Whistler’s Reach uses the default skill list from Fate Core with the following modifications:

Administration

This is knowledge of the workings of large, impersonal, hierarchical institutions such as government agencies, corporations, and the military. It is used to overcome obstacles and create advantages related to knowing the rules, policies, and protocols of the organization, dealing with red tape, and winning at office politics. This also implies a certain level of managerial competence. This skill is useful when trying to convince starport officials that an out-of-date docking license still passes muster, that a cargo of exotic animals doesn’t fall under extant quarantine regulations, and so forth.

Command

This is the skill for directing, inspiring, and leading people. You can use it to overcome obstacles and create advantages related to coordinating the activities of groups and individuals, keeping up morale, and ensuring good order among the troops. It subsumes the relevant parts of Rapport and Provoke.

Culture

Social and cultural knowledge, including the arts and humanities as well as common-sense knowledge of a given culture.

Engineering

This skill is used to operate, repair, design, and otherwise deal with technology of all kinds. Its stunts typically represent expertise in specific technical areas, or heavy machinery, robots, and high-tech toolkits.

Gunnery

Governs the knowledge of large weapon emplacements that do not rely on manipulation of the user for targeting. Programming firing solutions for shipborne weaponry, aiming (and accurately calling in) indirect artillery fire, as well as the proper repair and maintenance of such weapon systems.

Science

Systematic knowledge of the social and natural worlds.

Small Craft Operations

The operation of small vehicles, from orbital shuttles to ground cars to sailing vessels, generally 100 displacement tons or less.

Spacehand

Subsumes those parts of Science and Engineering associated with practical knowledge of shipboard life. It is typically used to overcome and defend against difficulties connected to living, working, and moving in space. This includes moving around in zero-g, wearing a spacesuit properly so as to avoid accident or injury while in vacuum, walking on the outside of a spacecraft hull, and so on. You’ll use this skill whenever something out of the ordinary happens in a space environment. Need to don your spacesuit in record time? Roll Spacehand. Need to patch a micro-meteor leak? Roll Spacehand.

Starship Operations

The piloting and navigation of large, complex, spacefaring vessels.