[Sat 12:58:56 PM] Angelica Triggs: 8 -------------------------- [Sat 1:05:27 PM] Angelica Triggs: 11 -------------------------- [Sat 1:09:10 PM] Daniel Eckhart: Can we change the font color in the chat window here? It's ok elsewhere, but too much blue against the black here. -------------------------- [Sat 1:13:45 PM] Angelica Triggs: 7 -------------------------- [Sat 1:17:07 PM] Roland Denhardt: 9 -------------------------- [Sat 1:20:37 PM] Angelica Triggs: 1 -------------------------- [Sat 1:20:44 PM] Cara Burton: Not sure about the font, let me look. -------------------------- [Sat 1:20:50 PM] Roland Denhardt: 10 -------------------------- [Sat 1:20:51 PM] Angelica Triggs: 4 -------------------------- [Sat 1:21:37 PM] Daniel Eckhart: 12 -------------------------- [Sat 1:21:50 PM] Angelica Triggs: 14 -------------------------- [Sat 1:22:02 PM] : I can't seem to find a place to change font color. Still looking -------------------------- [Sat 1:22:12 PM] Daniel Eckhart: 11 -------------------------- [Sat 1:22:19 PM] : I might have to do some custom CSS -------------------------- [Sat 1:22:27 PM] Daniel Eckhart: No worries. -------------------------- [Sat 1:22:36 PM] Aiden Harlan: Changing the font size in core settings doesn't change the actual chat font size - just the UI -------------------------- [Sat 1:22:38 PM] Aiden Harlan: Changing the font size in core settings doesn't change the actual chat font size - just the UI -------------------------- [Sat 1:22:47 PM] Daniel Eckhart: The font size change (for us old peeps) doesn't affect the chat once it's posted either. :\ -------------------------- [Sat 1:22:55 PM] : Test -------------------------- [Sat 1:22:57 PM] : Bah -------------------------- [Sat 1:23:35 PM] Daniel Eckhart: Can we change the chat? -------------------------- [Sat 1:24:00 PM] Daniel Eckhart: I can adjust the size of the window, but that just adjusts the width for the text. -------------------------- [Sat 1:24:03 PM] Daniel Eckhart: Heard ya Deb -------------------------- [Sat 1:24:04 PM] Roland Denhardt: Loud and clear. -------------------------- [Sat 1:24:23 PM] Daniel Eckhart: And I can't stabby stabby this guy -------------------------- [Sat 1:24:24 PM] Roland Denhardt: Nice... Administration was the skill assigned to my melee weapon. -------------------------- [Sat 1:24:30 PM] Daniel Eckhart: 12 -------------------------- [Sat 1:24:45 PM] Daniel Eckhart: Or do you have to accept that each time, Deb? -------------------------- [Sat 1:24:47 PM] Din Strata: 7 -------------------------- [Sat 1:24:48 PM] Roland Denhardt: 5 -------------------------- [Sat 1:25:01 PM] : Only when you do damage to something. -------------------------- [Sat 1:25:22 PM] Daniel Eckhart: hm -------------------------- [Sat 1:25:29 PM] Din Strata: 9 -------------------------- [Sat 1:25:29 PM] Din Strata: 3 -------------------------- [Sat 1:25:30 PM] Din Strata: 5 -------------------------- [Sat 1:26:35 PM] Aiden Harlan: Ok, if you pop out the chat window you can widen it, then it's just a browser window. Cntrl-mousewheel to zoom -------------------------- [Sat 1:26:45 PM] Daniel Eckhart: All the mouse pointers! -------------------------- [Sat 1:27:33 PM] Dice So Nice!: <div class="dice-so-nice"> <h3 class="nue">Dice So Nice - Your 3D dice</h3> <p class="nue">It seems like you're using 3D dice for the first time in this world.</p> <p class="nue">You can configure (or disable) your 3D dice by clicking this button:</p> <p> <button type="button" class="dice-so-nice-btn-settings" data-key="dice-so-nice.dice-so-nice"> <i class="fas fa-dice-d20"></i> 3D Dice Settings </button> </p> <p class="nue">You can always change these settings later under 'Configure Settings &gt; Module Settings &gt; Dice So Nice!'</p> <p class="nue">To take a quick tour of Dice So Nice features, check your Tour Management window or click this button.</p> <p> <button type="button" class="dice-so-nice-btn-tour" data-tour="dice-so-nice-tour"> <i class="fas fa-hiking"></i> Take the tour (45s) </button> </p> <p class="nue">You won't see this message again. Happy rolling!</p> <footer class="nue"><i class="fas fa-info-circle"></i> This chat card can be popped out by right-clicking it, or you can pop out the entire chat tab by right-clicking the speech bubble icon at the top. You can do the same thing to popout any of the other sidebar tabs as well.</footer> </div> -------------------------- [Sat 1:27:39 PM] Daniel Eckhart: whoah -------------------------- [Sat 1:27:46 PM] Daniel Eckhart: Might take some work to adjust that right -------------------------- [Sat 1:28:01 PM] : If we don't like the colors, I can look into playing with them between sessions. I can do CSS overrides. -------------------------- [Sat 1:28:13 PM] Angelica Triggs: This blue blends too much -------------------------- [Sat 1:29:17 PM] : At least a bit better? -------------------------- [Sat 1:29:55 PM] Angelica Triggs: Better -------------------------- [Sat 1:30:10 PM] : Is there a setting to display our character portrait in chat? -------------------------- [Sat 1:30:21 PM] : Testing -------------------------- [Sat 1:30:23 PM] : Oh ok -------------------------- [Sat 1:30:25 PM] : I see now -------------------------- [Sat 1:30:27 PM] : I can't hear anything... -------------------------- [Sat 1:30:37 PM] : Hrrm. NOt sure, don't think so. -------------------------- [Sat 1:30:42 PM] : I can look. -------------------------- [Sat 1:30:50 PM] : I hear you -------------------------- [Sat 1:30:50 PM] Angelica Triggs: 8 -------------------------- [Sat 1:30:58 PM] : huh. Some of us show character name and some don't in here. -------------------------- [Sat 1:31:04 PM] : oh, mine stopped too -------------------------- [Sat 1:31:09 PM] : Ah there'sa plugin https://foundryvtt.com/packages/chat-portrait -------------------------- [Sat 1:31:14 PM] : Test -------------------------- [Sat 1:31:15 PM] : Bescause there's no token on the scene -------------------------- [Sat 1:31:18 PM] : ahh -------------------------- [Sat 1:31:22 PM] : fancy -------------------------- [Sat 1:31:25 PM] : brb one sec -------------------------- [Sat 1:32:24 PM] : 2 -------------------------- [Sat 1:32:32 PM] Tomoe Gozen: 11 -------------------------- [Sat 1:32:34 PM] : Silly question but am I the only one that's paused? -------------------------- [Sat 1:32:38 PM] Daniel Eckhart: 8 -------------------------- [Sat 1:32:39 PM] Benny Gatsby: 8 -------------------------- [Sat 1:32:43 PM] Daniel Eckhart: 11 -------------------------- [Sat 1:32:56 PM] Aiden Harlan: 8 -------------------------- [Sat 1:33:07 PM] : I don't have the screen anymore. I have "Please Stand By" -------------------------- [Sat 1:33:10 PM] : int + carouse -------------------------- [Sat 1:33:20 PM] Julian Felix: 15 -------------------------- [Sat 1:33:29 PM] : Ah, okay. That's a bit more than just keeping me from clicking tokens. :P -------------------------- [Sat 1:33:31 PM] : How do we set chat to show character name? -------------------------- [Sat 1:33:35 PM] : back -------------------------- [Sat 1:34:41 PM] Aiden Harlan: test -------------------------- [Sat 1:35:00 PM] : So you've got to have a "lobby" scene, i guess -------------------------- [Sat 1:35:24 PM] Cara Burton: hello -------------------------- [Sat 1:35:27 PM] Cara Burton: Ah, yup -------------------------- [Sat 1:35:42 PM] : my options also say we should see chat bubbles on the tokens but -------------------------- [Sat 1:35:44 PM] : I'm not sure I do -------------------------- [Sat 1:35:46 PM] : yeah, that salon mod I posted just now was more for chat groups -------------------------- [Sat 1:35:54 PM] : 1 -------------------------- [Sat 1:36:14 PM] : MY EYES -------------------------- [Sat 1:36:26 PM] Aiden Harlan: Aiden Harlan emotes -------------------------- [Sat 1:36:40 PM] Aiden Harlan: Aiden Harlan does something very white -------------------------- [Sat 1:36:46 PM] Cara Burton: Cara Burton test -------------------------- [Sat 1:36:53 PM] Cara Burton: Cara Burton dances -------------------------- [Sat 1:37:01 PM] : Nope -------------------------- [Sat 1:37:03 PM] : That's my default /emote -------------------------- [Sat 1:37:11 PM] : ow, that's almost impossible to read. -------------------------- [Sat 1:37:13 PM] Daniel Eckhart: Daniel Eckhart cringes -------------------------- [Sat 1:37:16 PM] Tomoe Gozen: Tomoe Gozen winces. -------------------------- [Sat 1:37:16 PM] Roland Denhardt: Roland Denhardt is now blind -------------------------- [Sat 1:37:17 PM] Julian Felix: Julian Felix foobar -------------------------- [Sat 1:37:19 PM] : lol -------------------------- [Sat 1:37:43 PM] Angelica Triggs: Angelica Triggs waves -------------------------- [Sat 1:37:53 PM] : This can't be accessibility friendly :P -------------------------- [Sat 1:38:13 PM] Cara Burton: Cara Burton blinds everyone -------------------------- [Sat 1:38:35 PM] : Light blue is better than light grey, at least. -------------------------- [Sat 1:38:35 PM] Jack: Jack whines -------------------------- [Sat 1:38:54 PM] : it is now light blue for me... -------------------------- [Sat 1:39:16 PM] : is this anything -------------------------- [Sat 1:39:19 PM] Cara Burton: is this anything -------------------------- [Sat 1:39:21 PM] : Oh -------------------------- [Sat 1:39:23 PM] : Tylenol sales go up as we all have eyestrain headaches after Traveler sessions. -------------------------- [Sat 1:39:26 PM] : "/ic" -------------------------- [Sat 1:39:30 PM] : And you get your character name first -------------------------- [Sat 1:39:31 PM] Cara Burton: See? -------------------------- [Sat 1:39:35 PM] : Smurf blue -------------------------- [Sat 1:38:52 PM] : pop chat back in and back out and it goes blue on white -------------------------- [Sat 1:39:34 PM] Tomoe Gozen: is testing -------------------------- [Sat 1:39:43 PM] : I guess default is OOc -------------------------- [Sat 1:39:43 PM] : heh -------------------------- [Sat 1:39:43 PM] : ... -------------------------- [Sat 1:39:52 PM] : ooh, you changed my player name. Thanks :) -------------------------- [Sat 1:40:14 PM] : ... -------------------------- [Sat 1:40:24 PM] Angelica Triggs: ... -------------------------- [Sat 1:40:36 PM] : ... -------------------------- [Sat 1:39:55 PM] Aiden Harlan: ic -------------------------- [Sat 1:39:59 PM] : ooc -------------------------- [Sat 1:40:44 PM] : hrm -------------------------- [Sat 1:42:07 PM] : Damn fancy as fuck -------------------------- [Sat 1:42:50 PM] : those mouse markers are seriously distracting. How do you turn them off? -------------------------- [Sat 1:44:42 PM] Cara Burton: Cara Burton exhales -------------------------- [Sat 1:44:49 PM] : Dirk does not get to name her. -------------------------- [Sat 1:44:58 PM] Cara Burton: Dirk does not get to name her. -------------------------- [Sat 1:45:04 PM] : Agreed -------------------------- [Sat 1:44:28 PM] : Found it -------------------------- [Sat 1:45:19 PM] Roland Denhardt: You don't want to ride in a ship called Dirk's Yang? -------------------------- [Sat 1:44:46 PM] : or .. no I didn't -------------------------- [Sat 1:45:55 PM] Cara Burton: I wouldn't have a constant, uncontrollable urge to pilot it into the nearest star. So no. I don't. -------------------------- [Sat 1:46:09 PM] Cara Burton: *would -------------------------- [Sat 1:46:10 PM] : The Murder Spree! -------------------------- [Sat 1:46:24 PM] : I would prefer not having to roll resistance rolls against jumping out of the airlock every time someone mentioned the ship's name -------------------------- [Sat 1:46:26 PM] Roland Denhardt: Roland Denhardt chuckles -------------------------- [Sat 1:46:31 PM] Roland Denhardt: Fair enough. -------------------------- [Sat 1:46:50 PM] Cara Burton: When we arrived, I'll oversee the effort to give her previous crew a proper send-off. I doubt I'll be useful for much else, unless there's something on board that needs to be stabbed or shot. -------------------------- [Sat 1:46:54 PM] Cara Burton: *arrive -------------------------- [Sat 1:46:58 PM] : Not I -------------------------- [Sat 1:46:58 PM] : NOOOO -------------------------- [Sat 1:47:01 PM] : Not really -------------------------- [Sat 1:47:01 PM] : no -------------------------- [Sat 1:46:33 PM] : in combat it'd be fine,, otherwise no -------------------------- [Sat 1:47:30 PM] : You were secretly hoping for the majority to like it so you wouldn't have to find out how to turn them off, weren't you? -------------------------- [Sat 1:48:10 PM] : I see mouse cursors slowly vanishing. -------------------------- [Sat 1:47:46 PM] : yay -------------------------- [Sat 1:48:53 PM] : Although I still see Veth's. Proof that he's trolling even in game. -------------------------- [Sat 1:49:05 PM] : Indeed. -------------------------- [Sat 1:49:09 PM] Cara Burton: I hate all this...running around in secrecy, but it will be nice to have a ship of our own. -------------------------- [Sat 1:49:32 PM] : I hadn't moved it for a while either. -------------------------- [Sat 1:49:32 PM] Daniel Eckhart: She's going to need some serious work. -------------------------- [Sat 1:49:45 PM] Cara Burton: Cara Burton nods -------------------------- [Sat 1:49:50 PM] Roland Denhardt: Roland Denhardt nods -------------------------- [Sat 1:50:10 PM] : It didn't look like this in your video, did it? -------------------------- [Sat 1:50:21 PM] : I don't think it was shown -------------------------- [Sat 1:49:40 PM] : default -------------------------- [Sat 1:49:42 PM] Aiden Harlan: ic -------------------------- [Sat 1:49:45 PM] : ooc -------------------------- [Sat 1:50:30 PM] : I think we only saw it in the chat bubble -------------------------- [Sat 1:50:22 PM] : be nice to be able to set the default chat type to ic instead of defaulting ooc -------------------------- [Sat 1:51:51 PM] : Good news at least, the Quest Log shows zero failed quests so far -------------------------- [Sat 1:51:55 PM] : Off to a good start -------------------------- [Sat 1:52:05 PM] : we have failed quests? -------------------------- [Sat 1:52:04 PM] : How many successful ones? -------------------------- [Sat 1:52:18 PM] : we have quests? -------------------------- [Sat 1:52:27 PM] Cara Burton: Cara Burton wanders off to find a computer to research the history of the San Ortestes, especially the crew aboard -------------------------- [Sat 1:52:46 PM] : Journal -&gt; Quest Log -&gt; Rescue WDF San Ortestes -------------------------- [Sat 1:52:57 PM] : ITYM salvage -------------------------- [Sat 1:53:03 PM] : At least there's a clear blood button :) -------------------------- [Sat 1:53:03 PM] Daniel Eckhart: Daniel Eckhart returns to his room -------------------------- [Sat 1:52:27 PM] : "here is a list of one adventure - please choose" :D -------------------------- [Sat 1:53:52 PM] : Poor Danlel got the Rhode Island stateroom, it's just a closet. -------------------------- [Sat 1:54:28 PM] : Daniel's room suspiciously has a hospital bed. -------------------------- [Sat 1:54:53 PM] : That's called being prepared -------------------------- [Sat 1:55:03 PM] Cara Burton: (to herself) We're going to need a lot of caskets... -------------------------- [Sat 1:55:04 PM] : marine and boy scout -------------------------- [Sat 1:55:06 PM] : Our medbay should be the Daniel Eckhart memorial medbay. -------------------------- [Sat 1:56:01 PM] Angelica Triggs: I can start taking inventory -------------------------- [Sat 1:56:04 PM] : Do we have an inventory list? -------------------------- [Sat 1:56:18 PM] : As in, do we know what's supposed to be there or is that still secret? -------------------------- [Sat 1:57:15 PM] Cara Burton: Cara Burton helps Angelica take inventory -------------------------- [Sat 1:58:19 PM] Cara Burton: Do we even need the San Orestes? We can just build our own damn ship in here... -------------------------- [Sat 1:59:02 PM] Angelica Triggs: maybe they expect it to fall apart -------------------------- [Sat 1:59:16 PM] : Any names we recognise? -------------------------- [Sat 1:59:21 PM] Cara Burton: Well that's unexpectedly convenient -------------------------- [Sat 1:59:23 PM] Angelica Triggs: Angelica Triggs reads the names -------------------------- [Sat 1:58:49 PM] : empty bags, i hope -------------------------- [Sat 1:59:42 PM] : Surprise, space zombies -------------------------- [Sat 1:59:49 PM] : Someone write Dirk's name on one... -------------------------- [Sat 1:59:51 PM] : Next session we find out that Deb has been inspired by Dead Space. -------------------------- [Sat 1:59:54 PM] : and dead bodies. -------------------------- [Sat 1:59:57 PM] : I'll go read up on ship procedures and manuals, for our target, if we have any. <br /><br />Especially external emergency access, and if there is a way to tell if point defense or boarding defense is still active for some reason. -------------------------- [Sat 1:59:20 PM] : hopefully the food isn't related to the body bag -------------------------- [Sat 2:00:07 PM] Angelica Triggs: let me know if you see any chocolate -------------------------- [Sat 2:00:48 PM] : I'll make a Boarder's Manual. -------------------------- [Sat 2:00:38 PM] Aiden Harlan: Aiden Harlan starts a diagnostic on the drives and goes to inventory the modest medbay -------------------------- [Sat 2:01:21 PM] : I'll check out the food store and galley and see if I can make something edible. -------------------------- [Sat 2:01:24 PM] : Roland will also check out the inventory to see if he thinks we have everything it would take to get a ship into working shape again. -------------------------- [Sat 2:01:48 PM] : Unless the fluid does not expand when frozen, which would be a nice surprise -------------------------- [Sat 2:03:08 PM] Julian Felix: Julian Felix panics and flais about the interface -------------------------- [Sat 2:03:28 PM] Julian Felix: 8 -------------------------- [Sat 2:02:57 PM] : 'c' when your focus is in the main interface brings up your character -------------------------- [Sat 2:03:53 PM] : oh nice -------------------------- [Sat 2:04:51 PM] : Not really. -------------------------- [Sat 2:04:52 PM] : Whatever PT he needs to do while healing up. -------------------------- [Sat 2:05:07 PM] : And he'll push it harder when the doc says it's ok -------------------------- [Sat 2:04:28 PM] : Aiden does daily checkups on the wounded, u -------------------------- [Sat 2:06:56 PM] : can we use the luck stat for rerolls? -------------------------- [Sat 2:06:59 PM] : :P -------------------------- [Sat 2:07:34 PM] : I am not going to complain. -------------------------- [Sat 2:06:52 PM] : temp damage? -------------------------- [Sat 2:07:35 PM] : That works -------------------------- [Sat 2:07:41 PM] : sounds good to me. -------------------------- [Sat 2:07:21 PM] Aiden Harlan: 9 -------------------------- [Sat 2:08:08 PM] : how do we get luck back? -------------------------- [Sat 2:08:12 PM] : Is luck going to be used for check rolls, or is it just a counter for fate points? -------------------------- [Sat 2:08:55 PM] : YES! -------------------------- [Sat 2:08:27 PM] : cool -------------------------- [Sat 2:09:15 PM] Cara Burton: 4 -------------------------- [Sat 2:09:15 PM] : (and yes, I'm using caps on purpose :D ) -------------------------- [Sat 2:09:20 PM] : dies -------------------------- [Sat 2:09:27 PM] : Searching the ship for secret doors... or traps... -------------------------- [Sat 2:09:42 PM] : I'm sure that Daniel will find all the traps. :P -------------------------- [Sat 2:11:11 PM] : can't see that bit in the skill info -------------------------- [Sat 2:11:17 PM] : wait nevermind -------------------------- [Sat 2:13:14 PM] : Yeah much better -------------------------- [Sat 2:13:42 PM] : You've deleted the entire session? -------------------------- [Sat 2:15:30 PM] : Alcohol tolerance -------------------------- [Sat 2:15:36 PM] : So if I'm reading this right - if we gained one XP in a skill, and have one in that skill already, that bumps it to 2? -------------------------- [Sat 2:16:02 PM] : are these just direct or work toward the next level? -------------------------- [Sat 2:17:04 PM] : I think 0 -&gt; 1 is 1 and 1 -&gt; 2 is also 1 -------------------------- [Sat 2:16:25 PM] : I missed where we track those -------------------------- [Sat 2:17:55 PM] : So if I have "Electronics 0" and "Electronics: Sensors 1", where do I put the point? -------------------------- [Sat 2:17:14 PM] : I don't see where to edit the skill -------------------------- [Sat 2:18:15 PM] : And then generic XP can be applied to any skill - so if I want take my generic XP of 2, and apply it to Leadership which is also 2, that goes up to 3 -------------------------- [Sat 2:17:33 PM] : not there -------------------------- [Sat 2:18:19 PM] : como estan, bitches -------------------------- [Sat 2:18:34 PM] : I can -------------------------- [Sat 2:18:38 PM] : oh jesus this is new and scary -------------------------- [Sat 2:18:42 PM] : you need to press the edit icon -------------------------- [Sat 2:18:03 PM] : oh, it's because I raised the interface scale.. there is a slider for me... -------------------------- [Sat 2:18:55 PM] : did you find a font vendor? -------------------------- [Sat 2:19:26 PM] : neat -------------------------- [Sat 2:18:48 PM] : Oh! nice -------------------------- [Sat 2:19:36 PM] : Is this purple screen on the background just flair or should we be able to read that? lol -------------------------- [Sat 2:19:55 PM] : so we can use those 2 generic ones if we want to? -------------------------- [Sat 2:20:13 PM] : Re: specific XP, something I've always liked is system where failing a roll in a skill means you make some progress in advancing that skill, heh -------------------------- [Sat 2:20:17 PM] : I see 2 available under info, but..that's it -------------------------- [Sat 2:20:39 PM] : sorry :( I don't feel tardy. -------------------------- [Sat 2:20:36 PM] : Can I increase Jack of all trades, or was that a waste? :P -------------------------- [Sat 2:20:48 PM] : I was afraid of that. :( -------------------------- [Sat 2:21:06 PM] : I got two levels at creation :) -------------------------- [Sat 2:21:23 PM] : should I see that or I have to change it? -------------------------- [Sat 2:21:52 PM] : I fixed carous -------------------------- [Sat 2:21:54 PM] : ..e -------------------------- [Sat 2:22:13 PM] : Daniel's other point was in the Man-Portable? -------------------------- [Sat 2:22:22 PM] : gotcha -------------------------- [Sat 2:22:24 PM] : how much does it cost to increase stats? -------------------------- [Sat 2:22:34 PM] : Skills must specialize when they go from 0 to 1? -------------------------- [Sat 2:22:54 PM] Dirk Yang: 4 -------------------------- [Sat 2:23:02 PM] : oh crap haha..figured out how to roll -------------------------- [Sat 2:22:42 PM] : Where are the skill objects? How do I add a skill to the sheet? -------------------------- [Sat 2:23:37 PM] : electronics, I have generic at 0 and sensors at 1. If I increase the 0 to 1, can I pick remote ops? -------------------------- [Sat 2:23:43 PM] : So our new ship is consider a... Capital ship? -------------------------- [Sat 2:23:08 PM] : need to go from gun combat 0 to slug 1 -------------------------- [Sat 2:24:05 PM] : it's a communist ship, because we share it. -------------------------- [Sat 2:24:11 PM] : Got it. Was trying to figure out if I had the right Piloting skill so far. -------------------------- [Sat 2:24:13 PM] : Found the answer to my question at page 56. :) -------------------------- [Sat 2:24:42 PM] : yes -------------------------- [Sat 2:25:00 PM] : where's the "library" equivlanet? -------------------------- [Sat 2:25:16 PM] : Uh... I think there's a mistake on my skills. Roland should have "Gunner", not "Gun Combat: Slug" -------------------------- [Sat 2:25:21 PM] : sweet. -------------------------- [Sat 2:25:35 PM] : Yeah, it's there -------------------------- [Sat 2:25:39 PM] : yes -------------------------- [Sat 2:25:57 PM] : Why is there a file called Mayvik betrays the party? -------------------------- [Sat 2:27:03 PM] : so what were the experience rules again? sorry -------------------------- [Sat 2:27:06 PM] : Still working on the generic -------------------------- [Sat 2:27:46 PM] : Are we adding new skills, or do you have to do that? -------------------------- [Sat 2:27:14 PM] : I showed where that came from on discord -------------------------- [Sat 2:28:18 PM] : you have an add skill tab in the upper right corner of the skill list -------------------------- [Sat 2:28:25 PM] : Deb if you're talking can't hear you -------------------------- [Sat 2:28:39 PM] : "spending experience points internally" bowchikkabow -------------------------- [Sat 2:28:57 PM] : is there like ooc and emote hotkeys in here? -------------------------- [Sat 2:29:17 PM] : Deault is OOC. /ic will make it IC (and have it labelled as your character's name) -------------------------- [Sat 2:29:26 PM] Dirk Yang: Dirk Yang flossing erotically -------------------------- [Sat 2:29:37 PM] : Deb: There's an error in my skills. It should've been "Gunnery", not "Gun Combat: Slug" -------------------------- [Sat 2:29:55 PM] Dirk Yang: Dirk Yang emotes turriubly -------------------------- [Sat 2:30:00 PM] : Yes I have no idea how to use experience. -------------------------- [Sat 2:30:00 PM] : Can we add our own skills? -------------------------- [Sat 2:30:03 PM] : I have no experience! -------------------------- [Sat 2:30:06 PM] : Hrm. when I type /ic it gives me an error -------------------------- [Sat 2:30:07 PM] : 2 points to go from 1 to 2 in a skill? -------------------------- [Sat 2:30:10 PM] Din Strata: testing -------------------------- [Sat 2:30:14 PM] : oh there we go -------------------------- [Sat 2:29:30 PM] Aiden Harlan: Aiden Harlan raises Untrained skill to 1 -------------------------- [Sat 2:30:15 PM] : weird. -------------------------- [Sat 2:30:53 PM] : stats was same? +1 bonus = 1 point, +2 = 2 points? -------------------------- [Sat 2:30:55 PM] : so it costs the amount of points you have in the skill, unless you have 0, then the cost is 1, right? -------------------------- [Sat 2:31:22 PM] : stats was one per point you have in the stat, I think? So if you have 8 in a stat, it costs 8? -------------------------- [Sat 2:31:46 PM] : oof -------------------------- [Sat 2:31:49 PM] : Let's see if third time is the charm. Deb, my skills are wrong. Roland didn't have Gun Combat: Slug. He had Gunner -------------------------- [Sat 2:31:54 PM] : So I would use both generic xp to add Unarmed and up it to 1? -------------------------- [Sat 2:32:08 PM] : Yeah. I have a screenshot from character creation. -------------------------- [Sat 2:32:38 PM] : Gunnery of 2 -------------------------- [Sat 2:32:45 PM] : Gun Combat 0. They aren't related skills. -------------------------- [Sat 2:32:59 PM] : I think so, yeah. -------------------------- [Sat 2:33:06 PM] : Got it -------------------------- [Sat 2:33:36 PM] : We're going to need that Gunnery skill. heh -------------------------- [Sat 2:34:11 PM] : We can't just stick everyone with Jack of All Trades? -------------------------- [Sat 2:34:36 PM] : Stick them in the turrets, that is. -------------------------- [Sat 2:34:53 PM] : is there something we need to click to spend the xp? -------------------------- [Sat 2:34:57 PM] : or just use it and decrement the box? -------------------------- [Sat 2:34:57 PM] : So since one of the XP you gave me was for Gun Combat: Slug, does that change? -------------------------- [Sat 2:35:40 PM] : Fair enough. -------------------------- [Sat 2:36:16 PM] : I had 14 -------------------------- [Sat 2:36:18 PM] : until now... -------------------------- [Sat 2:36:25 PM] : ouch -------------------------- [Sat 2:36:22 PM] : I reduced it -------------------------- [Sat 2:36:29 PM] : I had 14. I just changed it to 13. -------------------------- [Sat 2:36:34 PM] : woo, I now have a 9! -------------------------- [Sat 2:36:45 PM] : 13*2=only forever xp away from getting it back! -------------------------- [Sat 2:36:44 PM] : One more and you'll be as famous as Daniel! -------------------------- [Sat 2:36:55 PM] : Hanging out with Roland and his 4 SOC drained everyone else's -------------------------- [Sat 2:36:59 PM] : hence forever ;) -------------------------- [Sat 2:37:01 PM] : Are we missing any skills? I was wondering if I should place my generic xp to raise engineer skills, or pilot, or something else. -------------------------- [Sat 2:37:18 PM] : hob knobbing with folks -------------------------- [Sat 2:36:35 PM] : Hanging out with you people is bringing me down.... -------------------------- [Sat 2:37:40 PM] : We did shoot up a lot of places and were involved in murder central ski trip... -------------------------- [Sat 2:37:50 PM] : That's easy to fix though. Dirk is also a podcast master. -------------------------- [Sat 2:37:58 PM] : We can broadcast our exploits for all the 'verse to see -------------------------- [Sat 2:37:21 PM] : I pivot to "Scientific Man of Mystery" to keep the Soc up -------------------------- [Sat 2:38:22 PM] : Aiden: I'm legit! Respectable! Honest! -------------------------- [Sat 2:38:42 PM] : you can always save the xp, though. -------------------------- [Sat 2:38:48 PM] : Probably best to increase my speciality, Pilot spacecraft. It may help a bit :) -------------------------- [Sat 2:38:51 PM] : if nothing else, you can save them to increase stats :P -------------------------- [Sat 2:38:12 PM] : ./em starts a controversial blog. -------------------------- [Sat 2:39:08 PM] : Is there any value to raising regular Engineering? -------------------------- [Sat 2:39:21 PM] : Daniel knows how to run the staterooms once we take on clients. -------------------------- [Sat 2:39:34 PM] : Steward 1 -------------------------- [Sat 2:39:41 PM] : Dirk knows how to bang the barmaids? -------------------------- [Sat 2:39:47 PM] : Pilot barmaid? -------------------------- [Sat 2:39:49 PM] : He's led an interesting life -------------------------- [Sat 2:39:55 PM] : Tomoe has Steward too -------------------------- [Sat 2:40:10 PM] : I started as a dancer... -------------------------- [Sat 2:40:27 PM] : Got it. -------------------------- [Sat 2:39:59 PM] : I can teach a few of those if you need to learn -------------------------- [Sat 2:41:04 PM] : what if you wanted like "surface habitat" or something not ship-based? Can you do write-ins? -------------------------- [Sat 2:41:04 PM] : I've got m-drive and j-drive -------------------------- [Sat 2:41:09 PM] : obvs not for Dirk..lol -------------------------- [Sat 2:41:50 PM] : no just curious, like do I need a write-in for Carouse on "seduction" or something? -------------------------- [Sat 2:41:54 PM] : Planning on being stranded on an asteroid? :) -------------------------- [Sat 2:42:34 PM] : just imagining we get stuck on a space station and need to turn the O2 on or something, oops no one took that specialty -------------------------- [Sat 2:42:34 PM] : Do you want to take our break before we jump back in? -------------------------- [Sat 2:42:46 PM] : ...keep hitting alt before I send things lol. Stupid muscle memory. -------------------------- [Sat 2:42:54 PM] : no /afk command :/ -------------------------- [Sat 2:42:57 PM] : AFK -------------------------- [Sat 2:42:58 PM] : Ice cream break! -------------------------- [Sat 2:43:03 PM] Dirk Yang: Dirk Yang AFK -------------------------- [Sat 2:44:24 PM] : I'm sad that Mayvik missed my intro video. I may just use that every session to get everyone centered. :P -------------------------- [Sat 2:44:36 PM] : Did itplay okay with audio for everyone? -------------------------- [Sat 2:46:35 PM] : Not for me :P -------------------------- [Sat 2:47:19 PM] : I'll put it on facebook -------------------------- [Sat 2:47:29 PM] : Been playing with After Effects. :P -------------------------- [Sat 2:48:36 PM] : back. The video played just fine, Deb. -------------------------- [Sat 2:50:43 PM] : back -------------------------- [Sat 2:50:44 PM] : back -------------------------- [Sat 2:51:54 PM] : Getting that video embedded and playing right was a struggle, did it more manually than I wanted to. Very flexible platform. -------------------------- [Sat 2:52:59 PM] : Problem is you become enamoured with add-ons that then become abandonware. -------------------------- [Sat 2:53:12 PM] : There was a GM screen that was really awesome and it didn't get updated for v10 -------------------------- [Sat 2:53:30 PM] : the music, I assume that was yours? -------------------------- [Sat 2:53:48 PM] Dirk Yang: Dirk Yang no longer afk -------------------------- [Sat 2:54:00 PM] : Yeah, the music in the intro was mine. The one in Jack's Briefing I got from a library and just sounded like it would be mine. :P -------------------------- [Sat 2:54:11 PM] : Does it support Real Player? -------------------------- [Sat 2:54:10 PM] : I'm here. -------------------------- [Sat 2:54:27 PM] : Here -------------------------- [Sat 2:54:38 PM] : ya -------------------------- [Sat 2:55:23 PM] : I suppose I'll spend some time reading manuals too, then. -------------------------- [Sat 2:57:54 PM] Roland Denhardt: And there's our very own ghost ship. -------------------------- [Sat 2:58:02 PM] Cara Burton: Cara Burton whistles -------------------------- [Sat 2:58:18 PM] : Well if the Peach is Moist and welcoming, this looks..dry and cold. -------------------------- [Sat 2:58:36 PM] Daniel Eckhart: Daniel Eckhart suits up -------------------------- [Sat 2:58:42 PM] Dirk Yang: Well if the Peach is Moist and welcoming, this looks..dry and cold. -------------------------- [Sat 2:58:25 PM] Aiden Harlan: Aiden Harlan scans to see the ship is radiating anything dangerous -------------------------- [Sat 2:59:11 PM] : In space, no one can hear you scream "oh Dirk! It's so adequate!" -------------------------- [Sat 2:59:08 PM] Roland Denhardt: I don't think we need to request permission to board. -------------------------- [Sat 2:59:24 PM] : Let's scan this thing first, and do an external inspection -------------------------- [Sat 2:59:38 PM] Cara Burton: Step one is to get the emergency power going, second is main power. Once that's done, I'll start taking cares of any bodies. -------------------------- [Sat 2:59:25 PM] : we have drones? -------------------------- [Sat 3:00:42 PM] Julian Felix: After power, but before we heat it up, we need to do a structural inspection. I've got an aerial drone which won't work here. -------------------------- [Sat 3:01:54 PM] Julian Felix: Julian Felix mutters: Poor girl... -------------------------- [Sat 3:02:59 PM] : What could possibly go wrong? -------------------------- [Sat 3:03:09 PM] : he said, ominously -------------------------- [Sat 3:03:11 PM] Julian Felix: Do we have to worry about radiation from our work? -------------------------- [Sat 3:03:08 PM] Aiden Harlan: Or biggest fear is hydrazing and ammunition, unexploded ordinance, onboard stores -------------------------- [Sat 3:03:54 PM] : Mutant zombies. Got it. -------------------------- [Sat 3:03:59 PM] Daniel Eckhart: *over comm* Ready to take a walk over whenever you're ready. -------------------------- [Sat 3:03:17 PM] : hydrazine -------------------------- [Sat 3:04:16 PM] : lol -------------------------- [Sat 3:04:21 PM] Dirk Yang: My biggest fear is I am a lawyer and what the fuck am I doing salvaging a warship. -------------------------- [Sat 3:04:31 PM] Dirk Yang: Also spiders. Fuck spiders. -------------------------- [Sat 3:04:30 PM] : miniature giant space hamsters! -------------------------- [Sat 3:04:41 PM] Roland Denhardt: There'll be plenty of grunt work for you to do, Dirk. It'll put some muscle on you. -------------------------- [Sat 3:04:49 PM] Din Strata: I'll go with. -------------------------- [Sat 3:05:11 PM] : vacc suit. -------------------------- [Sat 3:05:09 PM] : I'll skip the combat armour. -------------------------- [Sat 3:05:11 PM] Julian Felix: Julian Felix is dressing up for work -------------------------- [Sat 3:05:30 PM] Roland Denhardt: Let's see how bad the inside looks. -------------------------- [Sat 3:05:43 PM] : Do we have like, toolkits and stuff to bring? -------------------------- [Sat 3:05:39 PM] : so we'll name the ship 'Boo'? -------------------------- [Sat 3:05:50 PM] : Boo's revenge! -------------------------- [Sat 3:05:54 PM] : Tomoe is going without a vacc suit? -------------------------- [Sat 3:06:01 PM] : Tomoe is going without a combat armour. -------------------------- [Sat 3:06:14 PM] : whoooosh -------------------------- [Sat 3:06:14 PM] : I'll wear a vacc suit, obviously. -------------------------- [Sat 3:06:26 PM] Dirk Yang: "what? I can hold my breath!" -------------------------- [Sat 3:06:29 PM] Daniel Eckhart: Daniel will wear his armor in case something blows up. :P -------------------------- [Sat 3:06:04 PM] Aiden Harlan: ./em snickers -------------------------- [Sat 3:07:19 PM] Din Strata: Oh no, Roland and I fused together on the way over! Space is wacku. -------------------------- [Sat 3:07:25 PM] Roland Denhardt: Roland normally is slightly encumbered if he has the combat rifle and combat armor. Those things are heavy -------------------------- [Sat 3:06:52 PM] Aiden Harlan: can't select tokens -------------------------- [Sat 3:08:37 PM] Daniel Eckhart: Yeah -------------------------- [Sat 3:08:54 PM] Din Strata: I forgot how to flashlght. -------------------------- [Sat 3:08:31 PM] Aiden Harlan: It keeps zooming when you select a token -------------------------- [Sat 3:09:28 PM] Daniel Eckhart: How do you turn? -------------------------- [Sat 3:09:07 PM] Aiden Harlan: cntrl-mousewheel with your token selected -------------------------- [Sat 3:09:51 PM] Daniel Eckhart: thanks -------------------------- [Sat 3:09:56 PM] Dirk Yang: I think I set myself on fire lol -------------------------- [Sat 3:10:29 PM] Dirk Yang: I see nothing. -------------------------- [Sat 3:09:45 PM] Aiden Harlan: Uhm... I've seen this movie before -------------------------- [Sat 3:10:31 PM] : I can't find myself? heh -------------------------- [Sat 3:10:42 PM] Dirk Yang: keeps zoomg to chat for me :( -------------------------- [Sat 3:10:40 PM] Tomoe Gozen: the zooming is annoying... -------------------------- [Sat 3:10:51 PM] Roland Denhardt: Yeah, how do we turn off the zoom to chat? -------------------------- [Sat 3:10:12 PM] Aiden Harlan: Ok, where to do I turn that off -------------------------- [Sat 3:11:04 PM] : It's an individual setting -------------------------- [Sat 3:11:07 PM] : I shared it in the Discord -------------------------- [Sat 3:11:53 PM] : Sorry if I missed it, do I need to do something to add my token? -------------------------- [Sat 3:12:05 PM] Dirk Yang: lol how do I make myself NOT burning once I click it -------------------------- [Sat 3:12:12 PM] : It worked... sporadically. It worked for me after I turned it off and back on again. -------------------------- [Sat 3:12:28 PM] Dirk Yang: right click it to decrease -------------------------- [Sat 3:12:32 PM] Dirk Yang: left click to increase. -------------------------- [Sat 3:12:33 PM] Dirk Yang: got it -------------------------- [Sat 3:12:38 PM] : It's a fucking rave -------------------------- [Sat 3:13:05 PM] Dirk Yang: uhn tiss uhn tiss uhn tiss -------------------------- [Sat 3:14:01 PM] Roland Denhardt: Roland Denhardt examines the cargo containers -------------------------- [Sat 3:14:14 PM] Dirk Yang: fuck..zoom to emote now lol -------------------------- [Sat 3:15:44 PM] Julian Felix: So, safety first, then power? -------------------------- [Sat 3:16:24 PM] Roland Denhardt: Hmm... we might want to check the munitions to make sure they're stable. Having them go off suddenly when we start warming this place up or something would be bad. -------------------------- [Sat 3:16:26 PM] Julian Felix: It would be a shame if something exploded when we got the power back on -------------------------- [Sat 3:16:27 PM] Daniel Eckhart: It's a big ship. We should split up and check critical points. -------------------------- [Sat 3:17:05 PM] : Every room is the Freezer Room right now. -------------------------- [Sat 3:17:22 PM] Cara Burton: Might be worth holding off on any exploration until we have power and lights -------------------------- [Sat 3:17:59 PM] Tomoe Gozen: I thought it was Manhattan first, and then Berlin. -------------------------- [Sat 3:18:13 PM] Daniel Eckhart: pfft. Headcrabs. That's what the helmet is for. -------------------------- [Sat 3:18:14 PM] Tomoe Gozen: I definitely need either more tea or more sleep. -------------------------- [Sat 3:18:48 PM] : Is there any danger of the munitions going boom when we start to heat the place up? -------------------------- [Sat 3:18:47 PM] : huh, now default is ic. That was annoying. -------------------------- [Sat 3:19:08 PM] Daniel Eckhart: Figure we can cover more ground that way, ma'am. All of us tromping around together seems a bit of a waste. -------------------------- [Sat 3:18:33 PM] Aiden Harlan: we need to at least make sure some systems are safe for power. We don't want water and coolant tanks stirring and de-icing if there is damage to them -------------------------- [Sat 3:19:24 PM] Din Strata: Engineering then? -------------------------- [Sat 3:19:27 PM] Cara Burton: I see your point, Eckhart, but also, I'd rather wander around with lights on -------------------------- [Sat 3:19:28 PM] : Wasn't planning on doing that... yet. -------------------------- [Sat 3:19:34 PM] Cara Burton: Rather than try to explore every nook and cranny with a flashlight -------------------------- [Sat 3:19:36 PM] Daniel Eckhart: Yes, ma'am. -------------------------- [Sat 3:20:07 PM] Dirk Yang: I definitely am on board with lights. -------------------------- [Sat 3:20:11 PM] Dirk Yang: On board? Get it? -------------------------- [Sat 3:20:31 PM] Cara Burton: Unfortunately, yes. -------------------------- [Sat 3:20:41 PM] : what lockers? -------------------------- [Sat 3:20:50 PM] Din Strata: I moved levels :P -------------------------- [Sat 3:20:14 PM] Aiden Harlan: yes i opened that door -------------------------- [Sat 3:21:33 PM] Dirk Yang: oh god I did something -------------------------- [Sat 3:21:45 PM] Angelica Triggs: I think I'm downstairs. -------------------------- [Sat 3:22:41 PM] : Explore? I can't find the freakin' ladder. :P -------------------------- [Sat 3:22:50 PM] Dirk Yang: oh hey, big yellow loader thing, just like Alien! -------------------------- [Sat 3:23:14 PM] : How do I center the map again? -------------------------- [Sat 3:24:29 PM] Daniel Eckhart: Can't turn my flashlight off though. lol -------------------------- [Sat 3:24:33 PM] : I did -------------------------- [Sat 3:24:35 PM] : lots of red lights, yes -------------------------- [Sat 3:24:37 PM] Tomoe Gozen: It's red. -------------------------- [Sat 3:24:39 PM] : you can used wasd to move, I like that. -------------------------- [Sat 3:24:38 PM] : It's red, yes -------------------------- [Sat 3:23:58 PM] Aiden Harlan: pulsing red... yay -------------------------- [Sat 3:24:46 PM] : Yes, but there are still line-of-sight issues. Well, not issues but we can only see so much. -------------------------- [Sat 3:25:31 PM] Dirk Yang: lol I think I just threw myself off the map -------------------------- [Sat 3:25:43 PM] Dirk Yang: back on the ship? lol -------------------------- [Sat 3:25:48 PM] : ok I saw that door -------------------------- [Sat 3:25:55 PM] Dirk Yang: "fuck this shit, I'm going back to the bar" -------------------------- [Sat 3:26:45 PM] : Roland went the wrong way. Hrm. -------------------------- [Sat 3:26:56 PM] : I can't bring deck 14 back up, and I think my token is stuck there. -------------------------- [Sat 3:27:18 PM] : no idea -------------------------- [Sat 3:27:38 PM] Din Strata: thx -------------------------- [Sat 3:27:42 PM] Din Strata: I'll say hi -------------------------- [Sat 3:27:49 PM] : I lost myself -------------------------- [Sat 3:27:55 PM] : Okay, how the fuck do I go back UP a ladder I went down? -------------------------- [Sat 3:28:00 PM] Dirk Yang: deck 12 is shuttlebay...I'm out! -------------------------- [Sat 3:28:09 PM] Dirk Yang: up in the room is up ladder, down is down ladder -------------------------- [Sat 3:28:52 PM] Dirk Yang: deck 6: the bar! -------------------------- [Sat 3:29:01 PM] Daniel Eckhart: whoah -------------------------- [Sat 3:29:05 PM] : Every time I move it moves me down another floor... -------------------------- [Sat 3:29:13 PM] Dirk Yang: oh god how do I pan this lol -------------------------- [Sat 3:29:11 PM] Cara Burton: afk for a few (still on audio) -------------------------- [Sat 3:28:32 PM] Aiden Harlan: The ladder from 4 to 3-CIC lands you outside the wall -------------------------- [Sat 3:28:48 PM] Aiden Harlan: I am now in space -------------------------- [Sat 3:29:45 PM] : Aiden gets spaced for reasons we do not understand. -------------------------- [Sat 3:29:52 PM] : did I just find some suits/armours and stuff? -------------------------- [Sat 3:29:30 PM] Aiden Harlan: Welcome to space Dirk! -------------------------- [Sat 3:30:50 PM] Dirk Yang: Deck 3 is.. -------------------------- [Sat 3:30:52 PM] Dirk Yang: cavernous. -------------------------- [Sat 3:30:07 PM] Aiden Harlan: read up -------------------------- [Sat 3:30:56 PM] : I found Jack's corpse... -------------------------- [Sat 3:30:18 PM] Aiden Harlan: the elevator drops you outside the wall -------------------------- [Sat 3:31:23 PM] : So... If I try to go up from Deck 9 it takes me to Deck 6 -------------------------- [Sat 3:30:44 PM] Aiden Harlan: or rather, the ladder -------------------------- [Sat 3:31:40 PM] : can we tell what deck we're on? -------------------------- [Sat 3:31:03 PM] Aiden Harlan: top left -------------------------- [Sat 3:32:00 PM] Dirk Yang: this is hilarious tho! -------------------------- [Sat 3:31:59 PM] : Ah. I had that collapsed -------------------------- [Sat 3:32:18 PM] Dirk Yang: I feel like the guy in Event Horizon that ends up blasted off the ship -------------------------- [Sat 3:32:28 PM] Din Strata: WORKSHOP -------------------------- [Sat 3:32:45 PM] : Nice... and I clicked on Cargo Hold in the upper left and now my floor has disappeared and I can't get back to my token. :P -------------------------- [Sat 3:33:00 PM] : same -------------------------- [Sat 3:32:28 PM] : Somehow I lost my token and I am looking at Cara -------------------------- [Sat 3:33:13 PM] : Yeah, the upper left showed the deck I was on and the Cargo Hold. -------------------------- [Sat 3:33:17 PM] Din Strata: found the reactor room. -------------------------- [Sat 3:33:45 PM] : Turns out the name of this ship is actually the Event Horizon. -------------------------- [Sat 3:33:58 PM] Dirk Yang: Tomoe and I spaced ourselves again lol -------------------------- [Sat 3:33:56 PM] : I can only seem to go up -------------------------- [Sat 3:33:25 PM] Aiden Harlan: Thanks -------------------------- [Sat 3:34:17 PM] : Not sure if you saw it but I also found that if I tried to go up from Deck 9 I ended up on Deck 6. -------------------------- [Sat 3:34:35 PM] Tomoe Gozen: I think I ended up in space... -------------------------- [Sat 3:34:45 PM] : outside the ship, I mean -------------------------- [Sat 3:34:56 PM] : Next session we'll try to solve the murder of who spaced Tomoe. -------------------------- [Sat 3:35:29 PM] : I see her on 3 -------------------------- [Sat 3:35:32 PM] : yeah, I\m on deck 3 -------------------------- [Sat 3:35:44 PM] Dirk Yang: You're adjacent to Deck 3 -------------------------- [Sat 3:35:51 PM] Dirk Yang: Tomoe and Dirk...celebs...in...spaaaaaaaaaaaace -------------------------- [Sat 3:36:04 PM] Dirk Yang: yyarp -------------------------- [Sat 3:36:03 PM] : yep -------------------------- [Sat 3:38:10 PM] Dirk Yang: down from deck 8 seems to lead to deck 6 -------------------------- [Sat 3:38:20 PM] : I can't leave 6 -------------------------- [Sat 3:38:34 PM] Dirk Yang: er -------------------------- [Sat 3:38:31 PM] : there it went -------------------------- [Sat 3:38:37 PM] Dirk Yang: 9 down goes to 6 -------------------------- [Sat 3:39:18 PM] : Guess we're meant to eat -------------------------- [Sat 3:39:26 PM] : That's 9 up that goes to 6. -------------------------- [Sat 3:39:52 PM] Julian Felix: (bug: Not able to exit medical deck 10) -------------------------- [Sat 3:39:56 PM] Dirk Yang: I can get down to 9 again, but then it goes to 6 -------------------------- [Sat 3:40:05 PM] : We can, but I can go 6-7, 7-8, 8-9, and then 9-6 -------------------------- [Sat 3:40:11 PM] Dirk Yang: it goes 6, 7, 8, 9, 6 -------------------------- [Sat 3:39:28 PM] Aiden Harlan: from 4 downwards to 3 exits outside map -------------------------- [Sat 3:40:15 PM] : I think it's 9 up that goes to 6, too. -------------------------- [Sat 3:40:30 PM] Din Strata: I am somewhere on 6, just not sure where. -------------------------- [Sat 3:40:39 PM] Dirk Yang: let's get some nukes on the Peach and blow the San Fuckery up. Fuck this ship! -------------------------- [Sat 3:40:05 PM] Aiden Harlan: You can get to 6 going up -------------------------- [Sat 3:40:59 PM] : It also goes to 6 -------------------------- [Sat 3:41:16 PM] Dirk Yang: 9 up goes to 8 -------------------------- [Sat 3:41:19 PM] Dirk Yang: 9 down goes to 6 -------------------------- [Sat 3:41:18 PM] : Wait... up decreases? -------------------------- [Sat 3:41:30 PM] Dirk Yang: confirmed, 9 now goes to 10 -------------------------- [Sat 3:41:36 PM] : Ah, my mistake. It's not like I can tell which way the ladder goes. :P -------------------------- [Sat 3:41:08 PM] Aiden Harlan: 9 up and down fixed -------------------------- [Sat 3:41:54 PM] Dirk Yang: up ladder goes to higher # -------------------------- [Sat 3:42:00 PM] Dirk Yang: down ladder goes to lower # -------------------------- [Sat 3:42:13 PM] : Did I run out of batteries? :P -------------------------- [Sat 3:42:16 PM] : Back, sorry -------------------------- [Sat 3:42:22 PM] Din Strata: I'm still having fun -------------------------- [Sat 3:42:26 PM] Din Strata: This is ambitious. -------------------------- [Sat 3:41:44 PM] Aiden Harlan: Can we set the landing spots to be the center of the ladder rooms so you can go back to where you came from? -------------------------- [Sat 3:42:34 PM] Dirk Yang: you're just lol'ing watching us all die in the cold dead vacuum of space on deck 3, aren't you -------------------------- [Sat 3:42:47 PM] : 9 went to 10 that time -------------------------- [Sat 3:42:59 PM] Din Strata: 26 -------------------------- [Sat 3:43:08 PM] : placement to hit the ladder is tricky -------------------------- [Sat 3:43:14 PM] Dirk Yang: Dirk Yang kicks the berylium sphere until it starts -------------------------- [Sat 3:43:44 PM] Din Strata: ya -------------------------- [Sat 3:43:56 PM] : How does helping with a roll work? You mentioned it in the video -------------------------- [Sat 3:43:56 PM] : I think so, yeah. Just so we can have real lights! -------------------------- [Sat 3:44:03 PM] : Critical failure. The ship explodes. -------------------------- [Sat 3:44:12 PM] : Oh. No. lol -------------------------- [Sat 3:44:17 PM] : Roland can do a plain Eingineering roll if that helps. -------------------------- [Sat 3:44:21 PM] Din Strata: I have just engineering. -------------------------- [Sat 3:44:22 PM] : I was thinking Leadership, hahaha -------------------------- [Sat 3:44:26 PM] Dirk Yang: I use carouse. "chug chug chug!" -------------------------- [Sat 3:43:46 PM] : carefully, yes. Disconnect the systems first, then try to fix it -------------------------- [Sat 3:44:40 PM] Din Strata: Try to reboot it first! -------------------------- [Sat 3:44:50 PM] Din Strata: me -------------------------- [Sat 3:45:04 PM] : Yeah, Roland will help. How does Chaining work? -------------------------- [Sat 3:45:20 PM] : Daniel only has Mechanic. :| -------------------------- [Sat 3:45:34 PM] Din Strata: 12 -------------------------- [Sat 3:45:36 PM] : Yeah, he just can't help here/ -------------------------- [Sat 3:45:49 PM] Din Strata: woo. -------------------------- [Sat 3:45:58 PM] : Okay, and then? -------------------------- [Sat 3:46:43 PM] Roland Denhardt: 7 -------------------------- [Sat 3:46:47 PM] Tomoe Gozen: 2 -------------------------- [Sat 3:46:56 PM] : Wait! I can add luck! -------------------------- [Sat 3:47:09 PM] Din Strata: lol -------------------------- [Sat 3:46:36 PM] Aiden Harlan: I click the chain and nothing happens -------------------------- [Sat 3:47:19 PM] : Boo. -------------------------- [Sat 3:47:26 PM] : Fine. I'll wait. -------------------------- [Sat 3:47:29 PM] Dirk Yang: I feel like Jack may have given us like..the instruction manual for how to restar the ship -------------------------- [Sat 3:46:55 PM] Aiden Harlan: correct -------------------------- [Sat 3:47:47 PM] : how did you do a skill roll? -------------------------- [Sat 3:47:55 PM] : not that electronics will help much yet... -------------------------- [Sat 3:48:07 PM] : Click on the dice to the left of the skill on your character sheet. -------------------------- [Sat 3:48:23 PM] Tomoe Gozen: 9 -------------------------- [Sat 3:48:31 PM] : there we go. -------------------------- [Sat 3:48:35 PM] : thanks &gt;( -------------------------- [Sat 3:48:56 PM] : Din fixes it while everyone else chews on their fingers. :P -------------------------- [Sat 3:49:03 PM] : is headcrab the same as the face hugger? -------------------------- [Sat 3:49:27 PM] : They're just crabbier. -------------------------- [Sat 3:49:56 PM] Din Strata: I'm on deck 3 btw -------------------------- [Sat 3:49:17 PM] Aiden Harlan: I am clicking the chain on his roll in the chat window yes? -------------------------- [Sat 3:50:10 PM] : Maybe it doesn't work because Roland chained off it? -------------------------- [Sat 3:50:31 PM] : I didn't get a pop-up. I had to select it from my sheet. -------------------------- [Sat 3:49:54 PM] Aiden Harlan: 0 popups -------------------------- [Sat 3:50:38 PM] : Nope. -------------------------- [Sat 3:50:28 PM] Aiden Harlan: 14 -------------------------- [Sat 3:50:40 PM] : 2 -------------------------- [Sat 3:51:27 PM] : That's how much damage Daniel takes? -------------------------- [Sat 3:51:33 PM] Din Strata: lol -------------------------- [Sat 3:51:37 PM] Aiden Harlan: Aiden Harlan whispers, "dont blow up, don't blow up... don't blow up..." -------------------------- [Sat 3:52:22 PM] Julian Felix: The quiet's gone -------------------------- [Sat 3:52:42 PM] Cara Burton: Fine work -------------------------- [Sat 3:52:45 PM] Roland Denhardt: That's better. -------------------------- [Sat 3:52:47 PM] : ok face crab time -------------------------- [Sat 3:52:27 PM] Aiden Harlan: Let's make sure we' -------------------------- [Sat 3:53:16 PM] Julian Felix: Awesome -------------------------- [Sat 3:53:17 PM] : We can name the ship the Nostromo. -------------------------- [Sat 3:52:53 PM] Aiden Harlan: Let's make sure we're not broadcasting please - before we shunt power back to those systems -------------------------- [Sat 3:53:40 PM] : Cara brings all of the body bags over and begins the long process of finding everyone, identifying them, and getting them into the right bags -------------------------- [Sat 3:53:45 PM] Dirk Yang: sooooo what now? Patch up a couple decks and try to get some CLS? -------------------------- [Sat 3:53:52 PM] : For sentimental reasons, my first suggestion is 'the Black Rose' :P -------------------------- [Sat 3:53:13 PM] Aiden Harlan: I assume this is mainly just lights on right now? -------------------------- [Sat 3:54:20 PM] : we should be honest and call it murderhobo hub. -------------------------- [Sat 3:54:19 PM] : Was that noise from the UI for the ship? -------------------------- [Sat 3:54:37 PM] Daniel Eckhart: I had to mute the page -------------------------- [Sat 3:54:49 PM] Dirk Yang: Big Jack Cock? -------------------------- [Sat 3:54:17 PM] : i like the background -------------------------- [Sat 3:56:03 PM] : I turn on the jump engines! -------------------------- [Sat 3:56:08 PM] : Did anyone check to see if anyone managed to shove themselves in a cryo pod? Though I guess they wouldn't have survived the power failure... -------------------------- [Sat 3:55:42 PM] Aiden Harlan: Let's get a headcount of the dead -------------------------- [Sat 3:56:48 PM] Dirk Yang: It's Jack's evil twin, Wack! -------------------------- [Sat 3:56:50 PM] : Just some guy named Khan. -------------------------- [Sat 3:56:52 PM] : Cara starts there, heh -------------------------- [Sat 3:56:57 PM] Tomoe Gozen: So let's check, then. -------------------------- [Sat 3:57:00 PM] Julian Felix: So we may have pods with someone living in it? -------------------------- [Sat 3:57:09 PM] Dirk Yang: there goes my fucking salvage rights -------------------------- [Sat 3:56:26 PM] : that might invalidate the salvage -------------------------- [Sat 3:57:25 PM] : Dirk goes to definitely not jettison anyone into space -------------------------- [Sat 3:57:24 PM] : It's dirk's alternate universe doppleganger, Dick Wang -------------------------- [Sat 3:57:00 PM] : Dirk: "What pod?" *pushes 'off' button* -------------------------- [Sat 3:57:53 PM] : mmm...corpseickles... -------------------------- [Sat 3:57:50 PM] : One of them failed in 2 minutes. -------------------------- [Sat 3:58:13 PM] : I'll check the logs. -------------------------- [Sat 3:58:49 PM] : The dead people in the pods are our characters from Last Legion. -------------------------- [Sat 3:58:57 PM] : heh -------------------------- [Sat 3:59:02 PM] : lol -------------------------- [Sat 3:59:31 PM] : That kind of sucks. -------------------------- [Sat 4:00:56 PM] : I like it -------------------------- [Sat 4:00:57 PM] : i like it -------------------------- [Sat 4:00:58 PM] : What do we do with the bodies? Store them and return them to ...someone? -------------------------- [Sat 4:00:20 PM] : neat, once we work out the clunkiness -------------------------- [Sat 4:01:04 PM] : Just takes some getting used to. -------------------------- [Sat 4:01:07 PM] : I like it too, once we figure it out -------------------------- [Sat 4:01:13 PM] : I am envisioning something -------------------------- [Sat 4:01:15 PM] : A future me -------------------------- [Sat 4:01:17 PM] : 10 years from now -------------------------- [Sat 4:01:13 PM] : it has some things that need to be ironed out, but so far, not bad. -------------------------- [Sat 4:01:25 PM] : going "shit how are we ever going to use anything other than Foundry!?" -------------------------- [Sat 4:01:11 PM] : Will you release a full deck map/schematic for us? -------------------------- [Sat 4:01:58 PM] : More customization in the chat here would be helpful. Different color for OOC and IC would be great. -------------------------- [Sat 4:02:10 PM] : Yes -------------------------- [Sat 4:02:10 PM] : is there a function on the map for 'zoom in on my character'? -------------------------- [Sat 4:02:11 PM] : Yes. -------------------------- [Sat 4:02:17 PM] : yeah -------------------------- [Sat 4:02:17 PM] : By the way: When elevators stopped working for me, reloading the browser tab fixed it. -------------------------- [Sat 4:02:27 PM] : Is there a list of them somewhere? -------------------------- [Sat 4:02:47 PM] : or stairs. :) -------------------------- [Sat 4:02:53 PM] : say that once more please -------------------------- [Sat 4:03:17 PM] Aiden Harlan: LOL -------------------------- [Sat 4:04:10 PM] Dirk Yang: it did put the screen off, so you have to zoom potentially to see the menu -------------------------- [Sat 4:04:11 PM] Daniel Eckhart: lol -------------------------- [Sat 4:04:22 PM] Dirk Yang: also I hate you -------------------------- [Sat 4:04:26 PM] : BOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!! -------------------------- [Sat 4:04:33 PM] : lol -------------------------- [Sat 4:04:42 PM] : Never change it. -------------------------- [Sat 4:04:44 PM] Dirk Yang: I only get the bottom half of the menu, tho -------------------------- [Sat 4:04:42 PM] Daniel Eckhart: That music is better than engine noise. lol -------------------------- [Sat 4:04:59 PM] Dirk Yang: yep -------------------------- [Sat 4:05:00 PM] Dirk Yang: I can zoom in -------------------------- [Sat 4:05:02 PM] Dirk Yang: but not further out -------------------------- [Sat 4:04:19 PM] : is there a quick way to re-focus on your token? -------------------------- [Sat 4:05:11 PM] Dirk Yang: I can click and drag it -------------------------- [Sat 4:05:12 PM] Dirk Yang: nm -------------------------- [Sat 4:05:14 PM] Dirk Yang: you're good -------------------------- [Sat 4:05:12 PM] : The size of the deck limits how far you can zoom out, I think. -------------------------- [Sat 4:05:27 PM] Dirk Yang: well..but the buttons dont' work lol -------------------------- [Sat 4:04:46 PM] : is there a quick way to re-focus on your token? -------------------------- [Sat 4:05:36 PM] Cara Burton: oh my god the "collides with a tleast one wall" message is gonna be the death of me -------------------------- [Sat 4:05:43 PM] Dirk Yang: now that i have moved it...nothing works -------------------------- [Sat 4:05:58 PM] : wasd works for movement -------------------------- [Sat 4:06:11 PM] : Yeah, I agree with Jas about the wall message. -------------------------- [Sat 4:06:15 PM] Daniel Eckhart: Daniel takes the helm and flies us into the sun -------------------------- [Sat 4:06:35 PM] Daniel Eckhart: *pew pew* -------------------------- [Sat 4:06:48 PM] : so if you're on the "Home" screen..how do you end up on a deck? -------------------------- [Sat 4:06:52 PM] : nm...guess I fixed it -------------------------- [Sat 4:06:53 PM] : If you move and do not have line-of-sight to doors and such it won't go through them. It'll warn you that there's a wall in the way. -------------------------- [Sat 4:07:06 PM] : or not -------------------------- [Sat 4:07:17 PM] : I think the pathfinding works IF you can see everything. -------------------------- [Sat 4:06:40 PM] : it doesn't path, no. You straight-line into walls -------------------------- [Sat 4:06:42 PM] : and they stop you -------------------------- [Sat 4:07:28 PM] : now I am not in a scene at all -------------------------- [Sat 4:07:33 PM] : Nope, I'm wrong. -------------------------- [Sat 4:08:07 PM] : The drag/spacebar thing works. It does not path around corners for me if I don't do it myself, though. -------------------------- [Sat 4:09:26 PM] : seriously? Elevator music? -------------------------- [Sat 4:09:33 PM] : lol -------------------------- [Sat 4:09:41 PM] : hahah -------------------------- [Sat 4:09:46 PM] : most of the time I spent trying to find my token -------------------------- [Sat 4:09:57 PM] : im good just about every week -------------------------- [Sat 4:10:07 PM] : so one wish is for an easy way to zoom in on your token. -------------------------- [Sat 4:10:10 PM] Cara Burton: Out of town -------------------------- [Sat 4:10:14 PM] : one sec -------------------------- [Sat 4:10:14 PM] : Should be good. -------------------------- [Sat 4:10:19 PM] : think I have another kid party coming up -------------------------- [Sat 4:10:22 PM] Cara Burton: 25th I can do -------------------------- [Sat 4:10:27 PM] Tomoe Gozen: both look good atm -------------------------- [Sat 4:10:30 PM] : Both work -------------------------- [Sat 4:10:35 PM] : either -------------------------- [Sat 4:10:41 PM] : either is good -------------------------- [Sat 4:10:40 PM] Daniel Eckhart: I may have birthday events on either one. Just nothing scheduled yet -------------------------- [Sat 4:11:20 PM] : ok cool -------------------------- [Sat 4:11:22 PM] : 25th would be fine, too. -------------------------- [Sat 4:12:10 PM] : Thanks for the hard work Deb! Have a good one everyone. -------------------------- [Sat 4:12:15 PM] : thanks Deb! -------------------------- [Sat 4:12:13 PM] Cara Burton: Thanks Deb!! -------------------------- [Sat 4:12:18 PM] : Thanks, Deb -------------------------- [Sat 4:12:19 PM] Tomoe Gozen: thanks, Deb! -------------------------- [Sat 4:12:26 PM] : XSS script error lol -------------------------- [Sat 4:12:25 PM] : Thanks, Deb! Cheers, all! -------------------------- [Sat 4:11:44 PM] : Thanks, Deb! -------------------------- [Sat 4:12:28 PM] Daniel Eckhart: Thanks, Deb! -------------------------- [Sat 4:12:35 PM] : thanks! -------------------------- [Sat 4:12:36 PM] : cya\ -------------------------- [Sat 4:11:58 PM] : Nice work -------------------------- [Sat 4:19:52 PM] "Gentleman" Jack Cartwright: -------------------------- [Sat 4:19:55 PM] "Gentleman" Jack Cartwright: -------------------------- [Sat 4:19:57 PM] "Gentleman" Jack Cartwright: -------------------------- [Sat 4:24:43 PM] Julian Felix: Julian Felix test\ --------------------------