[Sat 2:23:32 PM] Daniel Eckhart - Michelle: 12 -------------------------- [Sat 2:28:17 PM] undefined - Kristian: I am sunburned and have Hard Mt Dew Livewire...session may now begin. If I start speaking gibberish..well..no one will notice. -------------------------- [Sat 2:28:42 PM] undefined - Michelle: What? Did he say something? -------------------------- [Sat 2:28:59 PM] undefined - Pat: soundcheck please? -------------------------- [Sat 2:29:16 PM] undefined - Rob: If Mayvik starts being coherent, can someone who knows his address call 911? I think it'll be a sign of a stroke. -------------------------- [Sat 2:30:12 PM] Dirk Yang - Kristian: Dirk Yang stroke joke -------------------------- [Sat 2:31:19 PM] undefined - Kristian: works -------------------------- [Sat 2:32:57 PM] undefined - Stig: Works fine -------------------------- [Sat 2:34:29 PM] undefined - Rob: Old age will do that. -------------------------- [Sat 2:37:26 PM] Din Strata - Veth: AND he's trapped in a well! -------------------------- [Sat 2:38:04 PM] undefined - Rob: How many do we have total? -------------------------- [Sat 2:38:11 PM] undefined - Kristian: No one gonna board us lol -------------------------- [Sat 2:38:08 PM] undefined - Jason K: What do we think, leave 25-30% behind on the ship? 20%? -------------------------- [Sat 2:38:12 PM] undefined - Michelle: Isn't that why Daniel's on the ship and not on the ground? lol -------------------------- [Sat 2:38:25 PM] undefined - Veth: who has turret skills? -------------------------- [Sat 2:38:29 PM] Tomoe Gozen - Pat: I'd say at least 30%. If they get control of the ship, we'll lose everything. Including the colony. -------------------------- [Sat 2:38:36 PM] undefined - Kristian: all we need to know is "Is Swan on the ground or the ship" -------------------------- [Sat 2:38:31 PM] undefined - Rob: Roland does. -------------------------- [Sat 2:38:33 PM] undefined - Michelle: Probably need most on the ground. -------------------------- [Sat 2:39:36 PM] undefined - Jason K: We just leave Cara and her sword on the ship, lol -------------------------- [Sat 2:39:41 PM] undefined - Pat: with Swan on the ground, do we need anyone else there? :P -------------------------- [Sat 2:39:51 PM] undefined - Kristian: Can we just upload Calliope to a Roomba with a kitchen knife taped on top? -------------------------- [Sat 2:40:04 PM] undefined - Jason G: Swan doesn't have that power armor anymore I don't think? -------------------------- [Sat 2:40:32 PM] undefined - Rob: You missed the opportunity to have them clone him. -------------------------- [Sat 2:40:52 PM] undefined - Kristian: do we have the ability to just vent compartments to space? -------------------------- [Sat 2:40:50 PM] undefined - Michelle: Swan on the ground with the special forces and say 8 of the marines. Keep 5 on board. We have fighters in the crew to reinforce if needed. -------------------------- [Sat 2:40:52 PM] undefined - Pat: wait, you're saying we don't have "one size fits all" power armour? -------------------------- [Sat 2:41:32 PM] undefined - Kristian: those of us who can use them lol -------------------------- [Sat 2:41:39 PM] undefined - Jason G: are the spec ops guys a package? do they work as a team or alone? -------------------------- [Sat 2:42:09 PM] undefined - Kristian: I would say Swan and the spec ops guys plus a village full of shemps are probably fine -------------------------- [Sat 2:42:15 PM] undefined - Kristian: how big is this ship that bamphed in? -------------------------- [Sat 2:42:46 PM] undefined - Kristian: when our ship was gimpy. -------------------------- [Sat 2:42:52 PM] undefined - Pat: but they probably know we're here, so we should expect more incoming? -------------------------- [Sat 2:42:59 PM] undefined - Kristian: I was more thinking "how many people could fit on it" -------------------------- [Sat 2:43:07 PM] undefined - Kristian: like they don't have a space boarding party and a landing party -------------------------- [Sat 2:43:52 PM] undefined - Michelle: (completely irrelevant to current conversation, but Jack is lurking in CIC) -------------------------- [Sat 2:44:01 PM] undefined - Jason G: yeah, maybe only half the regular marines that have the most space experience, turrets, systems, etc... They still have to operate the defensive systems -------------------------- [Sat 2:44:17 PM] Din Strata - Veth: Good for that. We could also give calliope firing control of the turrets.. -------------------------- [Sat 2:44:39 PM] undefined - Kristian: I mean it would degrade our ability to run the ship as a ship if we have to go hand to hand but...we don't need many to hold chokepoints I assume. -------------------------- [Sat 2:45:11 PM] undefined - Kristian: and assume they want the ship and don't just board with the intent of sabotage where we have to chase them down -------------------------- [Sat 2:45:14 PM] Aiden Harlan - Jason G: If you can prevent the landings, you don't have to defend inside.. get on those beanbag turrets and sandcasters :D -------------------------- [Sat 2:45:36 PM] undefined - Pat: we're all on the ship right now? -------------------------- [Sat 2:45:49 PM] undefined - Kristian: Sorry, we removed those. I hate sand, it's coarse and it gets everywhere. -------------------------- [Sat 2:45:52 PM] Aiden Harlan - Jason G: booooo -------------------------- [Sat 2:46:04 PM] undefined - Veth: You think they'll have any younglings we can kill? -------------------------- [Sat 2:46:11 PM] undefined - Kristian: oh shit forgot our 1 man army Kevin. -------------------------- [Sat 2:46:30 PM] undefined - Jason G: get kevin some power armor and he can be Swan's padawan -------------------------- [Sat 2:47:08 PM] undefined - Kristian: we could ask for volunteers -------------------------- [Sat 2:47:28 PM] undefined - Kristian: who wants to stay on the ship and watch Tomoe's ass, vs go down to fight in the glorious battle of Helena -------------------------- [Sat 2:47:38 PM] undefined - Rob: We want MOST on the ground. -------------------------- [Sat 2:48:20 PM] Julian Felix - Stig: Julian Felix alerts the crew who are awake -------------------------- [Sat 2:48:22 PM] undefined - Jason G: shoot it with the "lasers" -------------------------- [Sat 2:48:34 PM] undefined - Pat: any other activity? As in boarding vessels/party? -------------------------- [Sat 2:48:49 PM] undefined - Veth: The sun is a deadly laser. -------------------------- [Sat 2:48:55 PM] undefined - Pat: can we scan for power armours? :P -------------------------- [Sat 2:49:04 PM] Julian Felix - Stig: We've got an incoming ship, still seems to be many hours away. -------------------------- [Sat 2:49:03 PM] undefined - Michelle: They'll be waiting for backup before coming after us -------------------------- [Sat 2:49:24 PM] undefined - Stig: Did anyone want to be woken for things like this? -------------------------- [Sat 2:49:24 PM] Daniel Eckhart - Michelle: Daniel Eckhart rolls out of his bunk -------------------------- [Sat 2:49:39 PM] undefined - Michelle: yep -------------------------- [Sat 2:49:53 PM] Angelica Triggs - Jen: Angelica Triggs yawns -------------------------- [Sat 2:50:18 PM] Daniel Eckhart - Michelle: Daniel Eckhart gets a "to-do" list from Calliope and does whatever might be on it -------------------------- [Sat 2:50:24 PM] Angelica Triggs - Jen: Never a dull moment -------------------------- [Sat 2:50:22 PM] Roland Denhardt - Rob: Roland Denhardt wakes up, looks to see how far away they are and goes back to sleep for now -------------------------- [Sat 2:50:27 PM] undefined - Veth: time to have calliope hack their nav systems! -------------------------- [Sat 2:50:34 PM] Julian Felix - Stig: Julian Felix puts a large black box over the inflight entertainment screens with information about the incoming ships. -------------------------- [Sat 2:50:42 PM] Julian Felix - Stig: If anyone was awake watching porn, I'm not sorry -------------------------- [Sat 2:50:59 PM] undefined - Rob: Doesn't Calliope have no programming/hacking skills? -------------------------- [Sat 2:51:12 PM] undefined - Veth: Julan's not sorry, Dirk. -------------------------- [Sat 2:51:13 PM] undefined - Pat: Can we run constant scans for anomalities? -------------------------- [Sat 2:51:23 PM] undefined - Michelle: We'll have to buy that upgrade sometime. heh -------------------------- [Sat 2:51:30 PM] Julian Felix - Stig: We've got anomalous ships incoming -------------------------- [Sat 2:51:37 PM] undefined - Jason G: are we geosynchronous over the settlement? -------------------------- [Sat 2:52:08 PM] Julian Felix - Stig: Time to move our ship from time to time, it would otherwise be easy to aim chunks of mass at us. -------------------------- [Sat 2:52:20 PM] Dirk Yang - Kristian: I don't suppose they'll surrender. -------------------------- [Sat 2:52:25 PM] Dirk Yang - Kristian: If we ask nicely, I mean. -------------------------- [Sat 2:52:24 PM] undefined - Veth: I say we nuke the planet and blame the mercs. -------------------------- [Sat 2:52:45 PM] Julian Felix - Stig: That's not nice. Drink your coffee and leave the nukes alone -------------------------- [Sat 2:52:55 PM] undefined - Kristian: Step 1) Beam the mayor to the enemy ships. Step 2) ?? Step 3) Profit -------------------------- [Sat 2:53:03 PM] undefined - Michelle: You have to give us a list of all these ship names. lol -------------------------- [Sat 2:53:07 PM] undefined - Veth: Mayvik has the right idea, once there's a mayor we can't lose! -------------------------- [Sat 2:53:15 PM] undefined - Debinani: - An Unsubtle Request for Calm<br>- Figaro’s Sordid Past<br>- Spare Me Your Platitudes<br>- The Finality Of The Gun<br>- The Horse I Rode In On<br>- Big Tittied Valkyrie<br>- Fear My Boomstick -------------------------- [Sat 2:53:28 PM] undefined - Pat: been reading Iain Banks lately? -------------------------- [Sat 2:53:39 PM] undefined - Debinani: Nah -------------------------- [Sat 2:53:54 PM] undefined - Kristian: we better start before the Yo Momma So Fat jumps in. -------------------------- [Sat 2:54:00 PM] undefined - Veth: So.. Calm Figgy's Spare Gun Horse Titty fear. -------------------------- [Sat 2:54:38 PM] Aiden Harlan - Jason G: Let's make this as legal as we can. Perhaps we broadcast a warning. "The surface settlement is under legal protection of IBI. The surrounding airspace is considered restricted and any incursion will be considered an act of hostility" -------------------------- [Sat 2:55:12 PM] Dirk Yang - Kristian: Uh, I don't think that makes anything more or less legal Aiden. But hey they might get scared. -------------------------- [Sat 2:55:10 PM] Roland Denhardt - Rob: Roland Denhardt yawns and gets some coffee -------------------------- [Sat 2:55:21 PM] Roland Denhardt - Rob: It'd be polite, I suppose -------------------------- [Sat 2:55:30 PM] undefined - Kristian: what are our weapon ranges? -------------------------- [Sat 2:55:25 PM] undefined - Veth: I think what we should do, is have a purple haired colonist to fly at lightspeed into one, it will destroy all the others too. -------------------------- [Sat 2:55:52 PM] undefined - Kristian: that'd be a bold-o manueuver Veth. -------------------------- [Sat 2:55:54 PM] undefined - Veth: indeed. -------------------------- [Sat 2:56:06 PM] undefined - Kristian: I'm thinking mass driver. -------------------------- [Sat 2:56:40 PM] undefined - Jason G: as a formality, yes. -------------------------- [Sat 2:57:39 PM] undefined - Michelle: So what's his nickname? -------------------------- [Sat 2:57:53 PM] undefined - Kristian: including my ignoble death! -------------------------- [Sat 2:58:09 PM] Angelica Triggs - Jen: Shall we shoot him? -------------------------- [Sat 2:58:23 PM] undefined - Kristian: response: Nuts! -------------------------- [Sat 2:58:18 PM] undefined - Michelle: There are some who call him - Tim. -------------------------- [Sat 2:58:30 PM] undefined - Kristian: accompanied by a gif of Dirk's nuts. -------------------------- [Sat 2:58:38 PM] Roland Denhardt - Rob: Too far away to bother. Waste of ammo. -------------------------- [Sat 2:58:53 PM] undefined - Kristian: actually for nuts, shouldn't it be Jif? -------------------------- [Sat 2:58:57 PM] undefined - Kristian: but I digress. -------------------------- [Sat 2:59:18 PM] undefined - Michelle: Michelle is afk -------------------------- [Sat 2:59:24 PM] Roland Denhardt - Rob: Roland Denhardt runs a weapons check -------------------------- [Sat 2:59:25 PM] Din Strata - Veth: We should be equally condescending in a response at least. -------------------------- [Sat 2:59:33 PM] Dirk Yang - Kristian: Should we send something witty, or just save the one-liners for after we kick their asses? -------------------------- [Sat 3:00:11 PM] Cara Burton - Jason K: I imagine this is a case where actions will speak louder than words, Mr. Yang. -------------------------- [Sat 3:00:24 PM] Aiden Harlan - Jason G: If you're feeling witty, Mr. Yang, otherwise we'll just repeat our warning. -------------------------- [Sat 3:00:25 PM] undefined - Michelle: Michelle is back -------------------------- [Sat 3:00:55 PM] undefined - Rob: No falling husbands or tree branches falling on such? -------------------------- [Sat 3:01:17 PM] undefined - Jason G: Dirk gets on the com,, " ...deez nutz, bitch..." -------------------------- [Sat 3:01:26 PM] undefined - Michelle: Think he's still assembling the new pole saw to get the old one out of the tree where it's been stuck... -------------------------- [Sat 3:01:58 PM] Din Strata - Veth: Just repeat the warning. -------------------------- [Sat 3:02:25 PM] Angelica Triggs - Jen: We need to enlighten them about their suicide mission and ask them to stand down. -------------------------- [Sat 3:02:31 PM] undefined - Rob: Do we have any idea how many ground troops are likely to make it down in a best case scenario? -------------------------- [Sat 3:02:42 PM] undefined - Kristian: eh, they'll be weaker once they start landing anyway -------------------------- [Sat 3:02:41 PM] undefined - Michelle: can our ground emplacements take pot shots at these guys in orbit or only at ones trying to land? -------------------------- [Sat 3:02:42 PM] undefined - Stig: Which ones are more likely to drop troops, be able to do orbital bombardment, or be targeted against us? -------------------------- [Sat 3:03:05 PM] Angelica Triggs - Jen: Let's approach the closest and take it out. -------------------------- [Sat 3:03:05 PM] undefined - Jason G: that actually sounds interesting. -------------------------- [Sat 3:03:30 PM] Aiden Harlan - Jason G: thing is, once a ship hits the ground it's also a nice shiny target for mass drivers -------------------------- [Sat 3:03:38 PM] undefined - Kristian: shock and awe...they're getting paid to shoot colonists, not die in space where no one will even hear them scream. -------------------------- [Sat 3:03:57 PM] undefined - Kristian: plus we have a giant army of well armed shemps on the ground -------------------------- [Sat 3:04:11 PM] Julian Felix - Stig: I'm for being a bit proactive, to reduce the problem a bit. -------------------------- [Sat 3:04:17 PM] Din Strata - Veth: We do need to put fear in them. -------------------------- [Sat 3:04:23 PM] undefined - Jason G: we pick the group we think has the biggest landing force -------------------------- [Sat 3:04:57 PM] undefined - Jason K: Or do we go after whoever responded to us? -------------------------- [Sat 3:05:01 PM] Aiden Harlan - Jason G: Cara? -------------------------- [Sat 3:05:04 PM] undefined - Rob: But the gunships are more likely to be the primary troop transports. -------------------------- [Sat 3:05:12 PM] undefined - Kristian: it's not likely they understand the ground defense situation isn't just "shoot peasants" -------------------------- [Sat 3:05:19 PM] undefined - Kristian: and our luck sucks, so maybe not get fancy. -------------------------- [Sat 3:05:52 PM] undefined - Jason K: What are our typical chances in this sort of 3v1? -------------------------- [Sat 3:05:57 PM] Angelica Triggs - Jen: We should respond to them. -------------------------- [Sat 3:06:00 PM] undefined - Rob: We also have to worry about them setting up an orbit above the settlement and using a mass driver on it, I presume? -------------------------- [Sat 3:06:10 PM] undefined - Kristian: 7v1 -------------------------- [Sat 3:06:17 PM] Daniel Eckhart - Michelle: Daniel Eckhart finishes the chore list and returns to CIC to strap in -------------------------- [Sat 3:06:27 PM] Julian Felix - Stig: We've got 2 groups of 2 heading for the planet, and one group of 3 heading our way. -------------------------- [Sat 3:06:30 PM] undefined - Jason G: 3v1 at one time if we go to them -------------------------- [Sat 3:06:47 PM] undefined - Rob: Ah, got it. I was thinking they didn't care about the colonists but didn't consider the facilities and equipment. -------------------------- [Sat 3:07:15 PM] undefined - Michelle: .... ok, that's a little rough to watch -------------------------- [Sat 3:07:23 PM] undefined - Rob: I see it. -------------------------- [Sat 3:07:33 PM] undefined - Kristian: would be be able to fly past the group of 3, fire a broadside and head toward a group of 2? -------------------------- [Sat 3:07:54 PM] undefined - Kristian: your image indicates...2 dimensional thinking. -------------------------- [Sat 3:08:03 PM] undefined - Jason K: If they're coming right at us, I say we punch them in the teeth and see if losing a few ships makes the others reconsider. -------------------------- [Sat 3:08:09 PM] undefined - Jason K: Oops meant that to be IC lol -------------------------- [Sat 3:08:11 PM] undefined - Jason G: can we look at their path and figure out which is most likely positioning to land? -------------------------- [Sat 3:08:10 PM] undefined - Rob: But we're unlikely to take them out. -------------------------- [Sat 3:08:19 PM] Cara Burton - Jason K: If they're coming right at us, I say we punch them in the teeth and see if losing a few ships makes the others reconsider. -------------------------- [Sat 3:08:26 PM] undefined - Kristian: my vote is shock and awe. -------------------------- [Sat 3:08:32 PM] undefined - Veth: I approve shock and awe. -------------------------- [Sat 3:08:56 PM] undefined - Jason G: Agreed, take the fight out of them. Make sure they understand their profit is at risk -------------------------- [Sat 3:09:05 PM] undefined - Rob: Each group has just 1 gunboat? -------------------------- [Sat 3:10:03 PM] undefined - Stig: What do we know of the opposition? Will they withdraw given losses, or are they a to-the-bitter-end kind of company? -------------------------- [Sat 3:10:32 PM] undefined - Kristian: more importantly, do they hate their boss, so if we blow up the command ship they'll be even more motivated -------------------------- [Sat 3:10:28 PM] undefined - Jason G: If we go right through that center group, we can likely take out the gunboat and disable or damage the cruisers -------------------------- [Sat 3:11:03 PM] undefined - Rob: Hrm. I say we hit one of the groups of two first. It'll take less time to wipe them out and give us more time to deal with a second group. -------------------------- [Sat 3:11:11 PM] undefined - Kristian: all three ships wiil be firing on us at the same time, but I would say general RPG rules, hit the strongest enemy first and clean up the trash mobs after. -------------------------- [Sat 3:11:24 PM] undefined - Kristian: Calliope tell me the odds! -------------------------- [Sat 3:11:25 PM] undefined - Stig: So, we essentially we just have to make it expensive enough to retake the outpost for someone to have to come to the table instead and make a deal. -------------------------- [Sat 3:11:27 PM] undefined - Rob: That should've been an IC observation from Roland. -------------------------- [Sat 3:11:44 PM] undefined - Kristian: Gonna lose the initiative here if we don't decide soon... -------------------------- [Sat 3:11:49 PM] Dirk Yang - Kristian: Dirk Yang fidgets in his chair -------------------------- [Sat 3:12:01 PM] undefined - Kristian: oh shit, in that case lets buy some potions -------------------------- [Sat 3:12:06 PM] undefined - Veth: Shopping session! -------------------------- [Sat 3:12:11 PM] undefined - Michelle: lol -------------------------- [Sat 3:12:40 PM] undefined - Rob: Cara, we should go for one of the groups of two then come back for the center group. -------------------------- [Sat 3:12:52 PM] undefined - Rob: I think I'm stuck in OOC chat. Neat. -------------------------- [Sat 3:13:13 PM] undefined - Kristian: try typing "/Rob" -------------------------- [Sat 3:13:28 PM] undefined - Kristian: jk you pickpocketed a guard. Have at thee! -------------------------- [Sat 3:13:37 PM] Roland Denhardt - Rob: Or can I? -------------------------- [Sat 3:13:41 PM] undefined - Rob: Yup, that worked. -------------------------- [Sat 3:14:19 PM] Din Strata - Veth: Let's go blow something up. -------------------------- [Sat 3:15:01 PM] undefined - Jason G: can the gunships land? or are they spacebound? -------------------------- [Sat 3:15:10 PM] undefined - Stig: Is our commander out of range? :) -------------------------- [Sat 3:15:26 PM] undefined - Stig: We can land, once -------------------------- [Sat 3:15:25 PM] undefined - Rob: Of course. -------------------------- [Sat 3:15:57 PM] undefined - Jason K: you already got Cara's input, lol. -------------------------- [Sat 3:15:59 PM] undefined - Jason G: can't tell from the non-3d map, are those groups of 2 further out or just above us? -------------------------- [Sat 3:16:17 PM] Dirk Yang - Kristian: Estimated time to planet for all 3 groups? -------------------------- [Sat 3:16:35 PM] undefined - Michelle: Cara says "Make it so" -------------------------- [Sat 3:16:41 PM] undefined - Rob: I think Cara's the decision-maker when it comes to military matters, though. Roland gave a suggestion. Her call on what we do. -------------------------- [Sat 3:17:36 PM] undefined - Jason G: in the ship command structure, Cara is indeed the "Captain" -------------------------- [Sat 3:18:09 PM] Julian Felix - Stig: In that case, I'll aim us in the direction of the ships heading our way, and start accelerating -------------------------- [Sat 3:18:29 PM] Cara Burton - Jason K: Everyone, prepare for high-G burn. -------------------------- [Sat 3:18:37 PM] undefined - Jason G: did you see my question Deb? -------------------------- [Sat 3:18:39 PM] undefined - Rob: We're... what? about 4 hours out from them? -------------------------- [Sat 3:19:49 PM] Roland Denhardt - Rob: Go take a leak now if you need to, kids. We're not taking any pit stops. -------------------------- [Sat 3:20:04 PM] undefined - Jason K: Look at us, shooting and blowing things up! We already won! gg everyone -------------------------- [Sat 3:20:15 PM] Aiden Harlan - Jason G: Mr. Felix. If we intercepted the primary group at high-G, how far would they be from contact with the settlement? -------------------------- [Sat 3:20:45 PM] undefined - Kristian: cutscenes :( -------------------------- [Sat 3:21:16 PM] Julian Felix - Stig: We could catch two groups, but the final group will make planetfall. -------------------------- [Sat 3:21:17 PM] undefined - Pat: or we wipe out the others, and they decide to run/surrender... -------------------------- [Sat 3:21:24 PM] undefined - Kristian: just remember, it's not a war crime the first time. #DirkWisdom -------------------------- [Sat 3:21:30 PM] undefined - Michelle: lol -------------------------- [Sat 3:21:52 PM] undefined - Kristian: I assume the group of 3 is not outfitted with landing party, so if we take out the 2 groups of 2 their ground game is gone. -------------------------- [Sat 3:21:55 PM] Aiden Harlan - Jason G: And we don't know how they may change their plans once we start burning. Is there a possibility one or the other group can turn to intercept and support the main group? -------------------------- [Sat 3:22:02 PM] undefined - Kristian: however we might not be ablet o handle the group of 3 after 2 groups of 2. -------------------------- [Sat 3:22:19 PM] undefined - Rob: I think we should let our ground troops know that they should expect company in about 12-ish hours. -------------------------- [Sat 3:22:51 PM] undefined - Jason G: I hear what mayvik is saying, but CAN we actually hit both groups of 2 instead? -------------------------- [Sat 3:23:05 PM] Dirk Yang - Kristian: I'm just gonna run a gun and shoot at who you tell me to...so I guess you guys figure it out and try not to get me killed. -------------------------- [Sat 3:23:05 PM] Julian Felix - Stig: 11 -------------------------- [Sat 3:23:11 PM] Cara Burton - Jason K: 8 -------------------------- [Sat 3:23:15 PM] Angelica Triggs - Jen: 14 -------------------------- [Sat 3:23:20 PM] Roland Denhardt - Rob: 3 -------------------------- [Sat 3:23:35 PM] undefined - Jason G: that was SOC -------------------------- [Sat 3:23:37 PM] undefined - Rob: SOC is for memory? :P -------------------------- [Sat 3:23:44 PM] undefined - Kristian: Roland is now a pacifist. -------------------------- [Sat 3:23:56 PM] undefined - Kristian: Drunken Recall? -------------------------- [Sat 3:26:18 PM] Julian Felix - Stig: We really have to start with the group of 3, or we'll be in a bad position, and their Major is a good tactician, if I remember correctly -------------------------- [Sat 3:26:34 PM] undefined - Stig: Do we know which ship he'll be on? -------------------------- [Sat 3:26:42 PM] Dirk Yang - Kristian: I guess I would rather die a horrible death sooner than drag it out. -------------------------- [Sat 3:26:39 PM] Angelica Triggs - Jen: I recall that as well -------------------------- [Sat 3:27:57 PM] Aiden Harlan - Jason G: just checking for insights here.. -------------------------- [Sat 3:28:00 PM] Aiden Harlan - Jason G: 8 -------------------------- [Sat 3:28:05 PM] Aiden Harlan - Jason G: nope -------------------------- [Sat 3:28:09 PM] Cara Burton - Jason K: On the other hand, I would say that removing this tactician from the fight earlier would ensure the rest of the fight goes more smoothly. Remove the head of the snake. Better he is in front of us than behind us. -------------------------- [Sat 3:28:42 PM] Roland Denhardt - Rob: Yeah, I have to agree with that. -------------------------- [Sat 3:28:49 PM] Angelica Triggs - Jen: I agree -------------------------- [Sat 3:28:58 PM] Aiden Harlan - Jason G: My only concern is that this is the configuration they want and we're allowing them to play that hand -------------------------- [Sat 3:29:02 PM] Aiden Harlan - Jason G: My only concern is that this is the configuration they want and we're allowing them to play that hand -------------------------- [Sat 3:29:09 PM] undefined - Kristian: we have a general AI and other people on board, worth asking them? -------------------------- [Sat 3:29:15 PM] undefined - Rob: Asking them what? -------------------------- [Sat 3:29:35 PM] undefined - Kristian: what the first one to bleed is making everyone else for dinner -------------------------- [Sat 3:29:33 PM] undefined - Jason G: sorry, chat getting strange on me -------------------------- [Sat 3:30:14 PM] undefined - Rob: Okay, so we're heading for the center group and going to focus on Unsubtle Request, right? -------------------------- [Sat 3:31:36 PM] undefined - Stig: That's my understanding -------------------------- [Sat 3:31:49 PM] undefined - Jason G: ooh, sciencey solution, can we look at sensor logs from when they srarted their burns and estimate how much mass each might have had? -------------------------- [Sat 3:31:55 PM] undefined - Rob: Yes, unless someone countermands it. We've spent an hour discussing it already... -------------------------- [Sat 3:31:57 PM] Cara Burton - Jason K: Do it. -------------------------- [Sat 3:32:06 PM] undefined - Kristian: or burn for the gunboard, then change course at last minute for the cruiser? -------------------------- [Sat 3:32:42 PM] undefined - Rob: Roland's going to end up on turret duty since he actually has that skill. -------------------------- [Sat 3:32:58 PM] undefined - Stig: Your invasion is important to us, please hold... -------------------------- [Sat 3:33:18 PM] undefined - Michelle: lol -------------------------- [Sat 3:33:24 PM] Tomoe Gozen - Pat: Does that mean he's getting nervous? -------------------------- [Sat 3:33:36 PM] Dirk Yang - Kristian: Just reply back "Funeral expenses?" -------------------------- [Sat 3:33:39 PM] Julian Felix - Stig: No, I'd say something similar. He's being clever. -------------------------- [Sat 3:33:40 PM] Roland Denhardt - Rob: No, it's an attempt to make us second-guess our decisions. -------------------------- [Sat 3:34:05 PM] Aiden Harlan - Jason G: It sounds like he didn't like our impertinence -------------------------- [Sat 3:34:16 PM] undefined - Stig: This is going to be expensive, yes. -------------------------- [Sat 3:34:28 PM] undefined - Kristian: "Jokes on you, we're already bankrupt and we're just going out in a blaze of glory" -------------------------- [Sat 3:34:22 PM] Daniel Eckhart - Michelle: It's worth it. -------------------------- [Sat 3:34:34 PM] Cara Burton - Jason K: If our concern was money, we would be on the other side of this conversation. -------------------------- [Sat 3:34:34 PM] undefined - Rob: I think we'll not worry about expense if the alternative is dying. -------------------------- [Sat 3:34:39 PM] Cara Burton - Jason K: We made our choice awhile ago. -------------------------- [Sat 3:34:54 PM] Aiden Harlan - Jason G: If we tucked tail, our loss from the reputation hit would far exceed our munitions bill -------------------------- [Sat 3:34:59 PM] undefined - Kristian: also..future business when 7 ships get their poo pushed in by us..might not be so prolific -------------------------- [Sat 3:35:38 PM] undefined - Kristian: Is this the time when Dirk messages them that we actually purchased their company while this was all going on? -------------------------- [Sat 3:35:48 PM] undefined - Kristian: oh crap that was supposed to be just to Deb. -------------------------- [Sat 3:35:52 PM] undefined - Kristian: disregard. -------------------------- [Sat 3:35:54 PM] Spare Me Your Platitudes - Debinani: lol -------------------------- [Sat 3:36:12 PM] undefined - Michelle: If we had that kind of bank, we wouldn't be out here -------------------------- [Sat 3:36:15 PM] undefined - Jason G: are the guns planetside capable or ground to space? -------------------------- [Sat 3:37:28 PM] Aiden Harlan - Jason G: On the plus side, if we survive this we're going to be seen as fairly Scrappy -------------------------- [Sat 3:38:10 PM] Dirk Yang - Kristian: Or just horribly maimed. -------------------------- [Sat 3:38:09 PM] Roland Denhardt - Rob: Roland Denhardt cracks his knuckles -------------------------- [Sat 3:38:13 PM] Cara Burton - Jason K: "Kids"? How old is this man? -------------------------- [Sat 3:38:20 PM] undefined - Michelle: That's rather insulting. He has to know who Cara is -------------------------- [Sat 3:38:26 PM] Cara Burton - Jason K: I hate condescending fucks. -------------------------- [Sat 3:38:41 PM] Angelica Triggs - Jen: Blow him up! -------------------------- [Sat 3:38:55 PM] undefined - Kristian: if we capture people, can we ransom them back? :) -------------------------- [Sat 3:38:51 PM] undefined - Jason G: one sec -------------------------- [Sat 3:39:07 PM] Cara Burton - Jason K: 8 -------------------------- [Sat 3:39:21 PM] Figaro's Sordid Past - Debinani: 6 -------------------------- [Sat 3:39:30 PM] undefined - Kristian: :| -------------------------- [Sat 3:39:37 PM] undefined - Pat: anything I can do at the sensors that might help? -------------------------- [Sat 3:39:46 PM] Aiden Harlan - Jason G: Aiden Harlan Aiden gets on, visually, for a few seconds and says, "Sometimes it's more about doing the right thing." -------------------------- [Sat 3:39:54 PM] undefined - Kristian: Cajun Space Navy will save us! -------------------------- [Sat 3:39:54 PM] undefined - Rob: Can she block comms from Unsubtle Request? -------------------------- [Sat 3:40:16 PM] Dirk Yang - Kristian: Dirk Yang audibly boos -------------------------- [Sat 3:40:17 PM] undefined - Michelle: We'll send a few gator-torpedoes your way -------------------------- [Sat 3:40:21 PM] Roland Denhardt - Rob: Lawyers... -------------------------- [Sat 3:40:30 PM] Julian Felix - Stig: Julian Felix cracks his knuckles -------------------------- [Sat 3:40:46 PM] undefined - Kristian: Good, bad, I'm the guy with the paralegal and $1000/hr retainer -------------------------- [Sat 3:40:43 PM] undefined - Jason G: did Deb break? -------------------------- [Sat 3:41:37 PM] undefined - Rob: Aren't they... really far away? -------------------------- [Sat 3:41:45 PM] undefined - Jason G: oh? are they going to intercept before we get to the center? -------------------------- [Sat 3:41:48 PM] undefined - Michelle: To be expected. Distractions and something to figure in later -------------------------- [Sat 3:41:57 PM] Julian Felix - Stig: Those'll take a bit of time, but will be a distraction. -------------------------- [Sat 3:42:09 PM] undefined - Jason K: If we get in close enough, are those missiles as much of a danger to their friends as they are to us? -------------------------- [Sat 3:42:18 PM] undefined - Kristian: defense saturation/pdc ammo depletion -------------------------- [Sat 3:42:30 PM] undefined - Rob: Jas thinking of the Red October strategy. -------------------------- [Sat 3:42:37 PM] Dirk Yang - Kristian: Now would be a good time to send them a message of "cha ching" -------------------------- [Sat 3:42:35 PM] Julian Felix - Stig: Who's on the fireworks button here? -------------------------- [Sat 3:43:00 PM] undefined - Kristian: I would have liked to see...Space Montana -------------------------- [Sat 3:42:56 PM] undefined - Pat: can we shoot them down? Or rather, what do we have of anti-missile defence? -------------------------- [Sat 3:43:25 PM] Aiden Harlan - Jason G: So if we veer left a bit? -------------------------- [Sat 3:43:42 PM] Julian Felix - Stig: We'll move towards one of the groups, sure. -------------------------- [Sat 3:43:53 PM] undefined - Kristian: yeah you could charge into one salvo or the other to screw up their timing. -------------------------- [Sat 3:43:50 PM] Aiden Harlan - Jason G: increase the distance of the right volley to arrive a little later? -------------------------- [Sat 3:43:50 PM] undefined - Pat: ok, I'll do that, then. -------------------------- [Sat 3:44:59 PM] undefined - Rob: How close are we to optimal missile range against Unsubtle Request? -------------------------- [Sat 3:45:00 PM] undefined - Jason K: Definitely counter-measure the missiles -------------------------- [Sat 3:45:19 PM] Dirk Yang - Kristian: Dirk Yang Dirk starts recording for the sizzle reel 2.0! -------------------------- [Sat 3:45:21 PM] undefined - Pat: I'll try to deal with at least some of the missiles. -------------------------- [Sat 3:45:32 PM] undefined - Pat: int ad sensors? -------------------------- [Sat 3:45:44 PM] undefined - Jason K: Can Cara use Leadership in space? I think we decided yes? -------------------------- [Sat 3:45:47 PM] undefined - Jason G: wait,. can't we get in the middle and do our Gunstar "Death Blossom" maneuver? -------------------------- [Sat 3:45:58 PM] undefined - Jason K: Leadership + ? -------------------------- [Sat 3:46:06 PM] Cara Burton - Jason K: 9 -------------------------- [Sat 3:46:15 PM] undefined - Kristian: Dirk has one, but it's him spinning around pooping himself. -------------------------- [Sat 3:46:33 PM] Tomoe Gozen - Pat: 18 -------------------------- [Sat 3:47:38 PM] Angelica Triggs - Jen: 14 -------------------------- [Sat 3:48:01 PM] undefined - Jason K: I have one boon to give - was double checking how it works -------------------------- [Sat 3:48:15 PM] Aiden Harlan - Jason G: Fire ze Torpoedoes! -------------------------- [Sat 3:48:22 PM] undefined - Jason G: that was ooc -------------------------- [Sat 3:48:41 PM] undefined - Rob: I presume turrets are not turrets we sit in? Or are they? -------------------------- [Sat 3:48:55 PM] undefined - Rob: Got it. -------------------------- [Sat 3:49:46 PM] undefined - Kristian: we're supposed to have nonstop elevator music, right? -------------------------- [Sat 3:49:48 PM] undefined - Stig: I hate you :P -------------------------- [Sat 3:49:50 PM] undefined - Jason G: I had to turn it down -------------------------- [Sat 3:50:03 PM] undefined - Kristian: Lmfao..I've had ipanema playing since we started. -------------------------- [Sat 3:49:59 PM] undefined - Rob: I have the doomsday machine music from Star Trek stuck in my head. -------------------------- [Sat 3:50:01 PM] undefined - Rob: No, it isn't. -------------------------- [Sat 3:50:04 PM] undefined - Jason G: I hit F5 and it was there -------------------------- [Sat 3:50:05 PM] undefined - Michelle: I don't hear it -------------------------- [Sat 3:50:05 PM] undefined - Veth: I have it too -------------------------- [Sat 3:50:11 PM] undefined - Kristian: omg deb -------------------------- [Sat 3:50:26 PM] undefined - Kristian: space ain't the only thing without any atompshere. -------------------------- [Sat 3:50:35 PM] undefined - Jason K: Barrage against Unsubtle sounds good to me, unless anyone thinks we should wait? -------------------------- [Sat 3:50:50 PM] undefined - Michelle: No Ride of the Valkyries? -------------------------- [Sat 3:50:56 PM] undefined - Jason G: I say all In. make them bleed -------------------------- [Sat 3:50:56 PM] undefined - Rob: Nah. We have more missiles for later. Same with torpedoes. -------------------------- [Sat 3:51:24 PM] Julian Felix - Stig: Let's add some pressure, make them work for it. -------------------------- [Sat 3:51:54 PM] undefined - Jason K: Shields up, activate cloak -------------------------- [Sat 3:52:00 PM] undefined - Rob: We've disrupted 12 of... how many? -------------------------- [Sat 3:52:11 PM] undefined - Jason K: 40 total -------------------------- [Sat 3:52:19 PM] undefined - Kristian: 40? -------------------------- [Sat 3:52:22 PM] undefined - Stig: the "aid gunners" action is for close range only? -------------------------- [Sat 3:52:24 PM] undefined - Jason G: at this approach angle and deflection, will a mass driver possibly not be dodgeable? -------------------------- [Sat 3:52:56 PM] Aiden Harlan - Jason G: Make them wiggle a little -------------------------- [Sat 3:53:01 PM] undefined - Kristian: that's like a broadside on one of the other ships when we are in 1-turn-to-hit range -------------------------- [Sat 3:53:11 PM] undefined - Kristian: how long does it take to reload? -------------------------- [Sat 3:54:05 PM] undefined - Jason G: the sandcasters work against missile volleys, right? I can't remember -------------------------- [Sat 3:54:09 PM] undefined - Jason K: Either way, the problem solves itself! -------------------------- [Sat 3:54:27 PM] undefined - Rob: Ah, right. Boarding ships. -------------------------- [Sat 3:54:29 PM] Tomoe Gozen - Pat: Can Callisto try to disrupt their communications, for example? -------------------------- [Sat 3:54:33 PM] undefined - Jason G: ah right, they were also anit-"laser" weapons -------------------------- [Sat 3:54:58 PM] undefined - Kristian: Callisto, Calliope's evil twin sister?! -------------------------- [Sat 3:55:11 PM] undefined - Pat: Calliope. Not sure where Callisto came from. -------------------------- [Sat 3:55:17 PM] undefined - Rob: Calliope is assigned to guns. Does she have skill in sensors? -------------------------- [Sat 3:55:28 PM] undefined - Pat: oh, right. -------------------------- [Sat 3:56:38 PM] undefined - Kristian: Dirk just shoots what he's told. -------------------------- [Sat 3:56:38 PM] undefined - Veth: I have a turrets of 1, anyone do better? -------------------------- [Sat 3:56:53 PM] undefined - Kristian: also 1 -------------------------- [Sat 3:56:50 PM] undefined - Rob: It's not turret, though, is it? -------------------------- [Sat 3:57:07 PM] undefined - Rob: Just gunnery? -------------------------- [Sat 3:57:19 PM] undefined - Rob: Which attribute? -------------------------- [Sat 3:57:20 PM] undefined - Veth: on.. hrm -------------------------- [Sat 3:57:28 PM] undefined - Kristian: more importantly, which shit are we shooting it at, the other cruiser? -------------------------- [Sat 3:57:24 PM] undefined - Jason G: crosses fingers.... roll high... roll high -------------------------- [Sat 3:57:42 PM] undefined - Rob: Then let Calliope do it. She's got the best total. -------------------------- [Sat 3:58:03 PM] undefined - Kristian: no I mean are we shooting the driver at a different ship -------------------------- [Sat 3:57:58 PM] undefined - Rob: Dude, she has a +4 for INT -------------------------- [Sat 3:58:11 PM] undefined - Jason G: I think it's a spinal mount -------------------------- [Sat 3:58:21 PM] undefined - Kristian: to try and disrupt three ships that are about to mag dump on us lol -------------------------- [Sat 3:58:41 PM] undefined - Jason G: and predict their reaction to the torps -------------------------- [Sat 3:58:56 PM] undefined - Kristian: she's an Amazon? -------------------------- [Sat 3:59:01 PM] Calliope - Debinani: 21 -------------------------- [Sat 3:59:01 PM] Legitimate Salvage - Debinani: <div class="twodsix-message dice-roll" data-transfer> <div class="damage-message"> <div class="prefix">Damage using Small Mass Driver Bay</div> <div class="dice-result"> <div class="dice-formula">1d6 * 10</div> <div class="dice-tooltip"> <section class="tooltip-part"> <div class="dice"> <header class="part-header flexrow"> <span class="part-formula">1d6 * 10</span> <span class="part-total">30</span> </header> <ol class="dice-rolls"> <li class="roll die d6">3</li> </ol> </div> </section> </div> <h4 class="dice-total">30</h4> </div> </div> </div> <footer class="damage-footer"> <span> Armor Piercing Value: 0</span> <span>Damage Type: ---</span> </footer> -------------------------- [Sat 3:59:31 PM] undefined - Rob: What did you roll? -------------------------- [Sat 3:59:45 PM] undefined - Kristian: and which ship... -------------------------- [Sat 4:00:03 PM] undefined - Jason G: I wonder if that messed with their anti-missile efforts -------------------------- [Sat 4:00:04 PM] undefined - Michelle: We put a dent in it, at least -------------------------- [Sat 4:00:09 PM] undefined - Kristian: expensive indeed. -------------------------- [Sat 4:00:05 PM] undefined - Stig: a rock throwing ship should be named Glass House :) -------------------------- [Sat 4:00:17 PM] undefined - Kristian: at least rocks are cheapish -------------------------- [Sat 4:00:25 PM] undefined - Pat: I apologise for his terrible sense of humour. -------------------------- [Sat 4:01:03 PM] undefined - Pat: now they're close enough for other countermeasures as well? -------------------------- [Sat 4:01:04 PM] undefined - Stig: countermeasures, please? -------------------------- [Sat 4:01:10 PM] undefined - Jason G: 13 meters away... wow those missiles are slow -------------------------- [Sat 4:01:15 PM] undefined - Pat: the turrets? -------------------------- [Sat 4:02:13 PM] Sharship ESO - Debinani: 12 -------------------------- [Sat 4:02:15 PM] undefined - Pat: also keeping an eye out for boarding vessles -------------------------- [Sat 4:02:22 PM] undefined - Rob: Wait... 20 per cruiser, 12 per gunship, so we started with 64 heading towards us and eliminated 12 of them? -------------------------- [Sat 4:02:25 PM] undefined - Pat: vessels, argh -------------------------- [Sat 4:02:31 PM] undefined - Jason G: not sure anyone can board at the speed we're going... can they? -------------------------- [Sat 4:03:03 PM] undefined - Pat: 64 plus the new ones? -------------------------- [Sat 4:03:16 PM] undefined - Rob: We have 104 missiles inbound. -------------------------- [Sat 4:03:40 PM] undefined - Jason G: can someone link the character generation page again? -------------------------- [Sat 4:04:24 PM] undefined - Rob: So I'm thinking we should've gone for one of the groups of 2 first. -------------------------- [Sat 4:04:29 PM] undefined - Jason G: we haven't done any countermeasures yet though, right? Those are closer range? -------------------------- [Sat 4:04:31 PM] undefined - Pat: I suppose trying to jam more of the missiles would be wise, then. -------------------------- [Sat 4:04:50 PM] undefined - Kristian: we can just soak 104 missiles. -------------------------- [Sat 4:04:56 PM] undefined - Kristian: Deb's rolls ain't shit! -------------------------- [Sat 4:05:17 PM] undefined - Rob: Are any missiles close enough to use gunnery or not until next turn? -------------------------- [Sat 4:06:01 PM] undefined - Pat: another attempt at jamming, then. -------------------------- [Sat 4:06:17 PM] undefined - Jason K: Take a boonm Pat -------------------------- [Sat 4:06:23 PM] undefined - Jason G: are the missiles in front closer or are they all hitting at once? -------------------------- [Sat 4:06:39 PM] Julian Felix - Stig: 15 -------------------------- [Sat 4:06:46 PM] undefined - Pat: wow -------------------------- [Sat 4:07:04 PM] undefined - Kristian: Dirk now has 100% less AIDS -------------------------- [Sat 4:07:12 PM] undefined - Rob: How do we chain a ship action off his roll? -------------------------- [Sat 4:07:29 PM] undefined - Pat: add bonus in roll modifier? -------------------------- [Sat 4:07:30 PM] undefined - Veth: I have zero gunner.. just Gunner: Turrets -------------------------- [Sat 4:07:38 PM] undefined - Kristian: just select it -------------------------- [Sat 4:07:41 PM] undefined - Kristian: no? -------------------------- [Sat 4:07:53 PM] Dirk Yang - Kristian: 14 -------------------------- [Sat 4:07:54 PM] undefined - Stig: boom -------------------------- [Sat 4:08:13 PM] undefined - Kristian: it's just a drop down list you can pick from? -------------------------- [Sat 4:08:09 PM] undefined - Rob: I honestly forget how to chain it's been so long. -------------------------- [Sat 4:08:22 PM] undefined - Rob: Oh, wait... I see it now. -------------------------- [Sat 4:08:31 PM] undefined - Jason G: click the chain icon in his roll -------------------------- [Sat 4:08:47 PM] undefined - Kristian: it just rolls your skill tho, not from the ship -------------------------- [Sat 4:09:13 PM] undefined - Kristian: do I need to reroll my +6? lol -------------------------- [Sat 4:09:54 PM] Dirk Yang - Kristian: There's a lot of fucking missiles out there! -------------------------- [Sat 4:09:55 PM] Calliope - Debinani: 17 -------------------------- [Sat 4:09:55 PM] Legitimate Salvage - Debinani: <div class="twodsix-message dice-roll" data-transfer> <div class="damage-message"> <div class="prefix">Damage using Turret Autocannon</div> <div class="dice-result"> <div class="dice-formula">2d6 + 6</div> <div class="dice-tooltip"> <section class="tooltip-part"> <div class="dice"> <header class="part-header flexrow"> <span class="part-formula">2d6 + 6</span> <span class="part-total">10</span> </header> <ol class="dice-rolls"> <li class="roll die d6 min">1</li> <li class="roll die d6">3</li> </ol> </div> </section> </div> <h4 class="dice-total">10</h4> </div> </div> </div> <footer class="damage-footer"> <span> Armor Piercing Value: 0</span> <span>Damage Type: ---</span> </footer> -------------------------- [Sat 4:10:16 PM] undefined - Pat: jamming. -------------------------- [Sat 4:10:22 PM] undefined - Kristian: Din? -------------------------- [Sat 4:10:17 PM] undefined - Rob: Turrets are the guns we met Kevin while recovering? -------------------------- [Sat 4:10:18 PM] Tomoe Gozen - Pat: 14 -------------------------- [Sat 4:10:21 PM] undefined - Jason K: I will Leadership again -------------------------- [Sat 4:10:30 PM] Angelica Triggs - Jen: 11 -------------------------- [Sat 4:10:31 PM] Cara Burton - Jason K: 10 -------------------------- [Sat 4:10:40 PM] undefined - Jason K: One boon to anyone who hasn't rolled -------------------------- [Sat 4:10:47 PM] undefined - Jason K: One boon each I mean -------------------------- [Sat 4:10:59 PM] Roland Denhardt - Rob: 14 -------------------------- [Sat 4:10:59 PM] IBI Legitimate Salvage - Rob: <div class="twodsix-message dice-roll" data-transfer> <div class="damage-message"> <div class="prefix">Damage using Turret Autocannon</div> <div class="dice-result"> <div class="dice-formula">2d6 + 6</div> <div class="dice-tooltip"> <section class="tooltip-part"> <div class="dice"> <header class="part-header flexrow"> <span class="part-formula">2d6 + 6</span> <span class="part-total">9</span> </header> <ol class="dice-rolls"> <li class="roll die d6">2</li> <li class="roll die d6 min">1</li> </ol> </div> </section> </div> <h4 class="dice-total">9</h4> </div> </div> </div> <footer class="damage-footer"> <span> Armor Piercing Value: 0</span> <span>Damage Type: ---</span> </footer> -------------------------- [Sat 4:11:19 PM] undefined - Jason G: I prepare to press the shit out of the "critical repairs" button -------------------------- [Sat 4:11:35 PM] undefined - Veth: having some trouble. -------------------------- [Sat 4:11:46 PM] undefined - Veth: plz -------------------------- [Sat 4:11:52 PM] Din Strata - Debinani: 17 -------------------------- [Sat 4:11:52 PM] Legitimate Salvage - Debinani: <div class="twodsix-message dice-roll" data-transfer> <div class="damage-message"> <div class="prefix">Damage using Turret Autocannon</div> <div class="dice-result"> <div class="dice-formula">2d6 + 6</div> <div class="dice-tooltip"> <section class="tooltip-part"> <div class="dice"> <header class="part-header flexrow"> <span class="part-formula">2d6 + 6</span> <span class="part-total">11</span> </header> <ol class="dice-rolls"> <li class="roll die d6">4</li> <li class="roll die d6 min">1</li> </ol> </div> </section> </div> <h4 class="dice-total">11</h4> </div> </div> </div> <footer class="damage-footer"> <span> Armor Piercing Value: 0</span> <span>Damage Type: ---</span> </footer> -------------------------- [Sat 4:12:21 PM] undefined - Rob: So how many got through? -------------------------- [Sat 4:12:42 PM] undefined - Rob: Did we block with sensors this turn, too? -------------------------- [Sat 4:12:47 PM] undefined - Jason G: 68 -------------------------- [Sat 4:12:53 PM] undefined - Kristian: and this is why 7 on 1 odds is not good. -------------------------- [Sat 4:12:53 PM] undefined - Jason G: ? -------------------------- [Sat 4:13:03 PM] undefined - Rob: It's fine. We have more hull than them. -------------------------- [Sat 4:13:08 PM] undefined - Stig: still sounds painful -------------------------- [Sat 4:13:16 PM] undefined - Kristian: *had -------------------------- [Sat 4:13:26 PM] undefined - Rob: We want you to roll 1 missile at a time. -------------------------- [Sat 4:13:40 PM] undefined - Jason G: are decoys not a thing? -------------------------- [Sat 4:13:54 PM] undefined - Jason G: Flares Flares Flares.. Chaff Chaff Chaff -------------------------- [Sat 4:14:36 PM] Legitimate Salvage - Debinani: 19 -------------------------- [Sat 4:14:48 PM] undefined - Jason G: ... -------------------------- [Sat 4:14:58 PM] Legitimate Salvage - Debinani: 16 -------------------------- [Sat 4:15:19 PM] undefined - Kristian: I do appreciate that when Deb rolls well we don't just see a millinon dice roll like SW -------------------------- [Sat 4:15:24 PM] undefined - Kristian: that's..demoralizing. -------------------------- [Sat 4:15:21 PM] undefined - Rob: That comes off of hull? -------------------------- [Sat 4:16:20 PM] Debinani - Debinani: 29 -------------------------- [Sat 4:16:39 PM] Debinani - Debinani: 10 -------------------------- [Sat 4:17:01 PM] Debinani - Debinani: 20 -------------------------- [Sat 4:17:13 PM] Debinani - Debinani: 8 -------------------------- [Sat 4:17:19 PM] undefined - Kristian: think I lost audio -------------------------- [Sat 4:17:31 PM] undefined - Rob: If you haven't been hearing Deb talk then you have lost audio. -------------------------- [Sat 4:17:54 PM] Debinani - Debinani: 22 -------------------------- [Sat 4:18:06 PM] Debinani - Debinani: 11 -------------------------- [Sat 4:18:57 PM] undefined - Rob: We fired our missiles one round before the trio in front of us did. Shouldn't our missiles have hit them last turn? -------------------------- [Sat 4:19:15 PM] undefined - Kristian: Kristian is afk -------------------------- [Sat 4:19:09 PM] undefined - Rob: Rob is afk -------------------------- [Sat 4:19:15 PM] undefined - Stig: Stig is afk -------------------------- [Sat 4:19:15 PM] undefined - Pat: is a quick 10 min break shorter than a slow 10 min break? -------------------------- [Sat 4:19:22 PM] Debinani - Debinani: <div class="timer-msg complete"><div class="timer-flavor">Break Time</div><div class="timer-time">00:00:00</div><div class="timer-bar"><div></div></div><div class="complete-msg">Complete</div></div> -------------------------- [Sat 4:19:22 PM] undefined - Jason G: quick break and... uh.. we'll wrap up the campaign.. lol -------------------------- [Sat 4:19:24 PM] undefined - Jason G: Jason G is afk -------------------------- [Sat 4:23:52 PM] undefined - Kristian: Kristian is back -------------------------- [Sat 4:23:52 PM] undefined - Kristian: speedy10 -------------------------- [Sat 4:25:12 PM] undefined - Debinani: YOu guys should've taken a crit on that first hit, but I'll lset it slide. :P -------------------------- [Sat 4:25:34 PM] undefined - Kristian: we don't need your pity! -------------------------- [Sat 4:25:36 PM] undefined - Kristian: *yet -------------------------- [Sat 4:26:17 PM] undefined - Rob: Rob is back -------------------------- [Sat 4:26:27 PM] undefined - Kristian: are you updating our ship sheet with hull damage? -------------------------- [Sat 4:26:39 PM] undefined - Kristian: or armor damage -------------------------- [Sat 4:26:39 PM] undefined - Rob: It was less than 10 percent. Why would it have been a crit? -------------------------- [Sat 4:27:30 PM] undefined - Rob: Ah, got it. -------------------------- [Sat 4:27:55 PM] undefined - Kristian: crap it doesn't refresh live -------------------------- [Sat 4:27:58 PM] undefined - Kristian: what I was afraid of -------------------------- [Sat 4:28:08 PM] undefined - Rob: Close and re-open the sheet. -------------------------- [Sat 4:28:27 PM] undefined - Kristian: hrm..still shows full -------------------------- [Sat 4:28:48 PM] undefined - Rob: Yeah, that does work. -------------------------- [Sat 4:28:57 PM] undefined - Kristian: there we go -------------------------- [Sat 4:29:00 PM] undefined - Stig: Stig is back -------------------------- [Sat 4:29:00 PM] undefined - Stig: that looks better. and worse -------------------------- [Sat 4:29:23 PM] undefined - Rob: Turns out the crit we took wiped out Dirk's porn collection. -------------------------- [Sat 4:29:52 PM] undefined - Rob: 2 -------------------------- [Sat 4:30:05 PM] undefined - Kristian: NOOOoooOooOOoOoooo -------------------------- [Sat 4:30:05 PM] undefined - Pat: who rolls? -------------------------- [Sat 4:30:18 PM] undefined - Kristian: rock paper scissors -------------------------- [Sat 4:30:14 PM] undefined - Rob: You asked so you do. -------------------------- [Sat 4:30:34 PM] undefined - Kristian: pressurepressurepressure -------------------------- [Sat 4:30:36 PM] undefined - Jason G: Jason G is back -------------------------- [Sat 4:30:36 PM] undefined - Jason G: pretend it's a freight crane and we'll be fine -------------------------- [Sat 4:30:39 PM] Tomoe Gozen - Pat: 22 -------------------------- [Sat 4:30:59 PM] undefined - Kristian: and a crit? :P -------------------------- [Sat 4:30:57 PM] Tomoe Gozen - Pat: 17 -------------------------- [Sat 4:31:31 PM] undefined - Kristian: this system really does suck lol -------------------------- [Sat 4:31:59 PM] undefined - Rob: That's just the missiles, right? -------------------------- [Sat 4:32:18 PM] Tomoe Gozen - Pat: 7 -------------------------- [Sat 4:32:38 PM] undefined - Kristian: perfectly average -------------------------- [Sat 4:32:53 PM] Tomoe Gozen - Pat: 15 -------------------------- [Sat 4:33:09 PM] Tomoe Gozen - Pat: 11 -------------------------- [Sat 4:33:19 PM] undefined - Kristian: nice -------------------------- [Sat 4:33:21 PM] Din Strata - Veth: very -------------------------- [Sat 4:33:24 PM] undefined - Veth: oops -------------------------- [Sat 4:33:27 PM] undefined - Rob: It'd kinda suck if we blew them up before the torpedoes hit. -------------------------- [Sat 4:33:48 PM] undefined - Rob: Just roll dice? -------------------------- [Sat 4:34:02 PM] undefined - Kristian: sounds like a volunteer! -------------------------- [Sat 4:34:06 PM] undefined - Kristian: pressurepressurepressure -------------------------- [Sat 4:34:02 PM] Roland Denhardt - Rob: 10 -------------------------- [Sat 4:34:18 PM] Roland Denhardt - Rob: 20 -------------------------- [Sat 4:34:51 PM] undefined - Rob: And here I thought torpedoes would be more dramatic than missiles. -------------------------- [Sat 4:34:59 PM] Roland Denhardt - Rob: 3 -------------------------- [Sat 4:35:01 PM] undefined - Pat: still might be -------------------------- [Sat 4:35:43 PM] Roland Denhardt - Rob: 5 -------------------------- [Sat 4:36:32 PM] undefined - Jason K: Whoever wrote this system really thought to themselves "What if traveler also had Battletech" -------------------------- [Sat 4:37:14 PM] undefined - Kristian: if you could automate everything but oof...so many random dice spams -------------------------- [Sat 4:37:11 PM] undefined - Rob: I do like the space combat system but I feel it'd be better around a tabletop rather than online. -------------------------- [Sat 4:37:51 PM] undefined - Rob: The drama in those comes as you get to the point where the next roll is either going to wipe them out or you out. :P -------------------------- [Sat 4:38:30 PM] undefined - Kristian: can't jam turrets :( -------------------------- [Sat 4:38:36 PM] undefined - Jason G: can break sensor lock though -------------------------- [Sat 4:38:39 PM] undefined - Pat: evasive maneuver! -------------------------- [Sat 4:38:48 PM] undefined - Stig: Will aid gunners -------------------------- [Sat 4:38:49 PM] undefined - Rob: If they've established sensor lock, no? -------------------------- [Sat 4:39:11 PM] Julian Felix - Stig: 14 -------------------------- [Sat 4:39:19 PM] undefined - Kristian: brakka brakka brakka -------------------------- [Sat 4:39:25 PM] Sharship Gunner - Debinani: 10 -------------------------- [Sat 4:39:25 PM] The Horse I Rode In On - Debinani: <div class="twodsix-message dice-roll" data-transfer> <div class="damage-message"> <div class="prefix">Damage using Triple Turret Autocannon</div> <div class="dice-result"> <div class="dice-formula">2d6 + 4</div> <div class="dice-tooltip"> <section class="tooltip-part"> <div class="dice"> <header class="part-header flexrow"> <span class="part-formula">2d6 + 4</span> <span class="part-total">6</span> </header> <ol class="dice-rolls"> <li class="roll die d6 min">1</li> <li class="roll die d6 min">1</li> </ol> </div> </section> </div> <h4 class="dice-total">6</h4> </div> </div> </div> <footer class="damage-footer"> <span> Armor Piercing Value: 0</span> <span>Damage Type: ---</span> </footer> -------------------------- [Sat 4:39:37 PM] Sharship Gunner - Debinani: 12 -------------------------- [Sat 4:39:37 PM] The Horse I Rode In On - Debinani: <div class="twodsix-message dice-roll" data-transfer> <div class="damage-message"> <div class="prefix">Damage using Triple Turret Autocannon</div> <div class="dice-result"> <div class="dice-formula">2d6 + 4</div> <div class="dice-tooltip"> <section class="tooltip-part"> <div class="dice"> <header class="part-header flexrow"> <span class="part-formula">2d6 + 4</span> <span class="part-total">8</span> </header> <ol class="dice-rolls"> <li class="roll die d6">3</li> <li class="roll die d6 min">1</li> </ol> </div> </section> </div> <h4 class="dice-total">8</h4> </div> </div> </div> <footer class="damage-footer"> <span> Armor Piercing Value: 0</span> <span>Damage Type: ---</span> </footer> -------------------------- [Sat 4:39:37 PM] undefined - Pat: wait, which gunners are you assisting? -------------------------- [Sat 4:39:39 PM] undefined - Jason G: maybe more of a Brrrrrrrrt -------------------------- [Sat 4:39:48 PM] Sharship Gunner - Debinani: 9 -------------------------- [Sat 4:39:48 PM] The Horse I Rode In On - Debinani: <div class="twodsix-message dice-roll" data-transfer> <div class="damage-message"> <div class="prefix">Damage using Triple Turret Autocannon</div> <div class="dice-result"> <div class="dice-formula">2d6 + 4</div> <div class="dice-tooltip"> <section class="tooltip-part"> <div class="dice"> <header class="part-header flexrow"> <span class="part-formula">2d6 + 4</span> <span class="part-total">11</span> </header> <ol class="dice-rolls"> <li class="roll die d6">3</li> <li class="roll die d6">4</li> </ol> </div> </section> </div> <h4 class="dice-total">11</h4> </div> </div> </div> <footer class="damage-footer"> <span> Armor Piercing Value: 0</span> <span>Damage Type: ---</span> </footer> -------------------------- [Sat 4:39:45 PM] undefined - Rob: Us, I hope. -------------------------- [Sat 4:39:50 PM] undefined - Stig: I'm in favour of the Brrrrrrrrp guns -------------------------- [Sat 4:39:56 PM] Sharship Gunner - Debinani: 9 -------------------------- [Sat 4:39:56 PM] The Horse I Rode In On - Debinani: <div class="twodsix-message dice-roll" data-transfer> <div class="damage-message"> <div class="prefix">Damage using Triple Turret Autocannon</div> <div class="dice-result"> <div class="dice-formula">2d6 + 4</div> <div class="dice-tooltip"> <section class="tooltip-part"> <div class="dice"> <header class="part-header flexrow"> <span class="part-formula">2d6 + 4</span> <span class="part-total">9</span> </header> <ol class="dice-rolls"> <li class="roll die d6">3</li> <li class="roll die d6">2</li> </ol> </div> </section> </div> <h4 class="dice-total">9</h4> </div> </div> </div> <footer class="damage-footer"> <span> Armor Piercing Value: 0</span> <span>Damage Type: ---</span> </footer> -------------------------- [Sat 4:40:03 PM] Sharship Gunner - Debinani: 10 -------------------------- [Sat 4:40:03 PM] The Horse I Rode In On - Debinani: <div class="twodsix-message dice-roll" data-transfer> <div class="damage-message"> <div class="prefix">Damage using Triple Turret Autocannon</div> <div class="dice-result"> <div class="dice-formula">2d6 + 4</div> <div class="dice-tooltip"> <section class="tooltip-part"> <div class="dice"> <header class="part-header flexrow"> <span class="part-formula">2d6 + 4</span> <span class="part-total">10</span> </header> <ol class="dice-rolls"> <li class="roll die d6">3</li> <li class="roll die d6">3</li> </ol> </div> </section> </div> <h4 class="dice-total">10</h4> </div> </div> </div> <footer class="damage-footer"> <span> Armor Piercing Value: 0</span> <span>Damage Type: ---</span> </footer> -------------------------- [Sat 4:40:10 PM] undefined - Kristian: I feel like we are in the process of making a Mortal Enemy out of FreeCorp. -------------------------- [Sat 4:40:10 PM] Sharship Gunner - Debinani: 13 -------------------------- [Sat 4:40:10 PM] The Horse I Rode In On - Debinani: <div class="twodsix-message dice-roll" data-transfer> <div class="damage-message"> <div class="prefix">Damage using Triple Turret Autocannon</div> <div class="dice-result"> <div class="dice-formula">2d6 + 4</div> <div class="dice-tooltip"> <section class="tooltip-part"> <div class="dice"> <header class="part-header flexrow"> <span class="part-formula">2d6 + 4</span> <span class="part-total">15</span> </header> <ol class="dice-rolls"> <li class="roll die d6">5</li> <li class="roll die d6 max">6</li> </ol> </div> </section> </div> <h4 class="dice-total">15</h4> </div> </div> </div> <footer class="damage-footer"> <span> Armor Piercing Value: 0</span> <span>Damage Type: ---</span> </footer> -------------------------- [Sat 4:40:18 PM] undefined - Pat: they shot first... -------------------------- [Sat 4:40:25 PM] undefined - Rob: 3 hull damage? -------------------------- [Sat 4:40:35 PM] Sharship Gunner - Debinani: 8 -------------------------- [Sat 4:40:35 PM] The Horse I Rode In On - Debinani: <div class="twodsix-message dice-roll" data-transfer> <div class="damage-message"> <div class="prefix">Damage using Triple Turret Autocannon</div> <div class="dice-result"> <div class="dice-formula">2d6 + 4</div> <div class="dice-tooltip"> <section class="tooltip-part"> <div class="dice"> <header class="part-header flexrow"> <span class="part-formula">2d6 + 4</span> <span class="part-total">10</span> </header> <ol class="dice-rolls"> <li class="roll die d6">4</li> <li class="roll die d6">2</li> </ol> </div> </section> </div> <h4 class="dice-total">10</h4> </div> </div> </div> <footer class="damage-footer"> <span> Armor Piercing Value: 0</span> <span>Damage Type: ---</span> </footer> -------------------------- [Sat 4:40:39 PM] Sharship Gunner - Debinani: 9 -------------------------- [Sat 4:40:39 PM] The Horse I Rode In On - Debinani: <div class="twodsix-message dice-roll" data-transfer> <div class="damage-message"> <div class="prefix">Damage using Triple Turret Autocannon</div> <div class="dice-result"> <div class="dice-formula">2d6 + 4</div> <div class="dice-tooltip"> <section class="tooltip-part"> <div class="dice"> <header class="part-header flexrow"> <span class="part-formula">2d6 + 4</span> <span class="part-total">9</span> </header> <ol class="dice-rolls"> <li class="roll die d6">4</li> <li class="roll die d6 min">1</li> </ol> </div> </section> </div> <h4 class="dice-total">9</h4> </div> </div> </div> <footer class="damage-footer"> <span> Armor Piercing Value: 0</span> <span>Damage Type: ---</span> </footer> -------------------------- [Sat 4:40:43 PM] Sharship Gunner - Debinani: 11 -------------------------- [Sat 4:40:43 PM] The Horse I Rode In On - Debinani: <div class="twodsix-message dice-roll" data-transfer> <div class="damage-message"> <div class="prefix">Damage using Triple Turret Autocannon</div> <div class="dice-result"> <div class="dice-formula">2d6 + 4</div> <div class="dice-tooltip"> <section class="tooltip-part"> <div class="dice"> <header class="part-header flexrow"> <span class="part-formula">2d6 + 4</span> <span class="part-total">11</span> </header> <ol class="dice-rolls"> <li class="roll die d6">2</li> <li class="roll die d6">5</li> </ol> </div> </section> </div> <h4 class="dice-total">11</h4> </div> </div> </div> <footer class="damage-footer"> <span> Armor Piercing Value: 0</span> <span>Damage Type: ---</span> </footer> -------------------------- [Sat 4:40:45 PM] undefined - Jason G: I don't think it's personal.. it's a transaction to them -------------------------- [Sat 4:40:47 PM] Sharship Gunner - Debinani: 7 -------------------------- [Sat 4:40:47 PM] Sharship Gunner - Debinani: Misses while using Triple Turret Autocannon with an effect of -1 -------------------------- [Sat 4:40:46 PM] undefined - Michelle: They're mercs. If we win, advertise that IBI is hiring... -------------------------- [Sat 4:41:19 PM] undefined - Veth: woo! -------------------------- [Sat 4:41:35 PM] Cara Burton - Jason K: 12 -------------------------- [Sat 4:41:41 PM] Tomoe Gozen - Pat: 12 -------------------------- [Sat 4:41:44 PM] undefined - Jason K: Oh snap, everyone gets aboon -------------------------- [Sat 4:41:54 PM] undefined - Jason K: hold on! please add boons to countermasures haha -------------------------- [Sat 4:42:14 PM] undefined - Pat: how do I do that again? -------------------------- [Sat 4:42:29 PM] Tomoe Gozen - Pat: 18 -------------------------- [Sat 4:42:36 PM] undefined - Pat: never mind -------------------------- [Sat 4:42:47 PM] undefined - Jason K: Just gotta have Cara yelling at you to do countermeasures better -------------------------- [Sat 4:42:59 PM] undefined - Pat: clearly :P -------------------------- [Sat 4:43:46 PM] Angelica Triggs - Debinani: 15 -------------------------- [Sat 4:44:18 PM] undefined - Kristian: did PDC's fire? -------------------------- [Sat 4:44:36 PM] undefined - Kristian: can we target specific areas of enemy vessels? -------------------------- [Sat 4:44:57 PM] undefined - Rob: I think we can wait to see how each gunner does before deciding what the next one shoots at. -------------------------- [Sat 4:44:59 PM] undefined - Jason K: Any idea how badly damaged the Unsubtle is? -------------------------- [Sat 4:45:08 PM] undefined - Kristian: seems like guns might do jack shit for damage to ships, so maybe defeat missiles? -------------------------- [Sat 4:45:22 PM] undefined - Rob: And we will be firing missiles this turn, I presume. -------------------------- [Sat 4:45:30 PM] Dirk Yang - Kristian: Finish her off Cara? -------------------------- [Sat 4:45:52 PM] undefined - Rob: I'd rather have Dirk do it and Calliope shoot guns. -------------------------- [Sat 4:46:00 PM] undefined - Jason G: still able to mass driver them? -------------------------- [Sat 4:46:13 PM] Dirk Yang - Kristian: Missiles at Figaro? -------------------------- [Sat 4:46:31 PM] undefined - Rob: Don't we want to finish off Unsubtle Request first? -------------------------- [Sat 4:46:41 PM] Roland Denhardt - Rob: Finish off Unsubtle Request first. -------------------------- [Sat 4:47:00 PM] undefined - Rob: Okay, Roland will target missiles. Are we out of Boons? -------------------------- [Sat 4:47:08 PM] Dirk Yang - Kristian: So missiles at flagship Cara/ -------------------------- [Sat 4:47:11 PM] undefined - Jason G: why not both? Guns on Unstable will likely get through the reduced armor, but missiles on a gunboat? -------------------------- [Sat 4:47:35 PM] undefined - Kristian: Mongo just pawn in game of life. You point I punch. -------------------------- [Sat 4:47:58 PM] undefined - Rob: So we're just going to soak up all the missiles heading at us? -------------------------- [Sat 4:48:25 PM] undefined - Rob: Deb, are we chaining off of Stig's roll, and what's the bonus for it? -------------------------- [Sat 4:48:38 PM] undefined - Kristian: where's our CO? lol -------------------------- [Sat 4:48:38 PM] undefined - Stig: 6 -------------------------- [Sat 4:48:56 PM] undefined - Jason K: I think our priority should be minimizing damage -------------------------- [Sat 4:49:05 PM] undefined - Kristian: who's doing what? -------------------------- [Sat 4:49:24 PM] undefined - Stig: minimizing incoming damage? -------------------------- [Sat 4:49:35 PM] Roland Denhardt - Rob: 17 -------------------------- [Sat 4:49:35 PM] Legitimate Salvage - Rob: <div class="twodsix-message dice-roll" data-transfer> <div class="damage-message"> <div class="prefix">Damage using Turret Autocannon</div> <div class="dice-result"> <div class="dice-formula">2d6 + 6</div> <div class="dice-tooltip"> <section class="tooltip-part"> <div class="dice"> <header class="part-header flexrow"> <span class="part-formula">2d6 + 6</span> <span class="part-total">12</span> </header> <ol class="dice-rolls"> <li class="roll die d6">2</li> <li class="roll die d6">4</li> </ol> </div> </section> </div> <h4 class="dice-total">12</h4> </div> </div> </div> <footer class="damage-footer"> <span> Armor Piercing Value: 0</span> <span>Damage Type: ---</span> </footer> -------------------------- [Sat 4:49:45 PM] undefined - Rob: That was on missiles. -------------------------- [Sat 4:50:06 PM] undefined - Jason K: I have 3 more boons to give out, so whoever makes the next 3 rolls, please use them -------------------------- [Sat 4:50:24 PM] Dirk Yang - Kristian: I need a target! -------------------------- [Sat 4:50:24 PM] undefined - Rob: I was wondering about Boons. :P -------------------------- [Sat 4:50:31 PM] Roland Denhardt - Rob: Missiles, Dirk. -------------------------- [Sat 4:50:33 PM] undefined - Jason K: Sigourney Weaver shouting that she has one job on this ship -------------------------- [Sat 4:50:40 PM] undefined - Veth: I'll work on defending -------------------------- [Sat 4:50:41 PM] Roland Denhardt - Rob: Putting holes in them won't help if we're dead. -------------------------- [Sat 4:50:52 PM] undefined - Pat: repeating what the AI says? -------------------------- [Sat 4:51:15 PM] Dirk Yang - Kristian: 18 -------------------------- [Sat 4:51:15 PM] Legitimate Salvage - Kristian: <div class="twodsix-message dice-roll" data-transfer> <div class="damage-message"> <div class="prefix">Damage using Missile Barbette</div> <div class="dice-result"> <div class="dice-formula">4d6</div> <div class="dice-tooltip"> <section class="tooltip-part"> <div class="dice"> <header class="part-header flexrow"> <span class="part-formula">4d6</span> <span class="part-total">12</span> </header> <ol class="dice-rolls"> <li class="roll die d6">4</li> <li class="roll die d6">4</li> <li class="roll die d6">3</li> <li class="roll die d6 min">1</li> </ol> </div> </section> </div> <h4 class="dice-total">12</h4> </div> </div> </div> <footer class="damage-footer"> <span> Armor Piercing Value: 0</span> <span>Damage Type: ---</span> </footer> -------------------------- [Sat 4:51:18 PM] undefined - Rob: Unless Cara says otherwise, yes. -------------------------- [Sat 4:51:36 PM] undefined - Kristian: I have no idea if that was right it sure seemed like a lot of dice lol -------------------------- [Sat 4:51:36 PM] Din Strata - Veth: 5 -------------------------- [Sat 4:51:40 PM] Calliope - Debinani: 13 -------------------------- [Sat 4:51:40 PM] Legitimate Salvage - Debinani: <div class="twodsix-message dice-roll" data-transfer> <div class="damage-message"> <div class="prefix">Damage using Turret Autocannon</div> <div class="dice-result"> <div class="dice-formula">2d6 + 6</div> <div class="dice-tooltip"> <section class="tooltip-part"> <div class="dice"> <header class="part-header flexrow"> <span class="part-formula">2d6 + 6</span> <span class="part-total">14</span> </header> <ol class="dice-rolls"> <li class="roll die d6">2</li> <li class="roll die d6 max">6</li> </ol> </div> </section> </div> <h4 class="dice-total">14</h4> </div> </div> </div> <footer class="damage-footer"> <span> Armor Piercing Value: 0</span> <span>Damage Type: ---</span> </footer> -------------------------- [Sat 4:51:55 PM] undefined - Rob: Din increased the number of imissiles inbound. -------------------------- [Sat 4:52:09 PM] undefined - Veth: I am helping! -------------------------- [Sat 4:52:15 PM] undefined - Kristian: Din shot the tail off -------------------------- [Sat 4:52:19 PM] undefined - Kristian: Son..they got us. -------------------------- [Sat 4:52:20 PM] undefined - Rob: Did you roll for Calliope, Deb? -------------------------- [Sat 4:52:27 PM] Missile - Debinani: 22 -------------------------- [Sat 4:52:40 PM] Missile - Debinani: 10 -------------------------- [Sat 4:52:58 PM] undefined - Kristian: at least the other groups didn't fire again, so we have 2 turns before we get hammered again. -------------------------- [Sat 4:52:59 PM] undefined - Veth: I think we can all agree that Din is bad at dealing with explosive things. -------------------------- [Sat 4:53:10 PM] Missile - Debinani: 9 -------------------------- [Sat 4:53:10 PM] undefined - Rob: I think now we might be too close to their ships for that. -------------------------- [Sat 4:53:24 PM] Missile - Debinani: 3 -------------------------- [Sat 4:53:33 PM] undefined - Stig: Should we move a bit away? -------------------------- [Sat 4:53:52 PM] undefined - Jason G: we're going fast in a straight line -------------------------- [Sat 4:53:51 PM] undefined - Rob: So the other 2 pair can shoot at us? No.... -------------------------- [Sat 4:53:58 PM] undefined - Jason G: so soon we will be -------------------------- [Sat 4:54:06 PM] undefined - Stig: okk -------------------------- [Sat 4:54:14 PM] undefined - Jason K: Sounds fine -------------------------- [Sat 4:54:15 PM] undefined - Rob: Of course we do. -------------------------- [Sat 4:54:26 PM] undefined - Veth: Is that something I can go fix? I am useless here. -------------------------- [Sat 4:54:36 PM] undefined - Jason G: can I crit repair? -------------------------- [Sat 4:54:38 PM] undefined - Michelle: well then -------------------------- [Sat 4:54:40 PM] Missile - Debinani: 6 -------------------------- [Sat 4:54:37 PM] undefined - Rob: Wait... so we're dead in space? -------------------------- [Sat 4:55:02 PM] undefined - Stig: Exhaust port. We got death starred -------------------------- [Sat 4:55:04 PM] Din Strata - Veth: Din Strata works his way out of his chair. -------------------------- [Sat 4:55:04 PM] undefined - Pat: well, technically, we should continue in the same direction at the same speed as before we were hit. -------------------------- [Sat 4:55:12 PM] undefined - Jason K: lol, lmao -------------------------- [Sat 4:55:23 PM] undefined - Rob: I don't see a repair option for anything aside from hull. -------------------------- [Sat 4:55:27 PM] Julian Felix - Stig: Repairs! -------------------------- [Sat 4:55:34 PM] Din Strata - Veth: On it! -------------------------- [Sat 4:55:45 PM] undefined - Kristian: oh man bad time to pee, did we die? -------------------------- [Sat 4:56:03 PM] undefined - Stig: they hit our light switch -------------------------- [Sat 4:56:03 PM] undefined - Rob: Like... guns and missiles? -------------------------- [Sat 4:56:36 PM] undefined - Veth: good timing -------------------------- [Sat 4:56:49 PM] undefined - Kristian: it's the Cajun Space Navy, we cool -------------------------- [Sat 4:56:47 PM] undefined - Jason G: aw, I can't roll for crit repair? lol I had one job on this ship! -------------------------- [Sat 4:57:01 PM] undefined - Jason K: Don't forget a boon!! boons!!!! -------------------------- [Sat 4:57:06 PM] Din Strata - Veth: boooooooooooooon! -------------------------- [Sat 4:57:09 PM] Aiden Harlan - Jason G: 14 -------------------------- [Sat 4:57:17 PM] undefined - Kristian: wooo -------------------------- [Sat 4:57:12 PM] undefined - Rob: There's no crit repair roll for anything but hull. :P -------------------------- [Sat 4:57:16 PM] Din Strata - Veth: wow -------------------------- [Sat 4:57:27 PM] undefined - Rob: Sorry, misread it. There is one! -------------------------- [Sat 4:57:45 PM] undefined - Jason G: I realized it was just a fuze -------------------------- [Sat 4:57:56 PM] undefined - Kristian: Aiden goes out the airlock and wrenches us back to health, then takes a torpedo to the face. KANEDAAAAA -------------------------- [Sat 4:58:02 PM] undefined - Pat: you just had to turn the ship off and on again. -------------------------- [Sat 4:58:01 PM] undefined - Rob: I think this is the "Scotty, we need warp power in 2 minutes or we're all dead" -------------------------- [Sat 4:58:18 PM] undefined - Jason G: yay -------------------------- [Sat 4:58:24 PM] Julian Felix - Stig: We're saved! We're screwed! -------------------------- [Sat 4:58:25 PM] Din Strata - Veth: Someone throw dirk at the torpedoes! -------------------------- [Sat 4:58:31 PM] undefined - Jason K: Maybe friendly torpedoes? lol -------------------------- [Sat 4:58:33 PM] undefined - Rob: Being blown up in space? -------------------------- [Sat 4:58:41 PM] Din Strata - Veth: 6th is fine here -------------------------- [Sat 4:58:43 PM] Daniel Eckhart - Michelle: Should be ok as far as I know -------------------------- [Sat 4:58:43 PM] undefined - Jason K: I am out of pocket for all of July, so plan without considering me heh -------------------------- [Sat 4:58:43 PM] undefined - Rob: I'm... probably good for the 6th. -------------------------- [Sat 4:58:50 PM] undefined - Kristian: who the fuck knows. Maybe flying to England, maybe chillin... -------------------------- [Sat 4:58:47 PM] undefined - Pat: nothing in particular. -------------------------- [Sat 4:59:02 PM] undefined - Jason G: good here, that is July 4th weekend too -------------------------- [Sat 4:59:16 PM] Daniel Eckhart - Michelle: Thanks, deb! -------------------------- [Sat 4:59:15 PM] Din Strata - Veth: sweet, thanks deb! -------------------------- [Sat 4:59:18 PM] Daniel Eckhart - Michelle: Later all -------------------------- [Sat 4:59:18 PM] Aiden Harlan - Jason G: Thanks, Deb -------------------------- [Sat 4:59:20 PM] undefined - Pat: thanks Deb, and see you guys -------------------------- [Sat 4:59:21 PM] Julian Felix - Stig: Thanks, Deb -------------------------- [Sat 4:59:20 PM] undefined - Rob: Thanks, Deb. -------------------------- [Sat 4:59:21 PM] Din Strata - Veth: Have a good two weeks everyone! -------------------------- [Sat 4:59:24 PM] undefined - Jason K: Just keep rolling Leadership for Cara :P Thanks Deb! -------------------------- [Sat 4:59:31 PM] undefined - Kristian: gracias, sirrah --------------------------