Electronics: Sensors 1", where do I put the point? -------------------------- [Sat 2:17:14 PM] : I don't see where to edit the skill -------------------------- [Sat 2:18:15 PM] : And then generic XP can be applied to any skill - so if I want take my generic XP of 2, and apply it to Leadership which is also 2, that goes up to 3 -------------------------- [Sat 2:17:33 PM] : not there -------------------------- [Sat 2:18:19 PM] : como estan, bitches -------------------------- [Sat 2:18:34 PM] : I can -------------------------- [Sat 2:18:38 PM] : oh jesus this is new and scary -------------------------- [Sat 2:18:42 PM] : you need to press the edit icon -------------------------- [Sat 2:18:03 PM] : oh, it's because I raised the interface scale.. there is a slider for me... -------------------------- [Sat 2:18:55 PM] : did you find a font vendor? -------------------------- [Sat 2:19:26 PM] : neat -------------------------- [Sat 2:18:48 PM] : Oh! nice -------------------------- [Sat 2:19:36 PM] : Is this purple screen on the background just flair or should we be able to read that? lol -------------------------- [Sat 2:19:55 PM] : so we can use those 2 generic ones if we want to? -------------------------- [Sat 2:20:13 PM] : Re: specific XP, something I've always liked is system where failing a roll in a skill means you make some progress in advancing that skill, heh -------------------------- [Sat 2:20:17 PM] : I see 2 available under info, but..that's it -------------------------- [Sat 2:20:39 PM] : sorry :( I don't feel tardy. -------------------------- [Sat 2:20:36 PM] : Can I increase Jack of all trades, or was that a waste? :P -------------------------- [Sat 2:20:48 PM] : I was afraid of that. :( -------------------------- [Sat 2:21:06 PM] : I got two levels at creation :) -------------------------- [Sat 2:21:23 PM] : should I see that or I have to change it? -------------------------- [Sat 2:21:52 PM] : I fixed carous -------------------------- [Sat 2:21:54 PM] : ..e -------------------------- [Sat 2:22:13 PM] : Daniel's other point was in the Man-Portable? -------------------------- [Sat 2:22:22 PM] : gotcha -------------------------- [Sat 2:22:24 PM] : how much does it cost to increase stats? -------------------------- [Sat 2:22:34 PM] : Skills must specialize when they go from 0 to 1? -------------------------- [Sat 2:22:54 PM] Dirk Yang: 4 -------------------------- [Sat 2:23:02 PM] : oh crap haha..figured out how to roll -------------------------- [Sat 2:22:42 PM] : Where are the skill objects? How do I add a skill to the sheet? -------------------------- [Sat 2:23:37 PM] : electronics, I have generic at 0 and sensors at 1. If I increase the 0 to 1, can I pick remote ops? -------------------------- [Sat 2:23:43 PM] : So our new ship is consider a... Capital ship? -------------------------- [Sat 2:23:08 PM] : need to go from gun combat 0 to slug 1 -------------------------- [Sat 2:24:05 PM] : it's a communist ship, because we share it. -------------------------- [Sat 2:24:11 PM] : Got it. Was trying to figure out if I had the right Piloting skill so far. -------------------------- [Sat 2:24:13 PM] : Found the answer to my question at page 56. :) -------------------------- [Sat 2:24:42 PM] : yes -------------------------- [Sat 2:25:00 PM] : where's the "library" equivlanet? -------------------------- [Sat 2:25:16 PM] : Uh... I think there's a mistake on my skills. Roland should have "Gunner", not "Gun Combat: Slug" -------------------------- [Sat 2:25:21 PM] : sweet. -------------------------- [Sat 2:25:35 PM] : Yeah, it's there -------------------------- [Sat 2:25:39 PM] : yes -------------------------- [Sat 2:25:57 PM] : Why is there a file called Mayvik betrays the party? -------------------------- [Sat 2:27:03 PM] : so what were the experience rules again? sorry -------------------------- [Sat 2:27:06 PM] : Still working on the generic -------------------------- [Sat 2:27:46 PM] : Are we adding new skills, or do you have to do that? -------------------------- [Sat 2:27:14 PM] : I showed where that came from on discord -------------------------- [Sat 2:28:18 PM] : you have an add skill tab in the upper right corner of the skill list -------------------------- [Sat 2:28:25 PM] : Deb if you're talking can't hear you -------------------------- [Sat 2:28:39 PM] : "spending experience points internally" bowchikkabow -------------------------- [Sat 2:28:57 PM] : is there like ooc and emote hotkeys in here? -------------------------- [Sat 2:29:17 PM] : Deault is OOC. /ic will make it IC (and have it labelled as your character's name) -------------------------- [Sat 2:29:26 PM] Dirk Yang: Dirk Yang flossing erotically -------------------------- [Sat 2:29:37 PM] : Deb: There's an error in my skills. It should've been "Gunnery", not "Gun Combat: Slug" -------------------------- [Sat 2:29:55 PM] Dirk Yang: Dirk Yang emotes turriubly -------------------------- [Sat 2:30:00 PM] : Yes I have no idea how to use experience. -------------------------- [Sat 2:30:00 PM] : Can we add our own skills? -------------------------- [Sat 2:30:03 PM] : I have no experience! -------------------------- [Sat 2:30:06 PM] : Hrm. when I type /ic it gives me an error -------------------------- [Sat 2:30:07 PM] : 2 points to go from 1 to 2 in a skill? -------------------------- [Sat 2:30:10 PM] Din Strata: testing -------------------------- [Sat 2:30:14 PM] : oh there we go -------------------------- [Sat 2:29:30 PM] Aiden Harlan: Aiden Harlan raises Untrained skill to 1 -------------------------- [Sat 2:30:15 PM] : weird. -------------------------- [Sat 2:30:53 PM] : stats was same? +1 bonus = 1 point, +2 = 2 points? -------------------------- [Sat 2:30:55 PM] : so it costs the amount of points you have in the skill, unless you have 0, then the cost is 1, right? -------------------------- [Sat 2:31:22 PM] : stats was one per point you have in the stat, I think? So if you have 8 in a stat, it costs 8? -------------------------- [Sat 2:31:46 PM] : oof -------------------------- [Sat 2:31:49 PM] : Let's see if third time is the charm. Deb, my skills are wrong. Roland didn't have Gun Combat: Slug. He had Gunner -------------------------- [Sat 2:31:54 PM] : So I would use both generic xp to add Unarmed and up it to 1? -------------------------- [Sat 2:32:08 PM] : Yeah. I have a screenshot from character creation. -------------------------- [Sat 2:32:38 PM] : Gunnery of 2 -------------------------- [Sat 2:32:45 PM] : Gun Combat 0. They aren't related skills. -------------------------- [Sat 2:32:59 PM] : I think so, yeah. -------------------------- [Sat 2:33:06 PM] : Got it -------------------------- [Sat 2:33:36 PM] : We're going to need that Gunnery skill. heh -------------------------- [Sat 2:34:11 PM] : We can't just stick everyone with Jack of All Trades? -------------------------- [Sat 2:34:36 PM] : Stick them in the turrets, that is. -------------------------- [Sat 2:34:53 PM] : is there something we need to click to spend the xp? -------------------------- [Sat 2:34:57 PM] : or just use it and decrement the box? -------------------------- [Sat 2:34:57 PM] : So since one of the XP you gave me was for Gun Combat: Slug, does that change? -------------------------- [Sat 2:35:40 PM] : Fair enough. -------------------------- [Sat 2:36:16 PM] : I had 14 -------------------------- [Sat 2:36:18 PM] : until now... -------------------------- [Sat 2:36:25 PM] : ouch -------------------------- [Sat 2:36:22 PM] : I reduced it -------------------------- [Sat 2:36:29 PM] : I had 14. I just changed it to 13. -------------------------- [Sat 2:36:34 PM] : woo, I now have a 9! -------------------------- [Sat 2:36:45 PM] : 13*2=only forever xp away from getting it back! -------------------------- [Sat 2:36:44 PM] : One more and you'll be as famous as Daniel! -------------------------- [Sat 2:36:55 PM] : Hanging out with Roland and his 4 SOC drained everyone else's -------------------------- [Sat 2:36:59 PM] : hence forever ;) -------------------------- [Sat 2:37:01 PM] : Are we missing any skills? I was wondering if I should place my generic xp to raise engineer skills, or pilot, or something else. -------------------------- [Sat 2:37:18 PM] : hob knobbing with folks -------------------------- [Sat 2:36:35 PM] : Hanging out with you people is bringing me down.... -------------------------- [Sat 2:37:40 PM] : We did shoot up a lot of places and were involved in murder central ski trip... -------------------------- [Sat 2:37:50 PM] : That's easy to fix though. Dirk is also a podcast master. -------------------------- [Sat 2:37:58 PM] : We can broadcast our exploits for all the 'verse to see -------------------------- [Sat 2:37:21 PM] : I pivot to "Scientific Man of Mystery" to keep the Soc up -------------------------- [Sat 2:38:22 PM] : Aiden: I'm legit! Respectable! Honest! -------------------------- [Sat 2:38:42 PM] : you can always save the xp, though. -------------------------- [Sat 2:38:48 PM] : Probably best to increase my speciality, Pilot spacecraft. It may help a bit :) -------------------------- [Sat 2:38:51 PM] : if nothing else, you can save them to increase stats :P -------------------------- [Sat 2:38:12 PM] : ./em starts a controversial blog. -------------------------- [Sat 2:39:08 PM] : Is there any value to raising regular Engineering? -------------------------- [Sat 2:39:21 PM] : Daniel knows how to run the staterooms once we take on clients. -------------------------- [Sat 2:39:34 PM] : Steward 1 -------------------------- [Sat 2:39:41 PM] : Dirk knows how to bang the barmaids? -------------------------- [Sat 2:39:47 PM] : Pilot barmaid? -------------------------- [Sat 2:39:49 PM] : He's led an interesting life -------------------------- [Sat 2:39:55 PM] : Tomoe has Steward too -------------------------- [Sat 2:40:10 PM] : I started as a dancer... -------------------------- [Sat 2:40:27 PM] : Got it. -------------------------- [Sat 2:39:59 PM] : I can teach a few of those if you need to learn -------------------------- [Sat 2:41:04 PM] : what if you wanted like "surface habitat" or something not ship-based? Can you do write-ins? -------------------------- [Sat 2:41:04 PM] : I've got m-drive and j-drive -------------------------- [Sat 2:41:09 PM] : obvs not for Dirk..lol -------------------------- [Sat 2:41:50 PM] : no just curious, like do I need a write-in for Carouse on "seduction" or something? -------------------------- [Sat 2:41:54 PM] : Planning on being stranded on an asteroid? :) -------------------------- [Sat 2:42:34 PM] : just imagining we get stuck on a space station and need to turn the O2 on or something, oops no one took that specialty -------------------------- [Sat 2:42:34 PM] : Do you want to take our break before we jump back in? -------------------------- [Sat 2:42:46 PM] : ...keep hitting alt before I send things lol. Stupid muscle memory. -------------------------- [Sat 2:42:54 PM] : no /afk command :/ -------------------------- [Sat 2:42:57 PM] : AFK -------------------------- [Sat 2:42:58 PM] : Ice cream break! -------------------------- [Sat 2:43:03 PM] Dirk Yang: Dirk Yang AFK -------------------------- [Sat 2:44:24 PM] : I'm sad that Mayvik missed my intro video. I may just use that every session to get everyone centered. :P -------------------------- [Sat 2:44:36 PM] : Did itplay okay with audio for everyone? -------------------------- [Sat 2:46:35 PM] : Not for me :P -------------------------- [Sat 2:47:19 PM] : I'll put it on facebook -------------------------- [Sat 2:47:29 PM] : Been playing with After Effects. :P -------------------------- [Sat 2:48:36 PM] : back. The video played just fine, Deb. -------------------------- [Sat 2:50:43 PM] : back -------------------------- [Sat 2:50:44 PM] : back -------------------------- [Sat 2:51:54 PM] : Getting that video embedded and playing right was a struggle, did it more manually than I wanted to. Very flexible platform. -------------------------- [Sat 2:52:59 PM] : Problem is you become enamoured with add-ons that then become abandonware. -------------------------- [Sat 2:53:12 PM] : There was a GM screen that was really awesome and it didn't get updated for v10 -------------------------- [Sat 2:53:30 PM] : the music, I assume that was yours? -------------------------- [Sat 2:53:48 PM] Dirk Yang: Dirk Yang no longer afk -------------------------- [Sat 2:54:00 PM] : Yeah, the music in the intro was mine. The one in Jack's Briefing I got from a library and just sounded like it would be mine. :P -------------------------- [Sat 2:54:11 PM] : Does it support Real Player? -------------------------- [Sat 2:54:10 PM] : I'm here. -------------------------- [Sat 2:54:27 PM] : Here -------------------------- [Sat 2:54:38 PM] : ya -------------------------- [Sat 2:55:23 PM] : I suppose I'll spend some time reading manuals too, then. -------------------------- [Sat 2:57:54 PM] Roland Denhardt: And there's our very own ghost ship. -------------------------- [Sat 2:58:02 PM] Cara Burton: Cara Burton whistles -------------------------- [Sat 2:58:18 PM] : Well if the Peach is Moist and welcoming, this looks..dry and cold. -------------------------- [Sat 2:58:36 PM] Daniel Eckhart: Daniel Eckhart suits up -------------------------- [Sat 2:58:42 PM] Dirk Yang: Well if the Peach is Moist and welcoming, this looks..dry and cold. -------------------------- [Sat 2:58:25 PM] Aiden Harlan: Aiden Harlan scans to see the ship is radiating anything dangerous -------------------------- [Sat 2:59:11 PM] : In space, no one can hear you scream "oh Dirk! It's so adequate!" -------------------------- [Sat 2:59:08 PM] Roland Denhardt: I don't think we need to request permission to board. -------------------------- [Sat 2:59:24 PM] : Let's scan this thing first, and do an external inspection -------------------------- [Sat 2:59:38 PM] Cara Burton: Step one is to get the emergency power going, second is main power. Once that's done, I'll start taking cares of any bodies. -------------------------- [Sat 2:59:25 PM] : we have drones? -------------------------- [Sat 3:00:42 PM] Julian Felix: After power, but before we heat it up, we need to do a structural inspection. I've got an aerial drone which won't work here. -------------------------- [Sat 3:01:54 PM] Julian Felix: Julian Felix mutters: Poor girl... -------------------------- [Sat 3:02:59 PM] : What could possibly go wrong? -------------------------- [Sat 3:03:09 PM] : he said, ominously -------------------------- [Sat 3:03:11 PM] Julian Felix: Do we have to worry about radiation from our work? -------------------------- [Sat 3:03:08 PM] Aiden Harlan: Or biggest fear is hydrazing and ammunition, unexploded ordinance, onboard stores -------------------------- [Sat 3:03:54 PM] : Mutant zombies. Got it. -------------------------- [Sat 3:03:59 PM] Daniel Eckhart: *over comm* Ready to take a walk over whenever you're ready. -------------------------- [Sat 3:03:17 PM] : hydrazine -------------------------- [Sat 3:04:16 PM] : lol -------------------------- [Sat 3:04:21 PM] Dirk Yang: My biggest fear is I am a lawyer and what the fuck am I doing salvaging a warship. -------------------------- [Sat 3:04:31 PM] Dirk Yang: Also spiders. Fuck spiders. -------------------------- [Sat 3:04:30 PM] : miniature giant space hamsters! -------------------------- [Sat 3:04:41 PM] Roland Denhardt: There'll be plenty of grunt work for you to do, Dirk. It'll put some muscle on you. -------------------------- [Sat 3:04:49 PM] Din Strata: I'll go with. -------------------------- [Sat 3:05:11 PM] : vacc suit. -------------------------- [Sat 3:05:09 PM] : I'll skip the combat armour. -------------------------- [Sat 3:05:11 PM] Julian Felix: Julian Felix is dressing up for work -------------------------- [Sat 3:05:30 PM] Roland Denhardt: Let's see how bad the inside looks. -------------------------- [Sat 3:05:43 PM] : Do we have like, toolkits and stuff to bring? -------------------------- [Sat 3:05:39 PM] : so we'll name the ship 'Boo'? -------------------------- [Sat 3:05:50 PM] : Boo's revenge! -------------------------- [Sat 3:05:54 PM] : Tomoe is going without a vacc suit? -------------------------- [Sat 3:06:01 PM] : Tomoe is going without a combat armour. -------------------------- [Sat 3:06:14 PM] : whoooosh -------------------------- [Sat 3:06:14 PM] : I'll wear a vacc suit, obviously. -------------------------- [Sat 3:06:26 PM] Dirk Yang: "what? I can hold my breath!" -------------------------- [Sat 3:06:29 PM] Daniel Eckhart: Daniel will wear his armor in case something blows up. :P -------------------------- [Sat 3:06:04 PM] Aiden Harlan: ./em snickers -------------------------- [Sat 3:07:19 PM] Din Strata: Oh no, Roland and I fused together on the way over! Space is wacku. -------------------------- [Sat 3:07:25 PM] Roland Denhardt: Roland normally is slightly encumbered if he has the combat rifle and combat armor. Those things are heavy -------------------------- [Sat 3:06:52 PM] Aiden Harlan: can't select tokens -------------------------- [Sat 3:08:37 PM] Daniel Eckhart: Yeah -------------------------- [Sat 3:08:54 PM] Din Strata: I forgot how to flashlght. -------------------------- [Sat 3:08:31 PM] Aiden Harlan: It keeps zooming when you select a token -------------------------- [Sat 3:09:28 PM] Daniel Eckhart: How do you turn? -------------------------- [Sat 3:09:07 PM] Aiden Harlan: cntrl-mousewheel with your token selected -------------------------- [Sat 3:09:51 PM] Daniel Eckhart: thanks -------------------------- [Sat 3:09:56 PM] Dirk Yang: I think I set myself on fire lol -------------------------- [Sat 3:10:29 PM] Dirk Yang: I see nothing. -------------------------- [Sat 3:09:45 PM] Aiden Harlan: Uhm... I've seen this movie before -------------------------- [Sat 3:10:31 PM] : I can't find myself? heh -------------------------- [Sat 3:10:42 PM] Dirk Yang: keeps zoomg to chat for me :( -------------------------- [Sat 3:10:40 PM] Tomoe Gozen: the zooming is annoying... -------------------------- [Sat 3:10:51 PM] Roland Denhardt: Yeah, how do we turn off the zoom to chat? -------------------------- [Sat 3:10:12 PM] Aiden Harlan: Ok, where to do I turn that off -------------------------- [Sat 3:11:04 PM] : It's an individual setting -------------------------- [Sat 3:11:07 PM] : I shared it in the Discord -------------------------- [Sat 3:11:53 PM] : Sorry if I missed it, do I need to do something to add my token? -------------------------- [Sat 3:12:05 PM] Dirk Yang: lol how do I make myself NOT burning once I click it -------------------------- [Sat 3:12:12 PM] : It worked... sporadically. It worked for me after I turned it off and back on again. -------------------------- [Sat 3:12:28 PM] Dirk Yang: right click it to decrease -------------------------- [Sat 3:12:32 PM] Dirk Yang: left click to increase. -------------------------- [Sat 3:12:33 PM] Dirk Yang: got it -------------------------- [Sat 3:12:38 PM] : It's a fucking rave -------------------------- [Sat 3:13:05 PM] Dirk Yang: uhn tiss uhn tiss uhn tiss -------------------------- [Sat 3:14:01 PM] Roland Denhardt: Roland Denhardt examines the cargo containers -------------------------- [Sat 3:14:14 PM] Dirk Yang: fuck..zoom to emote now lol -------------------------- [Sat 3:15:44 PM] Julian Felix: So, safety first, then power? -------------------------- [Sat 3:16:24 PM] Roland Denhardt: Hmm... we might want to check the munitions to make sure they're stable. Having them go off suddenly when we start warming this place up or something would be bad. -------------------------- [Sat 3:16:26 PM] Julian Felix: It would be a shame if something exploded when we got the power back on -------------------------- [Sat 3:16:27 PM] Daniel Eckhart: It's a big ship. We should split up and check critical points. -------------------------- [Sat 3:17:05 PM] : Every room is the Freezer Room right now. -------------------------- [Sat 3:17:22 PM] Cara Burton: Might be worth holding off on any exploration until we have power and lights -------------------------- [Sat 3:17:59 PM] Tomoe Gozen: I thought it was Manhattan first, and then Berlin. -------------------------- [Sat 3:18:13 PM] Daniel Eckhart: pfft. Headcrabs. That's what the helmet is for. -------------------------- [Sat 3:18:14 PM] Tomoe Gozen: I definitely need either more tea or more sleep. -------------------------- [Sat 3:18:48 PM] : Is there any danger of the munitions going boom when we start to heat the place up? -------------------------- [Sat 3:18:47 PM] : huh, now default is ic. That was annoying. -------------------------- [Sat 3:19:08 PM] Daniel Eckhart: Figure we can cover more ground that way, ma'am. All of us tromping around together seems a bit of a waste. -------------------------- [Sat 3:18:33 PM] Aiden Harlan: we need to at least make sure some systems are safe for power. We don't want water and coolant tanks stirring and de-icing if there is damage to them -------------------------- [Sat 3:19:24 PM] Din Strata: Engineering then? -------------------------- [Sat 3:19:27 PM] Cara Burton: I see your point, Eckhart, but also, I'd rather wander around with lights on -------------------------- [Sat 3:19:28 PM] : Wasn't planning on doing that... yet. -------------------------- [Sat 3:19:34 PM] Cara Burton: Rather than try to explore every nook and cranny with a flashlight -------------------------- [Sat 3:19:36 PM] Daniel Eckhart: Yes, ma'am. -------------------------- [Sat 3:20:07 PM] Dirk Yang: I definitely am on board with lights. -------------------------- [Sat 3:20:11 PM] Dirk Yang: On board? Get it? -------------------------- [Sat 3:20:31 PM] Cara Burton: Unfortunately, yes. -------------------------- [Sat 3:20:41 PM] : what lockers? -------------------------- [Sat 3:20:50 PM] Din Strata: I moved levels :P -------------------------- [Sat 3:20:14 PM] Aiden Harlan: yes i opened that door -------------------------- [Sat 3:21:33 PM] Dirk Yang: oh god I did something -------------------------- [Sat 3:21:45 PM] Angelica Triggs: I think I'm downstairs. -------------------------- [Sat 3:22:41 PM] : Explore? I can't find the freakin' ladder. :P -------------------------- [Sat 3:22:50 PM] Dirk Yang: oh hey, big yellow loader thing, just like Alien! -------------------------- [Sat 3:23:14 PM] : How do I center the map again? -------------------------- [Sat 3:24:29 PM] Daniel Eckhart: Can't turn my flashlight off though. lol -------------------------- [Sat 3:24:33 PM] : I did -------------------------- [Sat 3:24:35 PM] : lots of red lights, yes -------------------------- [Sat 3:24:37 PM] Tomoe Gozen: It's red. -------------------------- [Sat 3:24:39 PM] : you can used wasd to move, I like that. -------------------------- [Sat 3:24:38 PM] : It's red, yes -------------------------- [Sat 3:23:58 PM] Aiden Harlan: pulsing red... yay -------------------------- [Sat 3:24:46 PM] : Yes, but there are still line-of-sight issues. Well, not issues but we can only see so much. -------------------------- [Sat 3:25:31 PM] Dirk Yang: lol I think I just threw myself off the map -------------------------- [Sat 3:25:43 PM] Dirk Yang: back on the ship? lol -------------------------- [Sat 3:25:48 PM] : ok I saw that door -------------------------- [Sat 3:25:55 PM] Dirk Yang: "fuck this shit, I'm going back to the bar" -------------------------- [Sat 3:26:45 PM] : Roland went the wrong way. Hrm. -------------------------- [Sat 3:26:56 PM] : I can't bring deck 14 back up, and I think my token is stuck there. -------------------------- [Sat 3:27:18 PM] : no idea -------------------------- [Sat 3:27:38 PM] Din Strata: thx -------------------------- [Sat 3:27:42 PM] Din Strata: I'll say hi -------------------------- [Sat 3:27:49 PM] : I lost myself -------------------------- [Sat 3:27:55 PM] : Okay, how the fuck do I go back UP a ladder I went down? -------------------------- [Sat 3:28:00 PM] Dirk Yang: deck 12 is shuttlebay...I'm out! -------------------------- [Sat 3:28:09 PM] Dirk Yang: up in the room is up ladder, down is down ladder -------------------------- [Sat 3:28:52 PM] Dirk Yang: deck 6: the bar! -------------------------- [Sat 3:29:01 PM] Daniel Eckhart: whoah -------------------------- [Sat 3:29:05 PM] : Every time I move it moves me down another floor... -------------------------- [Sat 3:29:13 PM] Dirk Yang: oh god how do I pan this lol -------------------------- [Sat 3:29:11 PM] Cara Burton: afk for a few (still on audio) -------------------------- [Sat 3:28:32 PM] Aiden Harlan: The ladder from 4 to 3-CIC lands you outside the wall -------------------------- [Sat 3:28:48 PM] Aiden Harlan: I am now in space -------------------------- [Sat 3:29:45 PM] : Aiden gets spaced for reasons we do not understand. -------------------------- [Sat 3:29:52 PM] : did I just find some suits/armours and stuff? -------------------------- [Sat 3:29:30 PM] Aiden Harlan: Welcome to space Dirk! -------------------------- [Sat 3:30:50 PM] Dirk Yang: Deck 3 is.. -------------------------- [Sat 3:30:52 PM] Dirk Yang: cavernous. -------------------------- [Sat 3:30:07 PM] Aiden Harlan: read up -------------------------- [Sat 3:30:56 PM] : I found Jack's corpse... -------------------------- [Sat 3:30:18 PM] Aiden Harlan: the elevator drops you outside the wall -------------------------- [Sat 3:31:23 PM] : So... If I try to go up from Deck 9 it takes me to Deck 6 -------------------------- [Sat 3:30:44 PM] Aiden Harlan: or rather, the ladder -------------------------- [Sat 3:31:40 PM] : can we tell what deck we're on? -------------------------- [Sat 3:31:03 PM] Aiden Harlan: top left -------------------------- [Sat 3:32:00 PM] Dirk Yang: this is hilarious tho! -------------------------- [Sat 3:31:59 PM] : Ah. I had that collapsed -------------------------- [Sat 3:32:18 PM] Dirk Yang: I feel like the guy in Event Horizon that ends up blasted off the ship -------------------------- [Sat 3:32:28 PM] Din Strata: WORKSHOP -------------------------- [Sat 3:32:45 PM] : Nice... and I clicked on Cargo Hold in the upper left and now my floor has disappeared and I can't get back to my token. :P -------------------------- [Sat 3:33:00 PM] : same -------------------------- [Sat 3:32:28 PM] : Somehow I lost my token and I am looking at Cara -------------------------- [Sat 3:33:13 PM] : Yeah, the upper left showed the deck I was on and the Cargo Hold. -------------------------- [Sat 3:33:17 PM] Din Strata: found the reactor room. -------------------------- [Sat 3:33:45 PM] : Turns out the name of this ship is actually the Event Horizon. -------------------------- [Sat 3:33:58 PM] Dirk Yang: Tomoe and I spaced ourselves again lol -------------------------- [Sat 3:33:56 PM] : I can only seem to go up -------------------------- [Sat 3:33:25 PM] Aiden Harlan: Thanks -------------------------- [Sat 3:34:17 PM] : Not sure if you saw it but I also found that if I tried to go up from Deck 9 I ended up on Deck 6. -------------------------- [Sat 3:34:35 PM] Tomoe Gozen: I think I ended up in space... -------------------------- [Sat 3:34:45 PM] : outside the ship, I mean -------------------------- [Sat 3:34:56 PM] : Next session we'll try to solve the murder of who spaced Tomoe. -------------------------- [Sat 3:35:29 PM] : I see her on 3 -------------------------- [Sat 3:35:32 PM] : yeah, I\m on deck 3 -------------------------- [Sat 3:35:44 PM] Dirk Yang: You're adjacent to Deck 3 -------------------------- [Sat 3:35:51 PM] Dirk Yang: Tomoe and Dirk...celebs...in...spaaaaaaaaaaaace -------------------------- [Sat 3:36:04 PM] Dirk Yang: yyarp -------------------------- [Sat 3:36:03 PM] : yep -------------------------- [Sat 3:38:10 PM] Dirk Yang: down from deck 8 seems to lead to deck 6 -------------------------- [Sat 3:38:20 PM] : I can't leave 6 -------------------------- [Sat 3:38:34 PM] Dirk Yang: er -------------------------- [Sat 3:38:31 PM] : there it went -------------------------- [Sat 3:38:37 PM] Dirk Yang: 9 down goes to 6 -------------------------- [Sat 3:39:18 PM] : Guess we're meant to eat -------------------------- [Sat 3:39:26 PM] : That's 9 up that goes to 6. -------------------------- [Sat 3:39:52 PM] Julian Felix: (bug: Not able to exit medical deck 10) -------------------------- [Sat 3:39:56 PM] Dirk Yang: I can get down to 9 again, but then it goes to 6 -------------------------- [Sat 3:40:05 PM] : We can, but I can go 6-7, 7-8, 8-9, and then 9-6 -------------------------- [Sat 3:40:11 PM] Dirk Yang: it goes 6, 7, 8, 9, 6 -------------------------- [Sat 3:39:28 PM] Aiden Harlan: from 4 downwards to 3 exits outside map -------------------------- [Sat 3:40:15 PM] : I think it's 9 up that goes to 6, too. -------------------------- [Sat 3:40:30 PM] Din Strata: I am somewhere on 6, just not sure where. -------------------------- [Sat 3:40:39 PM] Dirk Yang: let's get some nukes on the Peach and blow the San Fuckery up. Fuck this ship! -------------------------- [Sat 3:40:05 PM] Aiden Harlan: You can get to 6 going up -------------------------- [Sat 3:40:59 PM] : It also goes to 6 -------------------------- [Sat 3:41:16 PM] Dirk Yang: 9 up goes to 8 -------------------------- [Sat 3:41:19 PM] Dirk Yang: 9 down goes to 6 -------------------------- [Sat 3:41:18 PM] : Wait... up decreases? -------------------------- [Sat 3:41:30 PM] Dirk Yang: confirmed, 9 now goes to 10 -------------------------- [Sat 3:41:36 PM] : Ah, my mistake. It's not like I can tell which way the ladder goes. :P -------------------------- [Sat 3:41:08 PM] Aiden Harlan: 9 up and down fixed -------------------------- [Sat 3:41:54 PM] Dirk Yang: up ladder goes to higher # -------------------------- [Sat 3:42:00 PM] Dirk Yang: down ladder goes to lower # -------------------------- [Sat 3:42:13 PM] : Did I run out of batteries? :P -------------------------- [Sat 3:42:16 PM] : Back, sorry -------------------------- [Sat 3:42:22 PM] Din Strata: I'm still having fun -------------------------- [Sat 3:42:26 PM] Din Strata: This is ambitious. -------------------------- [Sat 3:41:44 PM] Aiden Harlan: Can we set the landing spots to be the center of the ladder rooms so you can go back to where you came from? -------------------------- [Sat 3:42:34 PM] Dirk Yang: you're just lol'ing watching us all die in the cold dead vacuum of space on deck 3, aren't you -------------------------- [Sat 3:42:47 PM] : 9 went to 10 that time -------------------------- [Sat 3:42:59 PM] Din Strata: 26 -------------------------- [Sat 3:43:08 PM] : placement to hit the ladder is tricky -------------------------- [Sat 3:43:14 PM] Dirk Yang: Dirk Yang kicks the berylium sphere until it starts -------------------------- [Sat 3:43:44 PM] Din Strata: ya -------------------------- [Sat 3:43:56 PM] : How does helping with a roll work? You mentioned it in the video -------------------------- [Sat 3:43:56 PM] : I think so, yeah. Just so we can have real lights! -------------------------- [Sat 3:44:03 PM] : Critical failure. The ship explodes. -------------------------- [Sat 3:44:12 PM] : Oh. No. lol -------------------------- [Sat 3:44:17 PM] : Roland can do a plain Eingineering roll if that helps. -------------------------- [Sat 3:44:21 PM] Din Strata: I have just engineering. -------------------------- [Sat 3:44:22 PM] : I was thinking Leadership, hahaha -------------------------- [Sat 3:44:26 PM] Dirk Yang: I use carouse. "chug chug chug!" -------------------------- [Sat 3:43:46 PM] : carefully, yes. Disconnect the systems first, then try to fix it -------------------------- [Sat 3:44:40 PM] Din Strata: Try to reboot it first! -------------------------- [Sat 3:44:50 PM] Din Strata: me -------------------------- [Sat 3:45:04 PM] : Yeah, Roland will help. How does Chaining work? -------------------------- [Sat 3:45:20 PM] : Daniel only has Mechanic. :| -------------------------- [Sat 3:45:34 PM] Din Strata: 12 -------------------------- [Sat 3:45:36 PM] : Yeah, he just can't help here/ -------------------------- [Sat 3:45:49 PM] Din Strata: woo. -------------------------- [Sat 3:45:58 PM] : Okay, and then? -------------------------- [Sat 3:46:43 PM] Roland Denhardt: 7 -------------------------- [Sat 3:46:47 PM] Tomoe Gozen: 2 -------------------------- [Sat 3:46:56 PM] : Wait! I can add luck! -------------------------- [Sat 3:47:09 PM] Din Strata: lol -------------------------- [Sat 3:46:36 PM] Aiden Harlan: I click the chain and nothing happens -------------------------- [Sat 3:47:19 PM] : Boo. -------------------------- [Sat 3:47:26 PM] : Fine. I'll wait. -------------------------- [Sat 3:47:29 PM] Dirk Yang: I feel like Jack may have given us like..the instruction manual for how to restar the ship -------------------------- [Sat 3:46:55 PM] Aiden Harlan: correct -------------------------- [Sat 3:47:47 PM] : how did you do a skill roll? -------------------------- [Sat 3:47:55 PM] : not that electronics will help much yet... -------------------------- [Sat 3:48:07 PM] : Click on the dice to the left of the skill on your character sheet. -------------------------- [Sat 3:48:23 PM] Tomoe Gozen: 9 -------------------------- [Sat 3:48:31 PM] : there we go. -------------------------- [Sat 3:48:35 PM] : thanks >( -------------------------- [Sat 3:48:56 PM] : Din fixes it while everyone else chews on their fingers. :P -------------------------- [Sat 3:49:03 PM] : is headcrab the same as the face hugger? -------------------------- [Sat 3:49:27 PM] : They're just crabbier. -------------------------- [Sat 3:49:56 PM] Din Strata: I'm on deck 3 btw -------------------------- [Sat 3:49:17 PM] Aiden Harlan: I am clicking the chain on his roll in the chat window yes? -------------------------- [Sat 3:50:10 PM] : Maybe it doesn't work because Roland chained off it? -------------------------- [Sat 3:50:31 PM] : I didn't get a pop-up. I had to select it from my sheet. -------------------------- [Sat 3:49:54 PM] Aiden Harlan: 0 popups -------------------------- [Sat 3:50:38 PM] : Nope. -------------------------- [Sat 3:50:28 PM] Aiden Harlan: 14 -------------------------- [Sat 3:50:40 PM] : 2 -------------------------- [Sat 3:51:27 PM] : That's how much damage Daniel takes? -------------------------- [Sat 3:51:33 PM] Din Strata: lol -------------------------- [Sat 3:51:37 PM] Aiden Harlan: Aiden Harlan whispers, "dont blow up, don't blow up... don't blow up..." -------------------------- [Sat 3:52:22 PM] Julian Felix: The quiet's gone -------------------------- [Sat 3:52:42 PM] Cara Burton: Fine work -------------------------- [Sat 3:52:45 PM] Roland Denhardt: That's better. -------------------------- [Sat 3:52:47 PM] : ok face crab time -------------------------- [Sat 3:52:27 PM] Aiden Harlan: Let's make sure we' -------------------------- [Sat 3:53:16 PM] Julian Felix: Awesome -------------------------- [Sat 3:53:17 PM] : We can name the ship the Nostromo. -------------------------- [Sat 3:52:53 PM] Aiden Harlan: Let's make sure we're not broadcasting please - before we shunt power back to those systems -------------------------- [Sat 3:53:40 PM] : Cara brings all of the body bags over and begins the long process of finding everyone, identifying them, and getting them into the right bags -------------------------- [Sat 3:53:45 PM] Dirk Yang: sooooo what now? Patch up a couple decks and try to get some CLS? -------------------------- [Sat 3:53:52 PM] : For sentimental reasons, my first suggestion is 'the Black Rose' :P -------------------------- [Sat 3:53:13 PM] Aiden Harlan: I assume this is mainly just lights on right now? -------------------------- [Sat 3:54:20 PM] : we should be honest and call it murderhobo hub. -------------------------- [Sat 3:54:19 PM] : Was that noise from the UI for the ship? -------------------------- [Sat 3:54:37 PM] Daniel Eckhart: I had to mute the page -------------------------- [Sat 3:54:49 PM] Dirk Yang: Big Jack Cock? -------------------------- [Sat 3:54:17 PM] : i like the background -------------------------- [Sat 3:56:03 PM] : I turn on the jump engines! -------------------------- [Sat 3:56:08 PM] : Did anyone check to see if anyone managed to shove themselves in a cryo pod? Though I guess they wouldn't have survived the power failure... -------------------------- [Sat 3:55:42 PM] Aiden Harlan: Let's get a headcount of the dead -------------------------- [Sat 3:56:48 PM] Dirk Yang: It's Jack's evil twin, Wack! -------------------------- [Sat 3:56:50 PM] : Just some guy named Khan. -------------------------- [Sat 3:56:52 PM] : Cara starts there, heh -------------------------- [Sat 3:56:57 PM] Tomoe Gozen: So let's check, then. -------------------------- [Sat 3:57:00 PM] Julian Felix: So we may have pods with someone living in it? -------------------------- [Sat 3:57:09 PM] Dirk Yang: there goes my fucking salvage rights -------------------------- [Sat 3:56:26 PM] : that might invalidate the salvage -------------------------- [Sat 3:57:25 PM] : Dirk goes to definitely not jettison anyone into space -------------------------- [Sat 3:57:24 PM] : It's dirk's alternate universe doppleganger, Dick Wang -------------------------- [Sat 3:57:00 PM] : Dirk: "What pod?" *pushes 'off' button* -------------------------- [Sat 3:57:53 PM] : mmm...corpseickles... -------------------------- [Sat 3:57:50 PM] : One of them failed in 2 minutes. -------------------------- [Sat 3:58:13 PM] : I'll check the logs. -------------------------- [Sat 3:58:49 PM] : The dead people in the pods are our characters from Last Legion. -------------------------- [Sat 3:58:57 PM] : heh -------------------------- [Sat 3:59:02 PM] : lol -------------------------- [Sat 3:59:31 PM] : That kind of sucks. -------------------------- [Sat 4:00:56 PM] : I like it -------------------------- [Sat 4:00:57 PM] : i like it -------------------------- [Sat 4:00:58 PM] : What do we do with the bodies? Store them and return them to ...someone? -------------------------- [Sat 4:00:20 PM] : neat, once we work out the clunkiness -------------------------- [Sat 4:01:04 PM] : Just takes some getting used to. -------------------------- [Sat 4:01:07 PM] : I like it too, once we figure it out -------------------------- [Sat 4:01:13 PM] : I am envisioning something -------------------------- [Sat 4:01:15 PM] : A future me -------------------------- [Sat 4:01:17 PM] : 10 years from now -------------------------- [Sat 4:01:13 PM] : it has some things that need to be ironed out, but so far, not bad. -------------------------- [Sat 4:01:25 PM] : going "shit how are we ever going to use anything other than Foundry!?" -------------------------- [Sat 4:01:11 PM] : Will you release a full deck map/schematic for us? -------------------------- [Sat 4:01:58 PM] : More customization in the chat here would be helpful. Different color for OOC and IC would be great. -------------------------- [Sat 4:02:10 PM] : Yes -------------------------- [Sat 4:02:10 PM] : is there a function on the map for 'zoom in on my character'? -------------------------- [Sat 4:02:11 PM] : Yes. -------------------------- [Sat 4:02:17 PM] : yeah -------------------------- [Sat 4:02:17 PM] : By the way: When elevators stopped working for me, reloading the browser tab fixed it. -------------------------- [Sat 4:02:27 PM] : Is there a list of them somewhere? -------------------------- [Sat 4:02:47 PM] : or stairs. :) -------------------------- [Sat 4:02:53 PM] : say that once more please -------------------------- [Sat 4:03:17 PM] Aiden Harlan: LOL -------------------------- [Sat 4:04:10 PM] Dirk Yang: it did put the screen off, so you have to zoom potentially to see the menu -------------------------- [Sat 4:04:11 PM] Daniel Eckhart: lol -------------------------- [Sat 4:04:22 PM] Dirk Yang: also I hate you -------------------------- [Sat 4:04:26 PM] : BOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!! -------------------------- [Sat 4:04:33 PM] : lol -------------------------- [Sat 4:04:42 PM] : Never change it. -------------------------- [Sat 4:04:44 PM] Dirk Yang: I only get the bottom half of the menu, tho -------------------------- [Sat 4:04:42 PM] Daniel Eckhart: That music is better than engine noise. lol -------------------------- [Sat 4:04:59 PM] Dirk Yang: yep -------------------------- [Sat 4:05:00 PM] Dirk Yang: I can zoom in -------------------------- [Sat 4:05:02 PM] Dirk Yang: but not further out -------------------------- [Sat 4:04:19 PM] : is there a quick way to re-focus on your token? -------------------------- [Sat 4:05:11 PM] Dirk Yang: I can click and drag it -------------------------- [Sat 4:05:12 PM] Dirk Yang: nm -------------------------- [Sat 4:05:14 PM] Dirk Yang: you're good -------------------------- [Sat 4:05:12 PM] : The size of the deck limits how far you can zoom out, I think. -------------------------- [Sat 4:05:27 PM] Dirk Yang: well..but the buttons dont' work lol -------------------------- [Sat 4:04:46 PM] : is there a quick way to re-focus on your token? -------------------------- [Sat 4:05:36 PM] Cara Burton: oh my god the "collides with a tleast one wall" message is gonna be the death of me -------------------------- [Sat 4:05:43 PM] Dirk Yang: now that i have moved it...nothing works -------------------------- [Sat 4:05:58 PM] : wasd works for movement -------------------------- [Sat 4:06:11 PM] : Yeah, I agree with Jas about the wall message. -------------------------- [Sat 4:06:15 PM] Daniel Eckhart: Daniel takes the helm and flies us into the sun -------------------------- [Sat 4:06:35 PM] Daniel Eckhart: *pew pew* -------------------------- [Sat 4:06:48 PM] : so if you're on the "Home" screen..how do you end up on a deck? -------------------------- [Sat 4:06:52 PM] : nm...guess I fixed it -------------------------- [Sat 4:06:53 PM] : If you move and do not have line-of-sight to doors and such it won't go through them. It'll warn you that there's a wall in the way. -------------------------- [Sat 4:07:06 PM] : or not -------------------------- [Sat 4:07:17 PM] : I think the pathfinding works IF you can see everything. -------------------------- [Sat 4:06:40 PM] : it doesn't path, no. You straight-line into walls -------------------------- [Sat 4:06:42 PM] : and they stop you -------------------------- [Sat 4:07:28 PM] : now I am not in a scene at all -------------------------- [Sat 4:07:33 PM] : Nope, I'm wrong. -------------------------- [Sat 4:08:07 PM] : The drag/spacebar thing works. It does not path around corners for me if I don't do it myself, though. -------------------------- [Sat 4:09:26 PM] : seriously? Elevator music? -------------------------- [Sat 4:09:33 PM] : lol -------------------------- [Sat 4:09:41 PM] : hahah -------------------------- [Sat 4:09:46 PM] : most of the time I spent trying to find my token -------------------------- [Sat 4:09:57 PM] : im good just about every week -------------------------- [Sat 4:10:07 PM] : so one wish is for an easy way to zoom in on your token. -------------------------- [Sat 4:10:10 PM] Cara Burton: Out of town -------------------------- [Sat 4:10:14 PM] : one sec -------------------------- [Sat 4:10:14 PM] : Should be good. -------------------------- [Sat 4:10:19 PM] : think I have another kid party coming up -------------------------- [Sat 4:10:22 PM] Cara Burton: 25th I can do -------------------------- [Sat 4:10:27 PM] Tomoe Gozen: both look good atm -------------------------- [Sat 4:10:30 PM] : Both work -------------------------- [Sat 4:10:35 PM] : either -------------------------- [Sat 4:10:41 PM] : either is good -------------------------- [Sat 4:10:40 PM] Daniel Eckhart: I may have birthday events on either one. Just nothing scheduled yet -------------------------- [Sat 4:11:20 PM] : ok cool -------------------------- [Sat 4:11:22 PM] : 25th would be fine, too. -------------------------- [Sat 4:12:10 PM] : Thanks for the hard work Deb! Have a good one everyone. -------------------------- [Sat 4:12:15 PM] : thanks Deb! -------------------------- [Sat 4:12:13 PM] Cara Burton: Thanks Deb!! -------------------------- [Sat 4:12:18 PM] : Thanks, Deb -------------------------- [Sat 4:12:19 PM] Tomoe Gozen: thanks, Deb! -------------------------- [Sat 4:12:26 PM] : XSS script error lol -------------------------- [Sat 4:12:25 PM] : Thanks, Deb! Cheers, all! -------------------------- [Sat 4:11:44 PM] : Thanks, Deb! -------------------------- [Sat 4:12:28 PM] Daniel Eckhart: Thanks, Deb! -------------------------- [Sat 4:12:35 PM] : thanks! -------------------------- [Sat 4:12:36 PM] : cya\ -------------------------- [Sat 4:11:58 PM] : Nice work -------------------------- [Sat 4:19:52 PM] "Gentleman" Jack Cartwright:
[Sat 4:19:55 PM] “Gentleman” Jack Cartwright:
[Sat 4:19:57 PM] “Gentleman” Jack Cartwright: