[Sat 12:58:56 PM] Angelica Triggs:
8
--------------------------
[Sat 1:05:27 PM] Angelica Triggs:
11
--------------------------
[Sat 1:09:10 PM] Daniel Eckhart:
Can we change the font color in the chat window here? It's ok elsewhere, but too much blue against the black here.
--------------------------
[Sat 1:13:45 PM] Angelica Triggs:
7
--------------------------
[Sat 1:17:07 PM] Roland Denhardt:
9
--------------------------
[Sat 1:20:37 PM] Angelica Triggs:
1
--------------------------
[Sat 1:20:44 PM] Cara Burton:
Not sure about the font, let me look.
--------------------------
[Sat 1:20:50 PM] Roland Denhardt:
10
--------------------------
[Sat 1:20:51 PM] Angelica Triggs:
4
--------------------------
[Sat 1:21:37 PM] Daniel Eckhart:
12
--------------------------
[Sat 1:21:50 PM] Angelica Triggs:
14
--------------------------
[Sat 1:22:02 PM] :
I can't seem to find a place to change font color. Still looking
--------------------------
[Sat 1:22:12 PM] Daniel Eckhart:
11
--------------------------
[Sat 1:22:19 PM] :
I might have to do some custom CSS
--------------------------
[Sat 1:22:27 PM] Daniel Eckhart:
No worries.
--------------------------
[Sat 1:22:36 PM] Aiden Harlan:
Changing the font size in core settings doesn't change the actual chat font size - just the UI
--------------------------
[Sat 1:22:38 PM] Aiden Harlan:
Changing the font size in core settings doesn't change the actual chat font size - just the UI
--------------------------
[Sat 1:22:47 PM] Daniel Eckhart:
The font size change (for us old peeps) doesn't affect the chat once it's posted either. :\
--------------------------
[Sat 1:22:55 PM] :
Test
--------------------------
[Sat 1:22:57 PM] :
Bah
--------------------------
[Sat 1:23:35 PM] Daniel Eckhart:
Can we change the chat?
--------------------------
[Sat 1:24:00 PM] Daniel Eckhart:
I can adjust the size of the window, but that just adjusts the width for the text.
--------------------------
[Sat 1:24:03 PM] Daniel Eckhart:
Heard ya Deb
--------------------------
[Sat 1:24:04 PM] Roland Denhardt:
Loud and clear.
--------------------------
[Sat 1:24:23 PM] Daniel Eckhart:
And I can't stabby stabby this guy
--------------------------
[Sat 1:24:24 PM] Roland Denhardt:
Nice... Administration was the skill assigned to my melee weapon.
--------------------------
[Sat 1:24:30 PM] Daniel Eckhart:
12
--------------------------
[Sat 1:24:45 PM] Daniel Eckhart:
Or do you have to accept that each time, Deb?
--------------------------
[Sat 1:24:47 PM] Din Strata:
7
--------------------------
[Sat 1:24:48 PM] Roland Denhardt:
5
--------------------------
[Sat 1:25:01 PM] :
Only when you do damage to something.
--------------------------
[Sat 1:25:22 PM] Daniel Eckhart:
hm
--------------------------
[Sat 1:25:29 PM] Din Strata:
9
--------------------------
[Sat 1:25:29 PM] Din Strata:
3
--------------------------
[Sat 1:25:30 PM] Din Strata:
5
--------------------------
[Sat 1:26:35 PM] Aiden Harlan:
Ok, if you pop out the chat window you can widen it, then it's just a browser window. Cntrl-mousewheel to zoom
--------------------------
[Sat 1:26:45 PM] Daniel Eckhart:
All the mouse pointers!
--------------------------
[Sat 1:27:33 PM] Dice So Nice!:
<div class="dice-so-nice">
<h3 class="nue">Dice So Nice - Your 3D dice</h3>
<p class="nue">It seems like you're using 3D dice for the first time in this world.</p>
<p class="nue">You can configure (or disable) your 3D dice by clicking this button:</p>
<p>
<button type="button" class="dice-so-nice-btn-settings" data-key="dice-so-nice.dice-so-nice">
<i class="fas fa-dice-d20"></i> 3D Dice Settings
</button>
</p>
<p class="nue">You can always change these settings later under 'Configure Settings > Module Settings > Dice So Nice!'</p>
<p class="nue">To take a quick tour of Dice So Nice features, check your Tour Management window or click this button.</p>
<p>
<button type="button" class="dice-so-nice-btn-tour" data-tour="dice-so-nice-tour">
<i class="fas fa-hiking"></i> Take the tour (45s)
</button>
</p>
<p class="nue">You won't see this message again. Happy rolling!</p>
<footer class="nue"><i class="fas fa-info-circle"></i> This chat card can be popped out by right-clicking it, or you can pop out the entire chat tab by right-clicking the speech bubble icon at the top. You can do the same thing to popout any of the other sidebar tabs as well.</footer>
</div>
--------------------------
[Sat 1:27:39 PM] Daniel Eckhart:
whoah
--------------------------
[Sat 1:27:46 PM] Daniel Eckhart:
Might take some work to adjust that right
--------------------------
[Sat 1:28:01 PM] :
If we don't like the colors, I can look into playing with them between sessions. I can do CSS overrides.
--------------------------
[Sat 1:28:13 PM] Angelica Triggs:
This blue blends too much
--------------------------
[Sat 1:29:17 PM] :
At least a bit better?
--------------------------
[Sat 1:29:55 PM] Angelica Triggs:
Better
--------------------------
[Sat 1:30:10 PM] :
Is there a setting to display our character portrait in chat?
--------------------------
[Sat 1:30:21 PM] :
Testing
--------------------------
[Sat 1:30:23 PM] :
Oh ok
--------------------------
[Sat 1:30:25 PM] :
I see now
--------------------------
[Sat 1:30:27 PM] :
I can't hear anything...
--------------------------
[Sat 1:30:37 PM] :
Hrrm. NOt sure, don't think so.
--------------------------
[Sat 1:30:42 PM] :
I can look.
--------------------------
[Sat 1:30:50 PM] :
I hear you
--------------------------
[Sat 1:30:50 PM] Angelica Triggs:
8
--------------------------
[Sat 1:30:58 PM] :
huh. Some of us show character name and some don't in here.
--------------------------
[Sat 1:31:04 PM] :
oh, mine stopped too
--------------------------
[Sat 1:31:09 PM] :
Ah there'sa plugin https://foundryvtt.com/packages/chat-portrait
--------------------------
[Sat 1:31:14 PM] :
Test
--------------------------
[Sat 1:31:15 PM] :
Bescause there's no token on the scene
--------------------------
[Sat 1:31:18 PM] :
ahh
--------------------------
[Sat 1:31:22 PM] :
fancy
--------------------------
[Sat 1:31:25 PM] :
brb one sec
--------------------------
[Sat 1:32:24 PM] :
2
--------------------------
[Sat 1:32:32 PM] Tomoe Gozen:
11
--------------------------
[Sat 1:32:34 PM] :
Silly question but am I the only one that's paused?
--------------------------
[Sat 1:32:38 PM] Daniel Eckhart:
8
--------------------------
[Sat 1:32:39 PM] Benny Gatsby:
8
--------------------------
[Sat 1:32:43 PM] Daniel Eckhart:
11
--------------------------
[Sat 1:32:56 PM] Aiden Harlan:
8
--------------------------
[Sat 1:33:07 PM] :
I don't have the screen anymore. I have "Please Stand By"
--------------------------
[Sat 1:33:10 PM] :
int + carouse
--------------------------
[Sat 1:33:20 PM] Julian Felix:
15
--------------------------
[Sat 1:33:29 PM] :
Ah, okay. That's a bit more than just keeping me from clicking tokens. :P
--------------------------
[Sat 1:33:31 PM] :
How do we set chat to show character name?
--------------------------
[Sat 1:33:35 PM] :
back
--------------------------
[Sat 1:34:41 PM] Aiden Harlan:
test
--------------------------
[Sat 1:35:00 PM] :
So you've got to have a "lobby" scene, i guess
--------------------------
[Sat 1:35:24 PM] Cara Burton:
hello
--------------------------
[Sat 1:35:27 PM] Cara Burton:
Ah, yup
--------------------------
[Sat 1:35:42 PM] :
my options also say we should see chat bubbles on the tokens but
--------------------------
[Sat 1:35:44 PM] :
I'm not sure I do
--------------------------
[Sat 1:35:46 PM] :
yeah, that salon mod I posted just now was more for chat groups
--------------------------
[Sat 1:35:54 PM] :
1
--------------------------
[Sat 1:36:14 PM] :
MY EYES
--------------------------
[Sat 1:36:26 PM] Aiden Harlan:
Aiden Harlan emotes
--------------------------
[Sat 1:36:40 PM] Aiden Harlan:
Aiden Harlan does something very white
--------------------------
[Sat 1:36:46 PM] Cara Burton:
Cara Burton test
--------------------------
[Sat 1:36:53 PM] Cara Burton:
Cara Burton dances
--------------------------
[Sat 1:37:01 PM] :
Nope
--------------------------
[Sat 1:37:03 PM] :
That's my default /emote
--------------------------
[Sat 1:37:11 PM] :
ow, that's almost impossible to read.
--------------------------
[Sat 1:37:13 PM] Daniel Eckhart:
Daniel Eckhart cringes
--------------------------
[Sat 1:37:16 PM] Tomoe Gozen:
Tomoe Gozen winces.
--------------------------
[Sat 1:37:16 PM] Roland Denhardt:
Roland Denhardt is now blind
--------------------------
[Sat 1:37:17 PM] Julian Felix:
Julian Felix foobar
--------------------------
[Sat 1:37:19 PM] :
lol
--------------------------
[Sat 1:37:43 PM] Angelica Triggs:
Angelica Triggs waves
--------------------------
[Sat 1:37:53 PM] :
This can't be accessibility friendly :P
--------------------------
[Sat 1:38:13 PM] Cara Burton:
Cara Burton blinds everyone
--------------------------
[Sat 1:38:35 PM] :
Light blue is better than light grey, at least.
--------------------------
[Sat 1:38:35 PM] Jack:
Jack whines
--------------------------
[Sat 1:38:54 PM] :
it is now light blue for me...
--------------------------
[Sat 1:39:16 PM] :
is this anything
--------------------------
[Sat 1:39:19 PM] Cara Burton:
is this anything
--------------------------
[Sat 1:39:21 PM] :
Oh
--------------------------
[Sat 1:39:23 PM] :
Tylenol sales go up as we all have eyestrain headaches after Traveler sessions.
--------------------------
[Sat 1:39:26 PM] :
"/ic"
--------------------------
[Sat 1:39:30 PM] :
And you get your character name first
--------------------------
[Sat 1:39:31 PM] Cara Burton:
See?
--------------------------
[Sat 1:39:35 PM] :
Smurf blue
--------------------------
[Sat 1:38:52 PM] :
pop chat back in and back out and it goes blue on white
--------------------------
[Sat 1:39:34 PM] Tomoe Gozen:
is testing
--------------------------
[Sat 1:39:43 PM] :
I guess default is OOc
--------------------------
[Sat 1:39:43 PM] :
heh
--------------------------
[Sat 1:39:43 PM] :
...
--------------------------
[Sat 1:39:52 PM] :
ooh, you changed my player name. Thanks :)
--------------------------
[Sat 1:40:14 PM] :
...
--------------------------
[Sat 1:40:24 PM] Angelica Triggs:
...
--------------------------
[Sat 1:40:36 PM] :
...
--------------------------
[Sat 1:39:55 PM] Aiden Harlan:
ic
--------------------------
[Sat 1:39:59 PM] :
ooc
--------------------------
[Sat 1:40:44 PM] :
hrm
--------------------------
[Sat 1:42:07 PM] :
Damn fancy as fuck
--------------------------
[Sat 1:42:50 PM] :
those mouse markers are seriously distracting. How do you turn them off?
--------------------------
[Sat 1:44:42 PM] Cara Burton:
Cara Burton exhales
--------------------------
[Sat 1:44:49 PM] :
Dirk does not get to name her.
--------------------------
[Sat 1:44:58 PM] Cara Burton:
Dirk does not get to name her.
--------------------------
[Sat 1:45:04 PM] :
Agreed
--------------------------
[Sat 1:44:28 PM] :
Found it
--------------------------
[Sat 1:45:19 PM] Roland Denhardt:
You don't want to ride in a ship called Dirk's Yang?
--------------------------
[Sat 1:44:46 PM] :
or .. no I didn't
--------------------------
[Sat 1:45:55 PM] Cara Burton:
I wouldn't have a constant, uncontrollable urge to pilot it into the nearest star. So no. I don't.
--------------------------
[Sat 1:46:09 PM] Cara Burton:
*would
--------------------------
[Sat 1:46:10 PM] :
The Murder Spree!
--------------------------
[Sat 1:46:24 PM] :
I would prefer not having to roll resistance rolls against jumping out of the airlock every time someone mentioned the ship's name
--------------------------
[Sat 1:46:26 PM] Roland Denhardt:
Roland Denhardt chuckles
--------------------------
[Sat 1:46:31 PM] Roland Denhardt:
Fair enough.
--------------------------
[Sat 1:46:50 PM] Cara Burton:
When we arrived, I'll oversee the effort to give her previous crew a proper send-off. I doubt I'll be useful for much else, unless there's something on board that needs to be stabbed or shot.
--------------------------
[Sat 1:46:54 PM] Cara Burton:
*arrive
--------------------------
[Sat 1:46:58 PM] :
Not I
--------------------------
[Sat 1:46:58 PM] :
NOOOO
--------------------------
[Sat 1:47:01 PM] :
Not really
--------------------------
[Sat 1:47:01 PM] :
no
--------------------------
[Sat 1:46:33 PM] :
in combat it'd be fine,, otherwise no
--------------------------
[Sat 1:47:30 PM] :
You were secretly hoping for the majority to like it so you wouldn't have to find out how to turn them off, weren't you?
--------------------------
[Sat 1:48:10 PM] :
I see mouse cursors slowly vanishing.
--------------------------
[Sat 1:47:46 PM] :
yay
--------------------------
[Sat 1:48:53 PM] :
Although I still see Veth's. Proof that he's trolling even in game.
--------------------------
[Sat 1:49:05 PM] :
Indeed.
--------------------------
[Sat 1:49:09 PM] Cara Burton:
I hate all this...running around in secrecy, but it will be nice to have a ship of our own.
--------------------------
[Sat 1:49:32 PM] :
I hadn't moved it for a while either.
--------------------------
[Sat 1:49:32 PM] Daniel Eckhart:
She's going to need some serious work.
--------------------------
[Sat 1:49:45 PM] Cara Burton:
Cara Burton nods
--------------------------
[Sat 1:49:50 PM] Roland Denhardt:
Roland Denhardt nods
--------------------------
[Sat 1:50:10 PM] :
It didn't look like this in your video, did it?
--------------------------
[Sat 1:50:21 PM] :
I don't think it was shown
--------------------------
[Sat 1:49:40 PM] :
default
--------------------------
[Sat 1:49:42 PM] Aiden Harlan:
ic
--------------------------
[Sat 1:49:45 PM] :
ooc
--------------------------
[Sat 1:50:30 PM] :
I think we only saw it in the chat bubble
--------------------------
[Sat 1:50:22 PM] :
be nice to be able to set the default chat type to ic instead of defaulting ooc
--------------------------
[Sat 1:51:51 PM] :
Good news at least, the Quest Log shows zero failed quests so far
--------------------------
[Sat 1:51:55 PM] :
Off to a good start
--------------------------
[Sat 1:52:05 PM] :
we have failed quests?
--------------------------
[Sat 1:52:04 PM] :
How many successful ones?
--------------------------
[Sat 1:52:18 PM] :
we have quests?
--------------------------
[Sat 1:52:27 PM] Cara Burton:
Cara Burton wanders off to find a computer to research the history of the San Ortestes, especially the crew aboard
--------------------------
[Sat 1:52:46 PM] :
Journal -> Quest Log -> Rescue WDF San Ortestes
--------------------------
[Sat 1:52:57 PM] :
ITYM salvage
--------------------------
[Sat 1:53:03 PM] :
At least there's a clear blood button :)
--------------------------
[Sat 1:53:03 PM] Daniel Eckhart:
Daniel Eckhart returns to his room
--------------------------
[Sat 1:52:27 PM] :
"here is a list of one adventure - please choose" :D
--------------------------
[Sat 1:53:52 PM] :
Poor Danlel got the Rhode Island stateroom, it's just a closet.
--------------------------
[Sat 1:54:28 PM] :
Daniel's room suspiciously has a hospital bed.
--------------------------
[Sat 1:54:53 PM] :
That's called being prepared
--------------------------
[Sat 1:55:03 PM] Cara Burton:
(to herself) We're going to need a lot of caskets...
--------------------------
[Sat 1:55:04 PM] :
marine and boy scout
--------------------------
[Sat 1:55:06 PM] :
Our medbay should be the Daniel Eckhart memorial medbay.
--------------------------
[Sat 1:56:01 PM] Angelica Triggs:
I can start taking inventory
--------------------------
[Sat 1:56:04 PM] :
Do we have an inventory list?
--------------------------
[Sat 1:56:18 PM] :
As in, do we know what's supposed to be there or is that still secret?
--------------------------
[Sat 1:57:15 PM] Cara Burton:
Cara Burton helps Angelica take inventory
--------------------------
[Sat 1:58:19 PM] Cara Burton:
Do we even need the San Orestes? We can just build our own damn ship in here...
--------------------------
[Sat 1:59:02 PM] Angelica Triggs:
maybe they expect it to fall apart
--------------------------
[Sat 1:59:16 PM] :
Any names we recognise?
--------------------------
[Sat 1:59:21 PM] Cara Burton:
Well that's unexpectedly convenient
--------------------------
[Sat 1:59:23 PM] Angelica Triggs:
Angelica Triggs reads the names
--------------------------
[Sat 1:58:49 PM] :
empty bags, i hope
--------------------------
[Sat 1:59:42 PM] :
Surprise, space zombies
--------------------------
[Sat 1:59:49 PM] :
Someone write Dirk's name on one...
--------------------------
[Sat 1:59:51 PM] :
Next session we find out that Deb has been inspired by Dead Space.
--------------------------
[Sat 1:59:54 PM] :
and dead bodies.
--------------------------
[Sat 1:59:57 PM] :
I'll go read up on ship procedures and manuals, for our target, if we have any. <br /><br />Especially external emergency access, and if there is a way to tell if point defense or boarding defense is still active for some reason.
--------------------------
[Sat 1:59:20 PM] :
hopefully the food isn't related to the body bag
--------------------------
[Sat 2:00:07 PM] Angelica Triggs:
let me know if you see any chocolate
--------------------------
[Sat 2:00:48 PM] :
I'll make a Boarder's Manual.
--------------------------
[Sat 2:00:38 PM] Aiden Harlan:
Aiden Harlan starts a diagnostic on the drives and goes to inventory the modest medbay
--------------------------
[Sat 2:01:21 PM] :
I'll check out the food store and galley and see if I can make something edible.
--------------------------
[Sat 2:01:24 PM] :
Roland will also check out the inventory to see if he thinks we have everything it would take to get a ship into working shape again.
--------------------------
[Sat 2:01:48 PM] :
Unless the fluid does not expand when frozen, which would be a nice surprise
--------------------------
[Sat 2:03:08 PM] Julian Felix:
Julian Felix panics and flais about the interface
--------------------------
[Sat 2:03:28 PM] Julian Felix:
8
--------------------------
[Sat 2:02:57 PM] :
'c' when your focus is in the main interface brings up your character
--------------------------
[Sat 2:03:53 PM] :
oh nice
--------------------------
[Sat 2:04:51 PM] :
Not really.
--------------------------
[Sat 2:04:52 PM] :
Whatever PT he needs to do while healing up.
--------------------------
[Sat 2:05:07 PM] :
And he'll push it harder when the doc says it's ok
--------------------------
[Sat 2:04:28 PM] :
Aiden does daily checkups on the wounded, u
--------------------------
[Sat 2:06:56 PM] :
can we use the luck stat for rerolls?
--------------------------
[Sat 2:06:59 PM] :
:P
--------------------------
[Sat 2:07:34 PM] :
I am not going to complain.
--------------------------
[Sat 2:06:52 PM] :
temp damage?
--------------------------
[Sat 2:07:35 PM] :
That works
--------------------------
[Sat 2:07:41 PM] :
sounds good to me.
--------------------------
[Sat 2:07:21 PM] Aiden Harlan:
9
--------------------------
[Sat 2:08:08 PM] :
how do we get luck back?
--------------------------
[Sat 2:08:12 PM] :
Is luck going to be used for check rolls, or is it just a counter for fate points?
--------------------------
[Sat 2:08:55 PM] :
YES!
--------------------------
[Sat 2:08:27 PM] :
cool
--------------------------
[Sat 2:09:15 PM] Cara Burton:
4
--------------------------
[Sat 2:09:15 PM] :
(and yes, I'm using caps on purpose :D )
--------------------------
[Sat 2:09:20 PM] :
dies
--------------------------
[Sat 2:09:27 PM] :
Searching the ship for secret doors... or traps...
--------------------------
[Sat 2:09:42 PM] :
I'm sure that Daniel will find all the traps. :P
--------------------------
[Sat 2:11:11 PM] :
can't see that bit in the skill info
--------------------------
[Sat 2:11:17 PM] :
wait nevermind
--------------------------
[Sat 2:13:14 PM] :
Yeah much better
--------------------------
[Sat 2:13:42 PM] :
You've deleted the entire session?
--------------------------
[Sat 2:15:30 PM] :
Alcohol tolerance
--------------------------
[Sat 2:15:36 PM] :
So if I'm reading this right - if we gained one XP in a skill, and have one in that skill already, that bumps it to 2?
--------------------------
[Sat 2:16:02 PM] :
are these just direct or work toward the next level?
--------------------------
[Sat 2:17:04 PM] :
I think 0 -> 1 is 1 and 1 -> 2 is also 1
--------------------------
[Sat 2:16:25 PM] :
I missed where we track those
--------------------------
[Sat 2:17:55 PM] :
So if I have "Electronics 0" and "Electronics: Sensors 1", where do I put the point?
--------------------------
[Sat 2:17:14 PM] :
I don't see where to edit the skill
--------------------------
[Sat 2:18:15 PM] :
And then generic XP can be applied to any skill - so if I want take my generic XP of 2, and apply it to Leadership which is also 2, that goes up to 3
--------------------------
[Sat 2:17:33 PM] :
not there
--------------------------
[Sat 2:18:19 PM] :
como estan, bitches
--------------------------
[Sat 2:18:34 PM] :
I can
--------------------------
[Sat 2:18:38 PM] :
oh jesus this is new and scary
--------------------------
[Sat 2:18:42 PM] :
you need to press the edit icon
--------------------------
[Sat 2:18:03 PM] :
oh, it's because I raised the interface scale.. there is a slider for me...
--------------------------
[Sat 2:18:55 PM] :
did you find a font vendor?
--------------------------
[Sat 2:19:26 PM] :
neat
--------------------------
[Sat 2:18:48 PM] :
Oh! nice
--------------------------
[Sat 2:19:36 PM] :
Is this purple screen on the background just flair or should we be able to read that? lol
--------------------------
[Sat 2:19:55 PM] :
so we can use those 2 generic ones if we want to?
--------------------------
[Sat 2:20:13 PM] :
Re: specific XP, something I've always liked is system where failing a roll in a skill means you make some progress in advancing that skill, heh
--------------------------
[Sat 2:20:17 PM] :
I see 2 available under info, but..that's it
--------------------------
[Sat 2:20:39 PM] :
sorry :( I don't feel tardy.
--------------------------
[Sat 2:20:36 PM] :
Can I increase Jack of all trades, or was that a waste? :P
--------------------------
[Sat 2:20:48 PM] :
I was afraid of that. :(
--------------------------
[Sat 2:21:06 PM] :
I got two levels at creation :)
--------------------------
[Sat 2:21:23 PM] :
should I see that or I have to change it?
--------------------------
[Sat 2:21:52 PM] :
I fixed carous
--------------------------
[Sat 2:21:54 PM] :
..e
--------------------------
[Sat 2:22:13 PM] :
Daniel's other point was in the Man-Portable?
--------------------------
[Sat 2:22:22 PM] :
gotcha
--------------------------
[Sat 2:22:24 PM] :
how much does it cost to increase stats?
--------------------------
[Sat 2:22:34 PM] :
Skills must specialize when they go from 0 to 1?
--------------------------
[Sat 2:22:54 PM] Dirk Yang:
4
--------------------------
[Sat 2:23:02 PM] :
oh crap haha..figured out how to roll
--------------------------
[Sat 2:22:42 PM] :
Where are the skill objects? How do I add a skill to the sheet?
--------------------------
[Sat 2:23:37 PM] :
electronics, I have generic at 0 and sensors at 1. If I increase the 0 to 1, can I pick remote ops?
--------------------------
[Sat 2:23:43 PM] :
So our new ship is consider a... Capital ship?
--------------------------
[Sat 2:23:08 PM] :
need to go from gun combat 0 to slug 1
--------------------------
[Sat 2:24:05 PM] :
it's a communist ship, because we share it.
--------------------------
[Sat 2:24:11 PM] :
Got it. Was trying to figure out if I had the right Piloting skill so far.
--------------------------
[Sat 2:24:13 PM] :
Found the answer to my question at page 56. :)
--------------------------
[Sat 2:24:42 PM] :
yes
--------------------------
[Sat 2:25:00 PM] :
where's the "library" equivlanet?
--------------------------
[Sat 2:25:16 PM] :
Uh... I think there's a mistake on my skills. Roland should have "Gunner", not "Gun Combat: Slug"
--------------------------
[Sat 2:25:21 PM] :
sweet.
--------------------------
[Sat 2:25:35 PM] :
Yeah, it's there
--------------------------
[Sat 2:25:39 PM] :
yes
--------------------------
[Sat 2:25:57 PM] :
Why is there a file called Mayvik betrays the party?
--------------------------
[Sat 2:27:03 PM] :
so what were the experience rules again? sorry
--------------------------
[Sat 2:27:06 PM] :
Still working on the generic
--------------------------
[Sat 2:27:46 PM] :
Are we adding new skills, or do you have to do that?
--------------------------
[Sat 2:27:14 PM] :
I showed where that came from on discord
--------------------------
[Sat 2:28:18 PM] :
you have an add skill tab in the upper right corner of the skill list
--------------------------
[Sat 2:28:25 PM] :
Deb if you're talking can't hear you
--------------------------
[Sat 2:28:39 PM] :
"spending experience points internally" bowchikkabow
--------------------------
[Sat 2:28:57 PM] :
is there like ooc and emote hotkeys in here?
--------------------------
[Sat 2:29:17 PM] :
Deault is OOC. /ic will make it IC (and have it labelled as your character's name)
--------------------------
[Sat 2:29:26 PM] Dirk Yang:
Dirk Yang flossing erotically
--------------------------
[Sat 2:29:37 PM] :
Deb: There's an error in my skills. It should've been "Gunnery", not "Gun Combat: Slug"
--------------------------
[Sat 2:29:55 PM] Dirk Yang:
Dirk Yang emotes turriubly
--------------------------
[Sat 2:30:00 PM] :
Yes I have no idea how to use experience.
--------------------------
[Sat 2:30:00 PM] :
Can we add our own skills?
--------------------------
[Sat 2:30:03 PM] :
I have no experience!
--------------------------
[Sat 2:30:06 PM] :
Hrm. when I type /ic it gives me an error
--------------------------
[Sat 2:30:07 PM] :
2 points to go from 1 to 2 in a skill?
--------------------------
[Sat 2:30:10 PM] Din Strata:
testing
--------------------------
[Sat 2:30:14 PM] :
oh there we go
--------------------------
[Sat 2:29:30 PM] Aiden Harlan:
Aiden Harlan raises Untrained skill to 1
--------------------------
[Sat 2:30:15 PM] :
weird.
--------------------------
[Sat 2:30:53 PM] :
stats was same? +1 bonus = 1 point, +2 = 2 points?
--------------------------
[Sat 2:30:55 PM] :
so it costs the amount of points you have in the skill, unless you have 0, then the cost is 1, right?
--------------------------
[Sat 2:31:22 PM] :
stats was one per point you have in the stat, I think? So if you have 8 in a stat, it costs 8?
--------------------------
[Sat 2:31:46 PM] :
oof
--------------------------
[Sat 2:31:49 PM] :
Let's see if third time is the charm. Deb, my skills are wrong. Roland didn't have Gun Combat: Slug. He had Gunner
--------------------------
[Sat 2:31:54 PM] :
So I would use both generic xp to add Unarmed and up it to 1?
--------------------------
[Sat 2:32:08 PM] :
Yeah. I have a screenshot from character creation.
--------------------------
[Sat 2:32:38 PM] :
Gunnery of 2
--------------------------
[Sat 2:32:45 PM] :
Gun Combat 0. They aren't related skills.
--------------------------
[Sat 2:32:59 PM] :
I think so, yeah.
--------------------------
[Sat 2:33:06 PM] :
Got it
--------------------------
[Sat 2:33:36 PM] :
We're going to need that Gunnery skill. heh
--------------------------
[Sat 2:34:11 PM] :
We can't just stick everyone with Jack of All Trades?
--------------------------
[Sat 2:34:36 PM] :
Stick them in the turrets, that is.
--------------------------
[Sat 2:34:53 PM] :
is there something we need to click to spend the xp?
--------------------------
[Sat 2:34:57 PM] :
or just use it and decrement the box?
--------------------------
[Sat 2:34:57 PM] :
So since one of the XP you gave me was for Gun Combat: Slug, does that change?
--------------------------
[Sat 2:35:40 PM] :
Fair enough.
--------------------------
[Sat 2:36:16 PM] :
I had 14
--------------------------
[Sat 2:36:18 PM] :
until now...
--------------------------
[Sat 2:36:25 PM] :
ouch
--------------------------
[Sat 2:36:22 PM] :
I reduced it
--------------------------
[Sat 2:36:29 PM] :
I had 14. I just changed it to 13.
--------------------------
[Sat 2:36:34 PM] :
woo, I now have a 9!
--------------------------
[Sat 2:36:45 PM] :
13*2=only forever xp away from getting it back!
--------------------------
[Sat 2:36:44 PM] :
One more and you'll be as famous as Daniel!
--------------------------
[Sat 2:36:55 PM] :
Hanging out with Roland and his 4 SOC drained everyone else's
--------------------------
[Sat 2:36:59 PM] :
hence forever ;)
--------------------------
[Sat 2:37:01 PM] :
Are we missing any skills? I was wondering if I should place my generic xp to raise engineer skills, or pilot, or something else.
--------------------------
[Sat 2:37:18 PM] :
hob knobbing with folks
--------------------------
[Sat 2:36:35 PM] :
Hanging out with you people is bringing me down....
--------------------------
[Sat 2:37:40 PM] :
We did shoot up a lot of places and were involved in murder central ski trip...
--------------------------
[Sat 2:37:50 PM] :
That's easy to fix though. Dirk is also a podcast master.
--------------------------
[Sat 2:37:58 PM] :
We can broadcast our exploits for all the 'verse to see
--------------------------
[Sat 2:37:21 PM] :
I pivot to "Scientific Man of Mystery" to keep the Soc up
--------------------------
[Sat 2:38:22 PM] :
Aiden: I'm legit! Respectable! Honest!
--------------------------
[Sat 2:38:42 PM] :
you can always save the xp, though.
--------------------------
[Sat 2:38:48 PM] :
Probably best to increase my speciality, Pilot spacecraft. It may help a bit :)
--------------------------
[Sat 2:38:51 PM] :
if nothing else, you can save them to increase stats :P
--------------------------
[Sat 2:38:12 PM] :
./em starts a controversial blog.
--------------------------
[Sat 2:39:08 PM] :
Is there any value to raising regular Engineering?
--------------------------
[Sat 2:39:21 PM] :
Daniel knows how to run the staterooms once we take on clients.
--------------------------
[Sat 2:39:34 PM] :
Steward 1
--------------------------
[Sat 2:39:41 PM] :
Dirk knows how to bang the barmaids?
--------------------------
[Sat 2:39:47 PM] :
Pilot barmaid?
--------------------------
[Sat 2:39:49 PM] :
He's led an interesting life
--------------------------
[Sat 2:39:55 PM] :
Tomoe has Steward too
--------------------------
[Sat 2:40:10 PM] :
I started as a dancer...
--------------------------
[Sat 2:40:27 PM] :
Got it.
--------------------------
[Sat 2:39:59 PM] :
I can teach a few of those if you need to learn
--------------------------
[Sat 2:41:04 PM] :
what if you wanted like "surface habitat" or something not ship-based? Can you do write-ins?
--------------------------
[Sat 2:41:04 PM] :
I've got m-drive and j-drive
--------------------------
[Sat 2:41:09 PM] :
obvs not for Dirk..lol
--------------------------
[Sat 2:41:50 PM] :
no just curious, like do I need a write-in for Carouse on "seduction" or something?
--------------------------
[Sat 2:41:54 PM] :
Planning on being stranded on an asteroid? :)
--------------------------
[Sat 2:42:34 PM] :
just imagining we get stuck on a space station and need to turn the O2 on or something, oops no one took that specialty
--------------------------
[Sat 2:42:34 PM] :
Do you want to take our break before we jump back in?
--------------------------
[Sat 2:42:46 PM] :
...keep hitting alt before I send things lol. Stupid muscle memory.
--------------------------
[Sat 2:42:54 PM] :
no /afk command :/
--------------------------
[Sat 2:42:57 PM] :
AFK
--------------------------
[Sat 2:42:58 PM] :
Ice cream break!
--------------------------
[Sat 2:43:03 PM] Dirk Yang:
Dirk Yang AFK
--------------------------
[Sat 2:44:24 PM] :
I'm sad that Mayvik missed my intro video. I may just use that every session to get everyone centered. :P
--------------------------
[Sat 2:44:36 PM] :
Did itplay okay with audio for everyone?
--------------------------
[Sat 2:46:35 PM] :
Not for me :P
--------------------------
[Sat 2:47:19 PM] :
I'll put it on facebook
--------------------------
[Sat 2:47:29 PM] :
Been playing with After Effects. :P
--------------------------
[Sat 2:48:36 PM] :
back. The video played just fine, Deb.
--------------------------
[Sat 2:50:43 PM] :
back
--------------------------
[Sat 2:50:44 PM] :
back
--------------------------
[Sat 2:51:54 PM] :
Getting that video embedded and playing right was a struggle, did it more manually than I wanted to. Very flexible platform.
--------------------------
[Sat 2:52:59 PM] :
Problem is you become enamoured with add-ons that then become abandonware.
--------------------------
[Sat 2:53:12 PM] :
There was a GM screen that was really awesome and it didn't get updated for v10
--------------------------
[Sat 2:53:30 PM] :
the music, I assume that was yours?
--------------------------
[Sat 2:53:48 PM] Dirk Yang:
Dirk Yang no longer afk
--------------------------
[Sat 2:54:00 PM] :
Yeah, the music in the intro was mine. The one in Jack's Briefing I got from a library and just sounded like it would be mine. :P
--------------------------
[Sat 2:54:11 PM] :
Does it support Real Player?
--------------------------
[Sat 2:54:10 PM] :
I'm here.
--------------------------
[Sat 2:54:27 PM] :
Here
--------------------------
[Sat 2:54:38 PM] :
ya
--------------------------
[Sat 2:55:23 PM] :
I suppose I'll spend some time reading manuals too, then.
--------------------------
[Sat 2:57:54 PM] Roland Denhardt:
And there's our very own ghost ship.
--------------------------
[Sat 2:58:02 PM] Cara Burton:
Cara Burton whistles
--------------------------
[Sat 2:58:18 PM] :
Well if the Peach is Moist and welcoming, this looks..dry and cold.
--------------------------
[Sat 2:58:36 PM] Daniel Eckhart:
Daniel Eckhart suits up
--------------------------
[Sat 2:58:42 PM] Dirk Yang:
Well if the Peach is Moist and welcoming, this looks..dry and cold.
--------------------------
[Sat 2:58:25 PM] Aiden Harlan:
Aiden Harlan scans to see the ship is radiating anything dangerous
--------------------------
[Sat 2:59:11 PM] :
In space, no one can hear you scream "oh Dirk! It's so adequate!"
--------------------------
[Sat 2:59:08 PM] Roland Denhardt:
I don't think we need to request permission to board.
--------------------------
[Sat 2:59:24 PM] :
Let's scan this thing first, and do an external inspection
--------------------------
[Sat 2:59:38 PM] Cara Burton:
Step one is to get the emergency power going, second is main power. Once that's done, I'll start taking cares of any bodies.
--------------------------
[Sat 2:59:25 PM] :
we have drones?
--------------------------
[Sat 3:00:42 PM] Julian Felix:
After power, but before we heat it up, we need to do a structural inspection. I've got an aerial drone which won't work here.
--------------------------
[Sat 3:01:54 PM] Julian Felix:
Julian Felix mutters: Poor girl...
--------------------------
[Sat 3:02:59 PM] :
What could possibly go wrong?
--------------------------
[Sat 3:03:09 PM] :
he said, ominously
--------------------------
[Sat 3:03:11 PM] Julian Felix:
Do we have to worry about radiation from our work?
--------------------------
[Sat 3:03:08 PM] Aiden Harlan:
Or biggest fear is hydrazing and ammunition, unexploded ordinance, onboard stores
--------------------------
[Sat 3:03:54 PM] :
Mutant zombies. Got it.
--------------------------
[Sat 3:03:59 PM] Daniel Eckhart:
*over comm* Ready to take a walk over whenever you're ready.
--------------------------
[Sat 3:03:17 PM] :
hydrazine
--------------------------
[Sat 3:04:16 PM] :
lol
--------------------------
[Sat 3:04:21 PM] Dirk Yang:
My biggest fear is I am a lawyer and what the fuck am I doing salvaging a warship.
--------------------------
[Sat 3:04:31 PM] Dirk Yang:
Also spiders. Fuck spiders.
--------------------------
[Sat 3:04:30 PM] :
miniature giant space hamsters!
--------------------------
[Sat 3:04:41 PM] Roland Denhardt:
There'll be plenty of grunt work for you to do, Dirk. It'll put some muscle on you.
--------------------------
[Sat 3:04:49 PM] Din Strata:
I'll go with.
--------------------------
[Sat 3:05:11 PM] :
vacc suit.
--------------------------
[Sat 3:05:09 PM] :
I'll skip the combat armour.
--------------------------
[Sat 3:05:11 PM] Julian Felix:
Julian Felix is dressing up for work
--------------------------
[Sat 3:05:30 PM] Roland Denhardt:
Let's see how bad the inside looks.
--------------------------
[Sat 3:05:43 PM] :
Do we have like, toolkits and stuff to bring?
--------------------------
[Sat 3:05:39 PM] :
so we'll name the ship 'Boo'?
--------------------------
[Sat 3:05:50 PM] :
Boo's revenge!
--------------------------
[Sat 3:05:54 PM] :
Tomoe is going without a vacc suit?
--------------------------
[Sat 3:06:01 PM] :
Tomoe is going without a combat armour.
--------------------------
[Sat 3:06:14 PM] :
whoooosh
--------------------------
[Sat 3:06:14 PM] :
I'll wear a vacc suit, obviously.
--------------------------
[Sat 3:06:26 PM] Dirk Yang:
"what? I can hold my breath!"
--------------------------
[Sat 3:06:29 PM] Daniel Eckhart:
Daniel will wear his armor in case something blows up. :P
--------------------------
[Sat 3:06:04 PM] Aiden Harlan:
./em snickers
--------------------------
[Sat 3:07:19 PM] Din Strata:
Oh no, Roland and I fused together on the way over! Space is wacku.
--------------------------
[Sat 3:07:25 PM] Roland Denhardt:
Roland normally is slightly encumbered if he has the combat rifle and combat armor. Those things are heavy
--------------------------
[Sat 3:06:52 PM] Aiden Harlan:
can't select tokens
--------------------------
[Sat 3:08:37 PM] Daniel Eckhart:
Yeah
--------------------------
[Sat 3:08:54 PM] Din Strata:
I forgot how to flashlght.
--------------------------
[Sat 3:08:31 PM] Aiden Harlan:
It keeps zooming when you select a token
--------------------------
[Sat 3:09:28 PM] Daniel Eckhart:
How do you turn?
--------------------------
[Sat 3:09:07 PM] Aiden Harlan:
cntrl-mousewheel with your token selected
--------------------------
[Sat 3:09:51 PM] Daniel Eckhart:
thanks
--------------------------
[Sat 3:09:56 PM] Dirk Yang:
I think I set myself on fire lol
--------------------------
[Sat 3:10:29 PM] Dirk Yang:
I see nothing.
--------------------------
[Sat 3:09:45 PM] Aiden Harlan:
Uhm... I've seen this movie before
--------------------------
[Sat 3:10:31 PM] :
I can't find myself? heh
--------------------------
[Sat 3:10:42 PM] Dirk Yang:
keeps zoomg to chat for me :(
--------------------------
[Sat 3:10:40 PM] Tomoe Gozen:
the zooming is annoying...
--------------------------
[Sat 3:10:51 PM] Roland Denhardt:
Yeah, how do we turn off the zoom to chat?
--------------------------
[Sat 3:10:12 PM] Aiden Harlan:
Ok, where to do I turn that off
--------------------------
[Sat 3:11:04 PM] :
It's an individual setting
--------------------------
[Sat 3:11:07 PM] :
I shared it in the Discord
--------------------------
[Sat 3:11:53 PM] :
Sorry if I missed it, do I need to do something to add my token?
--------------------------
[Sat 3:12:05 PM] Dirk Yang:
lol how do I make myself NOT burning once I click it
--------------------------
[Sat 3:12:12 PM] :
It worked... sporadically. It worked for me after I turned it off and back on again.
--------------------------
[Sat 3:12:28 PM] Dirk Yang:
right click it to decrease
--------------------------
[Sat 3:12:32 PM] Dirk Yang:
left click to increase.
--------------------------
[Sat 3:12:33 PM] Dirk Yang:
got it
--------------------------
[Sat 3:12:38 PM] :
It's a fucking rave
--------------------------
[Sat 3:13:05 PM] Dirk Yang:
uhn tiss uhn tiss uhn tiss
--------------------------
[Sat 3:14:01 PM] Roland Denhardt:
Roland Denhardt examines the cargo containers
--------------------------
[Sat 3:14:14 PM] Dirk Yang:
fuck..zoom to emote now lol
--------------------------
[Sat 3:15:44 PM] Julian Felix:
So, safety first, then power?
--------------------------
[Sat 3:16:24 PM] Roland Denhardt:
Hmm... we might want to check the munitions to make sure they're stable. Having them go off suddenly when we start warming this place up or something would be bad.
--------------------------
[Sat 3:16:26 PM] Julian Felix:
It would be a shame if something exploded when we got the power back on
--------------------------
[Sat 3:16:27 PM] Daniel Eckhart:
It's a big ship. We should split up and check critical points.
--------------------------
[Sat 3:17:05 PM] :
Every room is the Freezer Room right now.
--------------------------
[Sat 3:17:22 PM] Cara Burton:
Might be worth holding off on any exploration until we have power and lights
--------------------------
[Sat 3:17:59 PM] Tomoe Gozen:
I thought it was Manhattan first, and then Berlin.
--------------------------
[Sat 3:18:13 PM] Daniel Eckhart:
pfft. Headcrabs. That's what the helmet is for.
--------------------------
[Sat 3:18:14 PM] Tomoe Gozen:
I definitely need either more tea or more sleep.
--------------------------
[Sat 3:18:48 PM] :
Is there any danger of the munitions going boom when we start to heat the place up?
--------------------------
[Sat 3:18:47 PM] :
huh, now default is ic. That was annoying.
--------------------------
[Sat 3:19:08 PM] Daniel Eckhart:
Figure we can cover more ground that way, ma'am. All of us tromping around together seems a bit of a waste.
--------------------------
[Sat 3:18:33 PM] Aiden Harlan:
we need to at least make sure some systems are safe for power. We don't want water and coolant tanks stirring and de-icing if there is damage to them
--------------------------
[Sat 3:19:24 PM] Din Strata:
Engineering then?
--------------------------
[Sat 3:19:27 PM] Cara Burton:
I see your point, Eckhart, but also, I'd rather wander around with lights on
--------------------------
[Sat 3:19:28 PM] :
Wasn't planning on doing that... yet.
--------------------------
[Sat 3:19:34 PM] Cara Burton:
Rather than try to explore every nook and cranny with a flashlight
--------------------------
[Sat 3:19:36 PM] Daniel Eckhart:
Yes, ma'am.
--------------------------
[Sat 3:20:07 PM] Dirk Yang:
I definitely am on board with lights.
--------------------------
[Sat 3:20:11 PM] Dirk Yang:
On board? Get it?
--------------------------
[Sat 3:20:31 PM] Cara Burton:
Unfortunately, yes.
--------------------------
[Sat 3:20:41 PM] :
what lockers?
--------------------------
[Sat 3:20:50 PM] Din Strata:
I moved levels :P
--------------------------
[Sat 3:20:14 PM] Aiden Harlan:
yes i opened that door
--------------------------
[Sat 3:21:33 PM] Dirk Yang:
oh god I did something
--------------------------
[Sat 3:21:45 PM] Angelica Triggs:
I think I'm downstairs.
--------------------------
[Sat 3:22:41 PM] :
Explore? I can't find the freakin' ladder. :P
--------------------------
[Sat 3:22:50 PM] Dirk Yang:
oh hey, big yellow loader thing, just like Alien!
--------------------------
[Sat 3:23:14 PM] :
How do I center the map again?
--------------------------
[Sat 3:24:29 PM] Daniel Eckhart:
Can't turn my flashlight off though. lol
--------------------------
[Sat 3:24:33 PM] :
I did
--------------------------
[Sat 3:24:35 PM] :
lots of red lights, yes
--------------------------
[Sat 3:24:37 PM] Tomoe Gozen:
It's red.
--------------------------
[Sat 3:24:39 PM] :
you can used wasd to move, I like that.
--------------------------
[Sat 3:24:38 PM] :
It's red, yes
--------------------------
[Sat 3:23:58 PM] Aiden Harlan:
pulsing red... yay
--------------------------
[Sat 3:24:46 PM] :
Yes, but there are still line-of-sight issues. Well, not issues but we can only see so much.
--------------------------
[Sat 3:25:31 PM] Dirk Yang:
lol I think I just threw myself off the map
--------------------------
[Sat 3:25:43 PM] Dirk Yang:
back on the ship? lol
--------------------------
[Sat 3:25:48 PM] :
ok I saw that door
--------------------------
[Sat 3:25:55 PM] Dirk Yang:
"fuck this shit, I'm going back to the bar"
--------------------------
[Sat 3:26:45 PM] :
Roland went the wrong way. Hrm.
--------------------------
[Sat 3:26:56 PM] :
I can't bring deck 14 back up, and I think my token is stuck there.
--------------------------
[Sat 3:27:18 PM] :
no idea
--------------------------
[Sat 3:27:38 PM] Din Strata:
thx
--------------------------
[Sat 3:27:42 PM] Din Strata:
I'll say hi
--------------------------
[Sat 3:27:49 PM] :
I lost myself
--------------------------
[Sat 3:27:55 PM] :
Okay, how the fuck do I go back UP a ladder I went down?
--------------------------
[Sat 3:28:00 PM] Dirk Yang:
deck 12 is shuttlebay...I'm out!
--------------------------
[Sat 3:28:09 PM] Dirk Yang:
up in the room is up ladder, down is down ladder
--------------------------
[Sat 3:28:52 PM] Dirk Yang:
deck 6: the bar!
--------------------------
[Sat 3:29:01 PM] Daniel Eckhart:
whoah
--------------------------
[Sat 3:29:05 PM] :
Every time I move it moves me down another floor...
--------------------------
[Sat 3:29:13 PM] Dirk Yang:
oh god how do I pan this lol
--------------------------
[Sat 3:29:11 PM] Cara Burton:
afk for a few (still on audio)
--------------------------
[Sat 3:28:32 PM] Aiden Harlan:
The ladder from 4 to 3-CIC lands you outside the wall
--------------------------
[Sat 3:28:48 PM] Aiden Harlan:
I am now in space
--------------------------
[Sat 3:29:45 PM] :
Aiden gets spaced for reasons we do not understand.
--------------------------
[Sat 3:29:52 PM] :
did I just find some suits/armours and stuff?
--------------------------
[Sat 3:29:30 PM] Aiden Harlan:
Welcome to space Dirk!
--------------------------
[Sat 3:30:50 PM] Dirk Yang:
Deck 3 is..
--------------------------
[Sat 3:30:52 PM] Dirk Yang:
cavernous.
--------------------------
[Sat 3:30:07 PM] Aiden Harlan:
read up
--------------------------
[Sat 3:30:56 PM] :
I found Jack's corpse...
--------------------------
[Sat 3:30:18 PM] Aiden Harlan:
the elevator drops you outside the wall
--------------------------
[Sat 3:31:23 PM] :
So... If I try to go up from Deck 9 it takes me to Deck 6
--------------------------
[Sat 3:30:44 PM] Aiden Harlan:
or rather, the ladder
--------------------------
[Sat 3:31:40 PM] :
can we tell what deck we're on?
--------------------------
[Sat 3:31:03 PM] Aiden Harlan:
top left
--------------------------
[Sat 3:32:00 PM] Dirk Yang:
this is hilarious tho!
--------------------------
[Sat 3:31:59 PM] :
Ah. I had that collapsed
--------------------------
[Sat 3:32:18 PM] Dirk Yang:
I feel like the guy in Event Horizon that ends up blasted off the ship
--------------------------
[Sat 3:32:28 PM] Din Strata:
WORKSHOP
--------------------------
[Sat 3:32:45 PM] :
Nice... and I clicked on Cargo Hold in the upper left and now my floor has disappeared and I can't get back to my token. :P
--------------------------
[Sat 3:33:00 PM] :
same
--------------------------
[Sat 3:32:28 PM] :
Somehow I lost my token and I am looking at Cara
--------------------------
[Sat 3:33:13 PM] :
Yeah, the upper left showed the deck I was on and the Cargo Hold.
--------------------------
[Sat 3:33:17 PM] Din Strata:
found the reactor room.
--------------------------
[Sat 3:33:45 PM] :
Turns out the name of this ship is actually the Event Horizon.
--------------------------
[Sat 3:33:58 PM] Dirk Yang:
Tomoe and I spaced ourselves again lol
--------------------------
[Sat 3:33:56 PM] :
I can only seem to go up
--------------------------
[Sat 3:33:25 PM] Aiden Harlan:
Thanks
--------------------------
[Sat 3:34:17 PM] :
Not sure if you saw it but I also found that if I tried to go up from Deck 9 I ended up on Deck 6.
--------------------------
[Sat 3:34:35 PM] Tomoe Gozen:
I think I ended up in space...
--------------------------
[Sat 3:34:45 PM] :
outside the ship, I mean
--------------------------
[Sat 3:34:56 PM] :
Next session we'll try to solve the murder of who spaced Tomoe.
--------------------------
[Sat 3:35:29 PM] :
I see her on 3
--------------------------
[Sat 3:35:32 PM] :
yeah, I\m on deck 3
--------------------------
[Sat 3:35:44 PM] Dirk Yang:
You're adjacent to Deck 3
--------------------------
[Sat 3:35:51 PM] Dirk Yang:
Tomoe and Dirk...celebs...in...spaaaaaaaaaaaace
--------------------------
[Sat 3:36:04 PM] Dirk Yang:
yyarp
--------------------------
[Sat 3:36:03 PM] :
yep
--------------------------
[Sat 3:38:10 PM] Dirk Yang:
down from deck 8 seems to lead to deck 6
--------------------------
[Sat 3:38:20 PM] :
I can't leave 6
--------------------------
[Sat 3:38:34 PM] Dirk Yang:
er
--------------------------
[Sat 3:38:31 PM] :
there it went
--------------------------
[Sat 3:38:37 PM] Dirk Yang:
9 down goes to 6
--------------------------
[Sat 3:39:18 PM] :
Guess we're meant to eat
--------------------------
[Sat 3:39:26 PM] :
That's 9 up that goes to 6.
--------------------------
[Sat 3:39:52 PM] Julian Felix:
(bug: Not able to exit medical deck 10)
--------------------------
[Sat 3:39:56 PM] Dirk Yang:
I can get down to 9 again, but then it goes to 6
--------------------------
[Sat 3:40:05 PM] :
We can, but I can go 6-7, 7-8, 8-9, and then 9-6
--------------------------
[Sat 3:40:11 PM] Dirk Yang:
it goes 6, 7, 8, 9, 6
--------------------------
[Sat 3:39:28 PM] Aiden Harlan:
from 4 downwards to 3 exits outside map
--------------------------
[Sat 3:40:15 PM] :
I think it's 9 up that goes to 6, too.
--------------------------
[Sat 3:40:30 PM] Din Strata:
I am somewhere on 6, just not sure where.
--------------------------
[Sat 3:40:39 PM] Dirk Yang:
let's get some nukes on the Peach and blow the San Fuckery up. Fuck this ship!
--------------------------
[Sat 3:40:05 PM] Aiden Harlan:
You can get to 6 going up
--------------------------
[Sat 3:40:59 PM] :
It also goes to 6
--------------------------
[Sat 3:41:16 PM] Dirk Yang:
9 up goes to 8
--------------------------
[Sat 3:41:19 PM] Dirk Yang:
9 down goes to 6
--------------------------
[Sat 3:41:18 PM] :
Wait... up decreases?
--------------------------
[Sat 3:41:30 PM] Dirk Yang:
confirmed, 9 now goes to 10
--------------------------
[Sat 3:41:36 PM] :
Ah, my mistake. It's not like I can tell which way the ladder goes. :P
--------------------------
[Sat 3:41:08 PM] Aiden Harlan:
9 up and down fixed
--------------------------
[Sat 3:41:54 PM] Dirk Yang:
up ladder goes to higher #
--------------------------
[Sat 3:42:00 PM] Dirk Yang:
down ladder goes to lower #
--------------------------
[Sat 3:42:13 PM] :
Did I run out of batteries? :P
--------------------------
[Sat 3:42:16 PM] :
Back, sorry
--------------------------
[Sat 3:42:22 PM] Din Strata:
I'm still having fun
--------------------------
[Sat 3:42:26 PM] Din Strata:
This is ambitious.
--------------------------
[Sat 3:41:44 PM] Aiden Harlan:
Can we set the landing spots to be the center of the ladder rooms so you can go back to where you came from?
--------------------------
[Sat 3:42:34 PM] Dirk Yang:
you're just lol'ing watching us all die in the cold dead vacuum of space on deck 3, aren't you
--------------------------
[Sat 3:42:47 PM] :
9 went to 10 that time
--------------------------
[Sat 3:42:59 PM] Din Strata:
26
--------------------------
[Sat 3:43:08 PM] :
placement to hit the ladder is tricky
--------------------------
[Sat 3:43:14 PM] Dirk Yang:
Dirk Yang kicks the berylium sphere until it starts
--------------------------
[Sat 3:43:44 PM] Din Strata:
ya
--------------------------
[Sat 3:43:56 PM] :
How does helping with a roll work? You mentioned it in the video
--------------------------
[Sat 3:43:56 PM] :
I think so, yeah. Just so we can have real lights!
--------------------------
[Sat 3:44:03 PM] :
Critical failure. The ship explodes.
--------------------------
[Sat 3:44:12 PM] :
Oh. No. lol
--------------------------
[Sat 3:44:17 PM] :
Roland can do a plain Eingineering roll if that helps.
--------------------------
[Sat 3:44:21 PM] Din Strata:
I have just engineering.
--------------------------
[Sat 3:44:22 PM] :
I was thinking Leadership, hahaha
--------------------------
[Sat 3:44:26 PM] Dirk Yang:
I use carouse. "chug chug chug!"
--------------------------
[Sat 3:43:46 PM] :
carefully, yes. Disconnect the systems first, then try to fix it
--------------------------
[Sat 3:44:40 PM] Din Strata:
Try to reboot it first!
--------------------------
[Sat 3:44:50 PM] Din Strata:
me
--------------------------
[Sat 3:45:04 PM] :
Yeah, Roland will help. How does Chaining work?
--------------------------
[Sat 3:45:20 PM] :
Daniel only has Mechanic. :|
--------------------------
[Sat 3:45:34 PM] Din Strata:
12
--------------------------
[Sat 3:45:36 PM] :
Yeah, he just can't help here/
--------------------------
[Sat 3:45:49 PM] Din Strata:
woo.
--------------------------
[Sat 3:45:58 PM] :
Okay, and then?
--------------------------
[Sat 3:46:43 PM] Roland Denhardt:
7
--------------------------
[Sat 3:46:47 PM] Tomoe Gozen:
2
--------------------------
[Sat 3:46:56 PM] :
Wait! I can add luck!
--------------------------
[Sat 3:47:09 PM] Din Strata:
lol
--------------------------
[Sat 3:46:36 PM] Aiden Harlan:
I click the chain and nothing happens
--------------------------
[Sat 3:47:19 PM] :
Boo.
--------------------------
[Sat 3:47:26 PM] :
Fine. I'll wait.
--------------------------
[Sat 3:47:29 PM] Dirk Yang:
I feel like Jack may have given us like..the instruction manual for how to restar the ship
--------------------------
[Sat 3:46:55 PM] Aiden Harlan:
correct
--------------------------
[Sat 3:47:47 PM] :
how did you do a skill roll?
--------------------------
[Sat 3:47:55 PM] :
not that electronics will help much yet...
--------------------------
[Sat 3:48:07 PM] :
Click on the dice to the left of the skill on your character sheet.
--------------------------
[Sat 3:48:23 PM] Tomoe Gozen:
9
--------------------------
[Sat 3:48:31 PM] :
there we go.
--------------------------
[Sat 3:48:35 PM] :
thanks >(
--------------------------
[Sat 3:48:56 PM] :
Din fixes it while everyone else chews on their fingers. :P
--------------------------
[Sat 3:49:03 PM] :
is headcrab the same as the face hugger?
--------------------------
[Sat 3:49:27 PM] :
They're just crabbier.
--------------------------
[Sat 3:49:56 PM] Din Strata:
I'm on deck 3 btw
--------------------------
[Sat 3:49:17 PM] Aiden Harlan:
I am clicking the chain on his roll in the chat window yes?
--------------------------
[Sat 3:50:10 PM] :
Maybe it doesn't work because Roland chained off it?
--------------------------
[Sat 3:50:31 PM] :
I didn't get a pop-up. I had to select it from my sheet.
--------------------------
[Sat 3:49:54 PM] Aiden Harlan:
0 popups
--------------------------
[Sat 3:50:38 PM] :
Nope.
--------------------------
[Sat 3:50:28 PM] Aiden Harlan:
14
--------------------------
[Sat 3:50:40 PM] :
2
--------------------------
[Sat 3:51:27 PM] :
That's how much damage Daniel takes?
--------------------------
[Sat 3:51:33 PM] Din Strata:
lol
--------------------------
[Sat 3:51:37 PM] Aiden Harlan:
Aiden Harlan whispers, "dont blow up, don't blow up... don't blow up..."
--------------------------
[Sat 3:52:22 PM] Julian Felix:
The quiet's gone
--------------------------
[Sat 3:52:42 PM] Cara Burton:
Fine work
--------------------------
[Sat 3:52:45 PM] Roland Denhardt:
That's better.
--------------------------
[Sat 3:52:47 PM] :
ok face crab time
--------------------------
[Sat 3:52:27 PM] Aiden Harlan:
Let's make sure we'
--------------------------
[Sat 3:53:16 PM] Julian Felix:
Awesome
--------------------------
[Sat 3:53:17 PM] :
We can name the ship the Nostromo.
--------------------------
[Sat 3:52:53 PM] Aiden Harlan:
Let's make sure we're not broadcasting please - before we shunt power back to those systems
--------------------------
[Sat 3:53:40 PM] :
Cara brings all of the body bags over and begins the long process of finding everyone, identifying them, and getting them into the right bags
--------------------------
[Sat 3:53:45 PM] Dirk Yang:
sooooo what now? Patch up a couple decks and try to get some CLS?
--------------------------
[Sat 3:53:52 PM] :
For sentimental reasons, my first suggestion is 'the Black Rose' :P
--------------------------
[Sat 3:53:13 PM] Aiden Harlan:
I assume this is mainly just lights on right now?
--------------------------
[Sat 3:54:20 PM] :
we should be honest and call it murderhobo hub.
--------------------------
[Sat 3:54:19 PM] :
Was that noise from the UI for the ship?
--------------------------
[Sat 3:54:37 PM] Daniel Eckhart:
I had to mute the page
--------------------------
[Sat 3:54:49 PM] Dirk Yang:
Big Jack Cock?
--------------------------
[Sat 3:54:17 PM] :
i like the background
--------------------------
[Sat 3:56:03 PM] :
I turn on the jump engines!
--------------------------
[Sat 3:56:08 PM] :
Did anyone check to see if anyone managed to shove themselves in a cryo pod? Though I guess they wouldn't have survived the power failure...
--------------------------
[Sat 3:55:42 PM] Aiden Harlan:
Let's get a headcount of the dead
--------------------------
[Sat 3:56:48 PM] Dirk Yang:
It's Jack's evil twin, Wack!
--------------------------
[Sat 3:56:50 PM] :
Just some guy named Khan.
--------------------------
[Sat 3:56:52 PM] :
Cara starts there, heh
--------------------------
[Sat 3:56:57 PM] Tomoe Gozen:
So let's check, then.
--------------------------
[Sat 3:57:00 PM] Julian Felix:
So we may have pods with someone living in it?
--------------------------
[Sat 3:57:09 PM] Dirk Yang:
there goes my fucking salvage rights
--------------------------
[Sat 3:56:26 PM] :
that might invalidate the salvage
--------------------------
[Sat 3:57:25 PM] :
Dirk goes to definitely not jettison anyone into space
--------------------------
[Sat 3:57:24 PM] :
It's dirk's alternate universe doppleganger, Dick Wang
--------------------------
[Sat 3:57:00 PM] :
Dirk: "What pod?" *pushes 'off' button*
--------------------------
[Sat 3:57:53 PM] :
mmm...corpseickles...
--------------------------
[Sat 3:57:50 PM] :
One of them failed in 2 minutes.
--------------------------
[Sat 3:58:13 PM] :
I'll check the logs.
--------------------------
[Sat 3:58:49 PM] :
The dead people in the pods are our characters from Last Legion.
--------------------------
[Sat 3:58:57 PM] :
heh
--------------------------
[Sat 3:59:02 PM] :
lol
--------------------------
[Sat 3:59:31 PM] :
That kind of sucks.
--------------------------
[Sat 4:00:56 PM] :
I like it
--------------------------
[Sat 4:00:57 PM] :
i like it
--------------------------
[Sat 4:00:58 PM] :
What do we do with the bodies? Store them and return them to ...someone?
--------------------------
[Sat 4:00:20 PM] :
neat, once we work out the clunkiness
--------------------------
[Sat 4:01:04 PM] :
Just takes some getting used to.
--------------------------
[Sat 4:01:07 PM] :
I like it too, once we figure it out
--------------------------
[Sat 4:01:13 PM] :
I am envisioning something
--------------------------
[Sat 4:01:15 PM] :
A future me
--------------------------
[Sat 4:01:17 PM] :
10 years from now
--------------------------
[Sat 4:01:13 PM] :
it has some things that need to be ironed out, but so far, not bad.
--------------------------
[Sat 4:01:25 PM] :
going "shit how are we ever going to use anything other than Foundry!?"
--------------------------
[Sat 4:01:11 PM] :
Will you release a full deck map/schematic for us?
--------------------------
[Sat 4:01:58 PM] :
More customization in the chat here would be helpful. Different color for OOC and IC would be great.
--------------------------
[Sat 4:02:10 PM] :
Yes
--------------------------
[Sat 4:02:10 PM] :
is there a function on the map for 'zoom in on my character'?
--------------------------
[Sat 4:02:11 PM] :
Yes.
--------------------------
[Sat 4:02:17 PM] :
yeah
--------------------------
[Sat 4:02:17 PM] :
By the way: When elevators stopped working for me, reloading the browser tab fixed it.
--------------------------
[Sat 4:02:27 PM] :
Is there a list of them somewhere?
--------------------------
[Sat 4:02:47 PM] :
or stairs. :)
--------------------------
[Sat 4:02:53 PM] :
say that once more please
--------------------------
[Sat 4:03:17 PM] Aiden Harlan:
LOL
--------------------------
[Sat 4:04:10 PM] Dirk Yang:
it did put the screen off, so you have to zoom potentially to see the menu
--------------------------
[Sat 4:04:11 PM] Daniel Eckhart:
lol
--------------------------
[Sat 4:04:22 PM] Dirk Yang:
also I hate you
--------------------------
[Sat 4:04:26 PM] :
BOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!
--------------------------
[Sat 4:04:33 PM] :
lol
--------------------------
[Sat 4:04:42 PM] :
Never change it.
--------------------------
[Sat 4:04:44 PM] Dirk Yang:
I only get the bottom half of the menu, tho
--------------------------
[Sat 4:04:42 PM] Daniel Eckhart:
That music is better than engine noise. lol
--------------------------
[Sat 4:04:59 PM] Dirk Yang:
yep
--------------------------
[Sat 4:05:00 PM] Dirk Yang:
I can zoom in
--------------------------
[Sat 4:05:02 PM] Dirk Yang:
but not further out
--------------------------
[Sat 4:04:19 PM] :
is there a quick way to re-focus on your token?
--------------------------
[Sat 4:05:11 PM] Dirk Yang:
I can click and drag it
--------------------------
[Sat 4:05:12 PM] Dirk Yang:
nm
--------------------------
[Sat 4:05:14 PM] Dirk Yang:
you're good
--------------------------
[Sat 4:05:12 PM] :
The size of the deck limits how far you can zoom out, I think.
--------------------------
[Sat 4:05:27 PM] Dirk Yang:
well..but the buttons dont' work lol
--------------------------
[Sat 4:04:46 PM] :
is there a quick way to re-focus on your token?
--------------------------
[Sat 4:05:36 PM] Cara Burton:
oh my god the "collides with a tleast one wall" message is gonna be the death of me
--------------------------
[Sat 4:05:43 PM] Dirk Yang:
now that i have moved it...nothing works
--------------------------
[Sat 4:05:58 PM] :
wasd works for movement
--------------------------
[Sat 4:06:11 PM] :
Yeah, I agree with Jas about the wall message.
--------------------------
[Sat 4:06:15 PM] Daniel Eckhart:
Daniel takes the helm and flies us into the sun
--------------------------
[Sat 4:06:35 PM] Daniel Eckhart:
*pew pew*
--------------------------
[Sat 4:06:48 PM] :
so if you're on the "Home" screen..how do you end up on a deck?
--------------------------
[Sat 4:06:52 PM] :
nm...guess I fixed it
--------------------------
[Sat 4:06:53 PM] :
If you move and do not have line-of-sight to doors and such it won't go through them. It'll warn you that there's a wall in the way.
--------------------------
[Sat 4:07:06 PM] :
or not
--------------------------
[Sat 4:07:17 PM] :
I think the pathfinding works IF you can see everything.
--------------------------
[Sat 4:06:40 PM] :
it doesn't path, no. You straight-line into walls
--------------------------
[Sat 4:06:42 PM] :
and they stop you
--------------------------
[Sat 4:07:28 PM] :
now I am not in a scene at all
--------------------------
[Sat 4:07:33 PM] :
Nope, I'm wrong.
--------------------------
[Sat 4:08:07 PM] :
The drag/spacebar thing works. It does not path around corners for me if I don't do it myself, though.
--------------------------
[Sat 4:09:26 PM] :
seriously? Elevator music?
--------------------------
[Sat 4:09:33 PM] :
lol
--------------------------
[Sat 4:09:41 PM] :
hahah
--------------------------
[Sat 4:09:46 PM] :
most of the time I spent trying to find my token
--------------------------
[Sat 4:09:57 PM] :
im good just about every week
--------------------------
[Sat 4:10:07 PM] :
so one wish is for an easy way to zoom in on your token.
--------------------------
[Sat 4:10:10 PM] Cara Burton:
Out of town
--------------------------
[Sat 4:10:14 PM] :
one sec
--------------------------
[Sat 4:10:14 PM] :
Should be good.
--------------------------
[Sat 4:10:19 PM] :
think I have another kid party coming up
--------------------------
[Sat 4:10:22 PM] Cara Burton:
25th I can do
--------------------------
[Sat 4:10:27 PM] Tomoe Gozen:
both look good atm
--------------------------
[Sat 4:10:30 PM] :
Both work
--------------------------
[Sat 4:10:35 PM] :
either
--------------------------
[Sat 4:10:41 PM] :
either is good
--------------------------
[Sat 4:10:40 PM] Daniel Eckhart:
I may have birthday events on either one. Just nothing scheduled yet
--------------------------
[Sat 4:11:20 PM] :
ok cool
--------------------------
[Sat 4:11:22 PM] :
25th would be fine, too.
--------------------------
[Sat 4:12:10 PM] :
Thanks for the hard work Deb! Have a good one everyone.
--------------------------
[Sat 4:12:15 PM] :
thanks Deb!
--------------------------
[Sat 4:12:13 PM] Cara Burton:
Thanks Deb!!
--------------------------
[Sat 4:12:18 PM] :
Thanks, Deb
--------------------------
[Sat 4:12:19 PM] Tomoe Gozen:
thanks, Deb!
--------------------------
[Sat 4:12:26 PM] :
XSS script error lol
--------------------------
[Sat 4:12:25 PM] :
Thanks, Deb! Cheers, all!
--------------------------
[Sat 4:11:44 PM] :
Thanks, Deb!
--------------------------
[Sat 4:12:28 PM] Daniel Eckhart:
Thanks, Deb!
--------------------------
[Sat 4:12:35 PM] :
thanks!
--------------------------
[Sat 4:12:36 PM] :
cya\
--------------------------
[Sat 4:11:58 PM] :
Nice work
--------------------------
[Sat 4:19:52 PM] "Gentleman" Jack Cartwright:
--------------------------
[Sat 4:19:55 PM] "Gentleman" Jack Cartwright:
--------------------------
[Sat 4:19:57 PM] "Gentleman" Jack Cartwright:
--------------------------
[Sat 4:24:43 PM] Julian Felix:
Julian Felix test\
--------------------------