The people of Whistler’s Reach are generally in the Tech Level 10 category with a few exceptions that were critical to the establishment of the colony, such as agriculture, terraforming, cryogenics, and practical space exploitation. Space travel is commonplace, though only undertaken by a small percentage of the overall population. There is no concept of gravitics. Gravity in space travel is exclusively through acceleration and spin. “The Expanse” books and television is a good reference. ### Quality of Life Technologies - **Energy – TL10**: Practical, clean fusion. Beginnings of fusion miniaturization. Super-dense hydrogen reaction mass. Near-lossless batteries. - **Information – TL10**: Commonplace expert systems, petabyte-scale miniaturization. Beginnings of artificial synaptic clusters. Early general AI. Sophisticated robotics. Most citizens have personal expert systems trained over the course of their lifetime. - **Communications – TL10**: Universal connectivity and connected everything. Tight-beam communications. Standards monopolies have created true universal interchange standards. Quantum encryption. Ubiquitous holo-projection and gesture control. Varied personal device form-factors, though the majority use wrist-mounted projection systems or pocket-sized slates. - **Medicine / Life Sciences – TL11**: Fully-functional prosthetics, artificial organs, gene therapy. Autonomous medical care. Counter-g-force medications and orthotics. Ubiquitous cryogenics. Beginnings of computer/neural interfaces. - **Environment – TL11**: Orbital cities. Practical spin-gravity (including “spinning up” celestial bodies). Practical weather control. Early terraforming. ### Transportation Technology - **Land/Water/Air – TL10**: “Triphibian” vehicles. Highly-efficient hovercraft. Near-sonic rail. Artificial gills. Highly-efficient hydrogen suborbital. - **[[Concerning Spacecraft|Space – TL11]]**: Highly-efficient, [[Korolev Hydrogen Drive|relativistic thruster technology]]. Commercialized [[Mao-MacGregor Jump Drive|jump-1 drive]]. Beginnings of Jump-2 drives. Commoditized orbital shuttles. Sophisticated semi-autonomous probes and drones. ### Military Technology - **Personal Weapons – TL10**: Advanced combat rifles, early laser weapons, recoil-compensating (zero-g) weapons. Highly-effective stun tech. - **Personal Armor – TL10**: Broad spectrum of effective armors, from concealed flexible materials to full-body combat armor. Early augmented battle suits. - **Heavy Weapons – TL10**: Naval railguns. High-speed torpedoes. Highly-effective point-defense weapons. High-penetration naval autocannons. - **Heavy Armor – TL10**: High-density composites. Ablative armor. Multi-hull designs in warships. Self-healing bulkheads. ### Theoretical Sciences - **Physical Sciences – TL10**: Solid understanding of Quantum Mechanics. Jump space has been described and made practical (though not completely understood at a deep theoretical level). - **Material Sciences – TL10**: Industrial composites, commoditized micro-manufacturing, “perfect” crystalline ceramics. Beginnings of space elevators. - **Biological Sciences – TL10**: Gene therapy, early cybertechnology, automated comprehensive diagnostics. - **Cultural Sciences – TL9**: Global nation states, federated governance models, distributed/virtual communities as legal entities, corporate state.